Poll: Guild wars 2 or Tera?

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targren

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I haven't played Tera, so I can't say.

I can say that after 3 Beta weekends, I'm not sharing the common love of GW2, though. On the other hand, if you know you want one or the other, GW2 does have the advantage of no subscription.
 

Twyce

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Tera's combat is what makes it interesting. But after the first 15 levels, it gets old VERY fast. Its a huge grind fest.

Only played in the beta of GW2, but I enjoyed it much more than Tera. GW2 isn't perfect by any means, but from what I played it seemed a lot more engaging than Tera was.
 

Elate

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Having played Tera or a few weeks, then cancelled my subscription, I would personally say Guild Wars 2, which I will be playing tonight/tomorrow. Tera was just really really boring, and the community was highly immature. And by that I mean it was filled with the same kind of people you would expect on a free to play. The combat was fun for a while, but it is extremely heavy on the grind.

Having also played the Guild Wars 2 beta, I can safely say it is far superior in both gameplay, combat and story (though I love Guild Wars lore so I'm a bit bias there.)

To sum the two up, Tera feels like a korean free to play, with prettier graphics and a high markup, Guild Wars 2 feels like a polished single player game, that just so happens to have real people as your teammates (so basically what MMORPGs were meant to be in my eyes, rather than grind fests.)
 

Lunar Templar

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*shrugs*

nether if possible

Tera is fun combat wise but dull in every other aspect. BUT, compared to say, Vindictus or DFO, combat is kinda slow, cooldowns do kinda get in the way some times and some melee classes seem more 'endurance' (or is it called stamina in that one) heavy then they should be. how ever, i was just on the 7-day free trial so who knows latter

where as i've literally NEVER been interested in GW2, donno why i've just never been able to care one way or another it exists, it might be better, might not, but i wouldn't put a whole lotta stock in that 'story' thing GW2s been pushen, ToR tried that to and ended up making the game very, boring
 

Norrdicus

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Lunar Templar said:
*shrugs*
i wouldn't put a whole lotta stock in that 'story' thing GW2s been pushen, ToR tried that to and ended up making the game very, boring
If you think GW2 has been mostly pushing story in its marketing, then you have a few misconceptions about the game

Sure, Guild Wars 2 has a more in-your-face story than your average MMO, but it is nothing great and advncements in story are not what Guild Wars 2 is trying to do. GW2 is trying to improve the standard MMORPG model in a hundred more-or-less small ways, which results in a very polished, throughly innotivative product
 

Lunar Templar

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Norrdicus said:
Lunar Templar said:
*shrugs*
i wouldn't put a whole lotta stock in that 'story' thing GW2s been pushen, ToR tried that to and ended up making the game very, boring
If you think GW2 has been mostly pushing story in its marketing, then you have a few misconceptions about the game

Sure, Guild Wars 2 has a more in-your-face story than your average MMO, but it is nothing great and advancements in story are not what Guild Wars 2 is trying to do. GW2 is trying to improve the standard MMORPG model in a hundred more-or-less small ways, which results in a very polished, thoroughly innovative product
right ....

and yet, i still couldn't care less it exists, so ether they're being to subtle or they aren't changing anything that matters, or what they have changed, some one else is already doing better else where, and people are paying attention to them cause of the 'guild wars' name (which was boring as hell to begin with)
 

Korten12

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Aug 26, 2009
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Lunar Templar said:
Norrdicus said:
Lunar Templar said:
*shrugs*
i wouldn't put a whole lotta stock in that 'story' thing GW2s been pushen, ToR tried that to and ended up making the game very, boring
If you think GW2 has been mostly pushing story in its marketing, then you have a few misconceptions about the game

Sure, Guild Wars 2 has a more in-your-face story than your average MMO, but it is nothing great and advancements in story are not what Guild Wars 2 is trying to do. GW2 is trying to improve the standard MMORPG model in a hundred more-or-less small ways, which results in a very polished, thoroughly innovative product
right ....

and yet, i still couldn't care less it exists, so ether they're being to subtle or they aren't changing anything that matters, or what they have changed, some one else is already doing better else where, and people are paying attention to them cause of the 'guild wars' name (which was boring as hell to begin with)
Wait... What... Your kidding me right? So name hoe many MMO's have dynamic events? How many don't have a holy trinity removed? How many MMO's have a true real time combat in a fully PERSISTANT world instead of being instanced. Do you literally know anything about GW2 or you just spouting shit because it's getting lots of praise.
 

Aeshi

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Just out of curiosity, is there any demo or trial for either of these? I've been considering them as well.
 

Baralak

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Aeshi said:
Just out of curiosity, is there any demo or trial for either of these? I've been considering them as well.
Guild Wars 2 doesn't come out for a couple days but people who pre-ordered get 3 day early access (I only got 1 day early access from GameStop). However, if you don't mind spending $60, Guild Wars 2 doesn't have a monthly fee. Sadly, no free demo or trial period, so all you can really do is go watch gameplay videos. Can't speak of TERA, as I've never touched it.
 

SomeRandomBloke

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Korten12 said:
Wait... What... Your kidding me right? So name hoe many MMO's have dynamic events? How many don't have a holy trinity removed? How many MMO's have a true real time combat in a fully PERSISTANT world instead of being instanced. Do you literally know anything about GW2 or you just spouting shit because it's getting lots of praise.
Although I may agree with you that Lunar Templar may not be the best source for GW2 info, I do have to pick you up on a few points...

The GW2 dynamic events actually sound better than they are, and are basically cycled quests of "Collect this", "kill x of these", etc... just that they have a progress bar instead of a number to collect or kill, but basically are the same as most MMOs. It does tend to work quite well, apart from I find it extremely frustrating that you are constantly walking into an event half way through and have to wait around or come back again to re-do the event if you wish to see it all. But yes it has been done before, though maybe not on the same scale as GW2 does them, but not every game would probably call them "dynamic events" anyhow.

The "trinity" being removed, well again this has been done before, though as to how much of a good thing this is I guess is down to the individual, as I tend to find the lack of trinity makes every big fight become a "pew pew zerg fest", and IMO lacks a lot of the fun parts of team play. But as I say, its personal taste I guess.

And as for the "How many MMO's have a true real time combat in a fully PERSISTANT world instead of being instanced."... well I can tell ya 1 that doesn't... GW2! Each zone, each city, even most big bosses are in separate instances, which you access via a portal. Even most of the story quest chains are in separate instances.
 

Lunar Templar

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Korten12 said:
Wait... What... Your kidding me right? So name how many MMO's have dynamic events? How many don't have a holy trinity removed? How many MMO's have a true real time combat in a fully PERSISTANT world instead of being instanced. Do you literally know anything about GW2 or you just spouting shit because it's getting lots of praise.
the argument of 'full persistent world over instanced' is meaningless, flat meaningless, better combat is better combat, end of story, more so since GW2s reminds me of DCUO, which isn't bad, but pretty empty.

as for these events, the sound like CoH's Zone Events or Giant Monsters to me, only with less insensitive to help, i mean
you won?t be penalized for teaming up with your fellow players to take on a pack of savage grawl or a rampaging drake broodmother?you?ll receive just as much experience as everybody else who participated
-.- who was the retard that thought letting people leech like that was a GOOD idea, cause that's ALL that's going to do

the holy trinity of human/dwarf/elf? cause if you try and tell its kicked tanker/support/DPS aside, I'm a call you a lair, even if your talking races, there's stand ins for the elves and dwarves. which would be the Sylvari for elves and Charr for dwarves with not one but TWO human races -.- yeah .... LOADS for creativity and innovation there .... WoW has a better spread of races and i hate that game more then Sarah hates Covenant (RP related thing)
 

Baralak

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Lunar Templar said:
Korten12 said:
Wait... What... Your kidding me right? So name how many MMO's have dynamic events? How many don't have a holy trinity removed? How many MMO's have a true real time combat in a fully PERSISTANT world instead of being instanced. Do you literally know anything about GW2 or you just spouting shit because it's getting lots of praise.
the argument of 'full persistent world over instanced' is meaningless, flat meaningless, better combat is better combat, end of story, more so since GW2s reminds me of DCUO, which isn't bad, but pretty empty.

as for these events, the sound like CoH's Zone Events or Giant Monsters to me, only with less insensitive to help, i mean
you won?t be penalized for teaming up with your fellow players to take on a pack of savage grawl or a rampaging drake broodmother?you?ll receive just as much experience as everybody else who participated
-.- who was the retard that thought letting people leech like that was a GOOD idea, cause that's ALL that's going to do

the holy trinity of human/dwarf/elf? cause if you try and tell its kicked tanker/support/DPS aside, I'm a call you a lair, even if your talking races, there's stand ins for the elves and dwarves. which would be the Sylvari for elves and Charr for dwarves with not one but TWO human races -.- yeah .... LOADS for creativity and innovation there .... WoW has a better spread of races and i hate that game more then Sarah hates Covenant (RP related thing)
I agree on the races (Although the sylvari piss me off), but they did they're best to alleviate the Holy Trinity of tank/heal/dps, but giving every class decent damage (or course some are better than others at a task), and every class can heal themselves.
 

Korten12

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Aug 26, 2009
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Lunar Templar said:
Korten12 said:
Wait... What... Your kidding me right? So name how many MMO's have dynamic events? How many don't have a holy trinity removed? How many MMO's have a true real time combat in a fully PERSISTANT world instead of being instanced. Do you literally know anything about GW2 or you just spouting shit because it's getting lots of praise.
the argument of 'full persistent world over instanced' is meaningless, flat meaningless, better combat is better combat, end of story, more so since GW2s reminds me of DCUO, which isn't bad, but pretty empty.

as for these events, the sound like CoH's Zone Events or Giant Monsters to me, only with less insensitive to help, i mean
Wait... No, not at all. When you go outside of a city you see other players, it's not just event zones. You see players doing dynamic events all of the time. No specific zones for them. No idea where you're getting your information.


-.- who was the retard that thought letting people leech like that was a GOOD idea, cause that's ALL that's going to do

the holy trinity of human/dwarf/elf? cause if you try and tell its kicked tanker/support/DPS aside, I'm a call you a lair, even if your talking races, there's stand ins for the elves and dwarves. which would be the Sylvari for elves and Charr for dwarves with not one but TWO human races -.- yeah .... LOADS for creativity and innovation there .... WoW has a better spread of races and i hate that game more then Sarah hates Covenant (RP related thing)
Also you can't leech, those are dyanmic events, if you do nothing you get no rewards for it. You have to take part it in and do lots of work or you get nothing.

Um... There is no support, you can try and heal but you will get you ass handed to you as you can't out heal damage taken. And there is no tanking, it's impossible to tank when there is no taunt ability and the enemies go after who ever.

Before you continue spouting shit, how about you go and research about the game since you clearly know nothing about it.
 

Joshimodo

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Lunar Templar said:
-.- who was the retard that thought letting people leech like that was a GOOD idea, cause that's ALL that's going to do

the holy trinity of human/dwarf/elf? cause if you try and tell its kicked tanker/support/DPS aside, I'm a call you a lair, even if your talking races, there's stand ins for the elves and dwarves. which would be the Sylvari for elves and Charr for dwarves with not one but TWO human races -.- yeah .... LOADS for creativity and innovation there .... WoW has a better spread of races and i hate that game more then Sarah hates Covenant (RP related thing)
You are talking out of your ass.


Leeching? Doesn't happen. Can't happen. You are rewarded based on your participation. Don't do anything? You don't get a reward. Do little? Get a little reward. Nothing is taken from other players to do so. Ergo, not leeching. Get your facts straight.

Who has EVER called Human/Dwarf/Elf a holy trinity?

There is no tanking/DPS/support class in GW2 either. All classes can do all things, it's based on how you play and how you want to approach something. Focuses on individual skill and teamwork.

Sylvari have some similarities to Elves but a unique take on visuals, lore and so on. Charr are nothing like dwarves, in any fashion. If you're on about being industrial, then 3 of the 5 races are dwarves. So are most races in most fantasy settings.

Norn are also not human. Yes, visually they look like half-giant humans. Lore, attitude and land-wise, they are decidedly not human. If you're going to base it on visuals then all undead, dwarves, gnomes and elves are just humans, and all goblins, trolls and such are all orcs.

WoW doesn't have a better spread of races according to your own argument - It has 3-4 elf races, 2 midget races, and 2 human races.
 

Ishigami

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I liked Tera... then it became broken.
The problem is the higher you get the more massive the damage gets while the health, damage mitigation and healing capabilities do not keep up. This results in a ?one-hit-fest?, very frustrating for healers especially.
Then they also introduced dmg-reflect armours. So now even if you evade attacks in PvP you still take damage when you hit the opponent, AoE becomes outright suicidal.
IMO it was an interesting concept and worked fine at lower levels but power creep and some questionable design decisions (e.g. no PK penalty for equal lvls, mentioned dmg-reflect) ruined it.
I guess it is still someone what interesting for PvE... some surely still like PvP but tbh it is not worth the subscription any more.
I played a sorcerer till 60. Leveling up is not as bad, later the instance grind for the top gear and enchantments is bad.
I'd say wait till it turns F2P... I may give it a year or so...

GW2 does not have a subscription. Enjoying it quite a bit atm but I did not play betas nor am high or something so I can't really tell how it unfolds.
 

SomeRandomBloke

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Aug 25, 2012
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Korten12 said:
Before you continue spouting shit, how about you go and research about the game since you clearly know nothing about it.
Please stop telling him this, as so far you haven't exactly been the best source for GW2 info (but I guess you ignored my last post that pointed all that out), so repeating this every post when you are making such errors about the game yourself is kinda making you look stupid.

Yes there is a support, everyone can be support/Damage/Control... and is recommended to make life a lot easier in dungeons that people use these roles, though its not like in games like WoW where you can stand there and take a beating whilst there is someone healing you. Everyone has to move to avoid damage as the incoming damage is too great.

Its the same as how they did it originally with Champions Online, where they had no trinity, but everyone could shift into 1 of 3 roles (support/tanking/dps in CO's case) which although you may have had improved abilities in the selected role (and also decreased other abilities) it would not prevent you from dying if a boss hit you without you avoiding or blocking the attack.