Poll: God I miss Isometric

Recommended Videos

endtherapture

New member
Nov 14, 2011
3,127
0
0
Tayh said:
endtherapture said:
Have you played Baldur's Gate 2?

It was set a few months after Baldur's Gate 1, in the neighbouring land, with the same player character. It also had appearances by loads of the NPCs in BG1, and continued the story of the Bhaalspawn.

I dont think you have a clue what you're on about if you think BG2 had nothing to do with BG1.
Heh.
I meant Baldur's Gate as in the *actual* Baldur's Gate. You know, the city.
In retrospect, I probably should have specified that...
Well it was a direct sequel which shared characters, and the subtitle was "Shadows of Amn" so it makes perfect sense.
 

Neonit

New member
Dec 24, 2008
477
0
0
i loved isometric in some games. baldur's gate was awesome. recently however i was playing planescape torment, and seeing as the environment was quite alien, i couldnt tell what was door and what was crate. i think isometric works well when dealing with environment that is familiar, it can make game more beautiful than full 3d because you see it as a whole, and not just what is in your field of view. sometimes environment is fantastic, but you just look in the wrong way and miss it all.


so, it is great when it fits correctly, and bad when not. yeah, i know, its mindblowing.

as to missing it? i preferred isometric when 3d was new, because you could get incredible realistic 2d, or crappy blocky 3d. but nowadays, i think it could work in indie games, because i dont think you can justify 50/60$ tag on 2d game.
 

Verzin

New member
Jan 23, 2012
807
0
0
Lunncal said:
Cheap and beautiful, I definitely miss it, despite the fact that I wasn't actually gaming much when it was the standard. It's a lot easier to make a good looking game in a 2d isometric format than it is a full 3d one, so ideally it would either allow games of greater scale to be created for the same cost, or allow riskier games to be developed due to the lesser budget.
I agree completely. It's a excellent perspective that's relatively cheap to pull off well. We need more of this, rather than the ridiculous 'mega-HD' textures that bog down budgets nowdays. Graphics are good, but I'd be fine with letting them develop more slowly so we could do more with gameplay/story.
 

LookingGlass

New member
Jul 6, 2011
1,218
0
0
Maybe this will ease the pain?

http://www.rockpapershotgun.com/2012/02/29/waving-a-flag-for-turn-based-combat-the-banner-saga/

Video[/youtube]

I don't think there's any gameplay in there, but it looks like it'll be a throwback to the isometric, turn-based combat era. From former Bioware staff.