And on the other hand, Shadow of the Colussus.
But then, what did SotC do in terms of gameplay? They scaled the complexity back to 1990 levels, when there was more play and less game, so very little is getting in the way of playing the game.
I also proffer Katamari Damacy, Okami, and this: http://www.aksysgames.com/bittripbeat/ as proof of the importance of graphics as a valuable component of games, but note that those are all games with highly distinctive artistic styles, not necessarily the most realistic graphics, with the highest numbers of polygons.
Indeed, the play's the thing, but the art should not be neglected.
But then, what did SotC do in terms of gameplay? They scaled the complexity back to 1990 levels, when there was more play and less game, so very little is getting in the way of playing the game.
I also proffer Katamari Damacy, Okami, and this: http://www.aksysgames.com/bittripbeat/ as proof of the importance of graphics as a valuable component of games, but note that those are all games with highly distinctive artistic styles, not necessarily the most realistic graphics, with the highest numbers of polygons.
Indeed, the play's the thing, but the art should not be neglected.