Poll: Guild Wars 2 Beta Thoughts?

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woodaba

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Played it over at a friends house. Twas alright. I still don't get the OMGWTFBBQ THIS GAME WILL REVOLUTIONIZE ALL MMOS FOREVER. Don't get me wrong, it was good, and could very well be great. My main problem is the persistent world bollocks. Can everyone please shut up about this now? I have had first-hand experience, the same with many people, and I can say that, just as I said before, they are little more than glorified public dailies from WAR or something. The effects they have on the world are marginal at best, and are reset in about 20 minutes anyway. It's not that great. The game itself is very good, very polished, the character creation is very cool, the personal story is complete shite, but I don't think anyone was really expecting something particularly good from it anyway. Overall, I'll probably pick it up come release. The MMO still needs shaken up, and while this is a step in the right direction, it still has many of the trappings of old. The holy trinity is still there, but not in the game mechanics. I found that, in a small group, we all tended to assign ourselves the classic roles anyway, and we did much better with that. This game is not revolutionising the MMO, it is not destroying the Holy Trinity, that is that.

The MMO still needs shaking up, and this game will not do it.

But, it is a nice stopgap.

It's the hero the genre deserves, but not the one it needs right now.
It's silent guardian.
It's Dark Knight.
 

Chairman Miaow

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Nov 18, 2009
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Just wanted to share, as I found it quite funny, there is a ranger ability called Crippling Shot that they say "shatters the dream of your foes of becoming an adventurer with a single arrow to the knee.? or something like that. It does 15 damage and causes bleeding over time for 6 seconds.
 

Tanakh

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woodaba said:
I still don't get the OMGWTFBBQ THIS GAME WILL REVOLUTIONIZE ALL MMOS FOREVER.
Depends what you are looking on an MMO. For rolplay and PvE this is just a nice game prob worth your time, for battlegrounds (structured PvP) it is a very good MMO def worth checking out, and for the ones that wanted to do RvR a la DoaC this is Jesus second coming.
 

Aris Khandr

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Played a bit with a friend this weekend. And it was a huge pain in the ass. We could not stay in the same instance. After every quest, after every zoning, we'd have to fiddle with things and try to resync. In the end, it wasn't worth it. If the game doesn't even let you team up with your friends, what's the point of it being an MMO?
 

Tanakh

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Well, today our realm finally achived WORLD DOMINATION on the eternal BGs; and I must say, this is how world freaking PvP should have always been. An amazing WvW experience, the best massive PvP I have had; though i am sure green and blue aren't as pleased.

Besides the game not assigning the party members to the same overflow server, have no mayor complains about the game. And seeing how they went out of the way to make sure people in different servers could play togueter with server guests, i am quite sure the overflow problem will be adressed before launch.
 

Scarim Coral

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Oct 29, 2010
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This is coming from a GW fan but to sum it up- it had lived up to my expectation.

I was able to had a go with all 8 professions and they weren't that hard to control. I did however found the Engineer, Elementist, Mesmer and Ranger to be the easiest well quickest to master. Engineer can only use pistol and rifle and the Elementist had limited weapons so you're able to learn their skill faster while the Mesmer illusions came in very handle.

My favourite had to be the Ranger that is once you get a long/ short bow and their pet actually came in handy unlike the GW 1 Ranger. The Guardian was my least favourite but only because I didn't fully utilise their skills (I didn't get why they had a blue flame on the left side of the skill bar).

I found myself to be more interest in the Charr story due to each Legions story were different from each other while the Norn only interest me a little.

The areas in that game is huge, really huge and I like the fact that the area will sometime have different events going on. Example in the human starter area one of the quests is to pick apples in a apple farm which is killing spiders and collecting the apples. When I made another human character, there was a spider queen in the apple farm and later on Bats were in the farm.

My main concern with the game is more of a long term effect. Some of the quests were somewhat easy to powl through due to having many players in the area. Sure it will be like this in the first year and so but what about five years later? When the new players descrease dramatically it will be very hard for those players to take on the harder quest like the bosses roaming in the area.

EDIT- Oh yeah the team need to fix the clipping problem with the Norn warrior as the beard stick through the helmet.
 

Abedeus

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Sep 14, 2008
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Waiting for open beta. Not really feeling optimistic about it, considering they forgot about fans who spent a LOT of money on game (two accounts with Trilogy + EotN) and played the game since the beginning (my oldest character just finished 5 years, and my main account is almost 6,5 years old). No beta invite. Kind of disappointed, though not surprising after Eye of the North.
 

Scarim Coral

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Abedeus said:
Waiting for open beta. Not really feeling optimistic about it, considering they forgot about fans who spent a LOT of money on game (two accounts with Trilogy + EotN) and played the game since the beginning (my oldest character just finished 5 years, and my main account is almost 6,5 years old). No beta invite. Kind of disappointed, though not surprising after Eye of the North.
You have to prepruchase the game since they will send you the code (or if you bought the package the code is inside) in order to play the beta.
The beta is not over as they will have another beta weekend for every end of the month until the official release.
 

Abedeus

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Scarim Coral said:
Abedeus said:
Waiting for open beta. Not really feeling optimistic about it, considering they forgot about fans who spent a LOT of money on game (two accounts with Trilogy + EotN) and played the game since the beginning (my oldest character just finished 5 years, and my main account is almost 6,5 years old). No beta invite. Kind of disappointed, though not surprising after Eye of the North.
You have to prepruchase the game since they will send you the code (or if you bought the package the code is inside) in order to play the beta.
The beta is not over as they will have another beta weekend for every end of the month until the official release.
Well aware that I have to pre-purchase the game.

My point was that they could've at least given some chance for old-time fans who supported them for years at least some "thank you" instead of "Buy our next game!! then you'll get a chance to see it!".

Unless there's some actual open beta, they lost me to Diablo 3.
 

Davey Woo

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Only had connection issues for a few hours on the first night. Other than that I manage to complete my Charr Engineer's storyline and I think it's great. I've also managed to try most of the classes, and I like how they've changed them from the first game.
I spent most of the time on my own and other than a couple of quests found it relatively easy going. However that Charr Flame Shaman event can go die, it's horrible.
 

kzeelio

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Nov 3, 2010
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Played to level 21 as a Charr Warrior. The personal story seems to pick up a bit at around level 10, but it's hard to get into. The cutscenes are awful. "Dynamic Events" are just Public Quests, but they're still fun, especially the ones that have you fighting ridiculously large enemies or ridiculously large amounts of enemies. I didn't find the questing to be particularly rewarding though, as I didn't seem to get much reward in the way of loot and you don't get any real benefit from leveling until level 10. Loved the fiery-death Champion Bloodthirsty Black Moas.

Anyway, it was what I expected it to be.
 

cielle

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Feb 1, 2011
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Aris Khandr said:
Played a bit with a friend this weekend. And it was a huge pain in the ass. We could not stay in the same instance. After every quest, after every zoning, we'd have to fiddle with things and try to resync. In the end, it wasn't worth it. If the game doesn't even let you team up with your friends, what's the point of it being an MMO?
yes, this was a pain. My understanding though is that the system is meant to put party members into the same overflow when overflow is necessary. Hopefully it will be fixed for the next beta.

I enjoyed it very much. There were moments when it definitely just felt typical MMO grindy, as I tried to find an event that would finish off my level. Still, it was a lot of fun.
 

BloatedGuppy

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Aris Khandr said:
Played a bit with a friend this weekend. And it was a huge pain in the ass. We could not stay in the same instance. After every quest, after every zoning, we'd have to fiddle with things and try to resync. In the end, it wasn't worth it. If the game doesn't even let you team up with your friends, what's the point of it being an MMO?
This was indeed extremely annoying. So annoying, in fact, and so completely pointless, that I am 100% certain it's just a bug/beta oversight and will be corrected in short order.
 

Ickorus

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Chairman Miaow said:
Korten12 said:
Chairman Miaow said:
I'm not too keen. I like the ideas, but the lack of clear roles and parties means that the whole thing just feels like one big uncooperative every man for himself cluster fuck..
Really? So far since the lack of party roles, I find myself working with others more then I do then other MMO's.
But are you really working with them or are you just both attacking the same thing? It might just be because I was playing a thief but none of my abilities lent themselves to team play.
The thief isn't really a team player, if you want to see some of the fabled cooperation you'll be wanting to try out a Guardian, most of your abilities in that profession function best in group combat.
 

AlotFirst

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BloatedGuppy said:
Aris Khandr said:
Played a bit with a friend this weekend. And it was a huge pain in the ass. We could not stay in the same instance. After every quest, after every zoning, we'd have to fiddle with things and try to resync. In the end, it wasn't worth it. If the game doesn't even let you team up with your friends, what's the point of it being an MMO?
This was indeed extremely annoying. So annoying, in fact, and so completely pointless, that I am 100% certain it's just a bug/beta oversight and will be corrected in short order.
It isn't pointless. It is supposed to prevent zones from getting too crowded. Although it is indeed annoying that parties get split up by this mechanic, it is better than making queue up for the zone.
 

BloatedGuppy

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AlotFirst said:
It isn't pointless. It is supposed to prevent zones from getting too crowded. Although it is indeed annoying that parties get split up by this mechanic, it is better than making queue up for the zone.
I'm talking about splitting parties, not the existence of the overflow zones. Anyone with a functioning brain knows what the point of the overflow zones is.

There's really no excuse for splitting the parties. It's not "better than" anything. It's completely intolerable, hence why I assume it's a bug, and not a feature.
 

Tanakh

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Abedeus said:
My point was that they could've at least given some chance for old-time fans who supported them for years at least some "thank you"
Yeah, if only they gave dedicated GW 1 players, i dunno, sweet exclusive weaps, pets, armour, titles...

I do actually have a GW 1 account that i can't manage to grind to get those, find the PvE leveling too damn lame.

Ickorus said:
The thief isn't really a team player, if you want to see some of the fabled cooperation you'll be wanting to try out a Guardian, most of your abilities in that profession function best in group combat.
You mean besides stuns, slows, armour debuffs, pulls, blinds? A good theif is an amazing team player, he is just not a team buffer.
 

Abedeus

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Tanakh said:
Abedeus said:
My point was that they could've at least given some chance for old-time fans who supported them for years at least some "thank you"
Yeah, if only they gave dedicated GW 1 players, i dunno, sweet exclusive weaps, pets, armour, titles...
They also give it to anyone who bought the game just before release and managed to get those 30 points.

Or someone who bought account second-hand off ebay for few bucks to get the weapons.

Again, it's the "old-timers vs newcomers" thing. Old-time players get exactly the same things new players get. What's the incentive for the old players to play the game? Pretty sure if I got to play the beta, like I had the chance with Diablo 3, I might've considered pre-purchasing it.

Now, not so sure. Already pre-ordered D3, and if it wasn't coming out this year, I would've went for GW2 instead.
 

Korten12

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Aug 26, 2009
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Abedeus said:
Tanakh said:
Abedeus said:
My point was that they could've at least given some chance for old-time fans who supported them for years at least some "thank you"
Yeah, if only they gave dedicated GW 1 players, i dunno, sweet exclusive weaps, pets, armour, titles...
They also give it to anyone who bought the game just before release and managed to get those 30 points.

Or someone who bought account second-hand off ebay for few bucks to get the weapons.

Again, it's the "old-timers vs newcomers" thing. Old-time players get exactly the same things new players get. What's the incentive for the old players to play the game? Pretty sure if I got to play the beta, like I had the chance with Diablo 3, I might've considered pre-purchasing it.

Now, not so sure. Already pre-ordered D3, and if it wasn't coming out this year, I would've went for GW2 instead.
So... Essentially because they weren't treating you super special compared to the rest, your not going to preorder it?