Dynamic events are done with masses of players because there are a lot of players in the starter area's at first. Come back after the first two or three weeks and I'm sure it'll be very different. Doing an event with 2~3 other people rather than 10~15 other people really ups the difficulty, though it's still properly doable.lapan said:While i didn't dislike the game i still don't fully like the changes they did to the skillsystem and Mesmers in particular. Dynamic events feel underwhelming since they are done with masses of players and are rarely challenging. And it has the usual MMO-syndrome of other people stealing your target mobs.
At least it didnt have any fetchquests up to the point i played it.
They should have kept some of the difficulty from the first beta in the events though, as they have become too easy in several cases in each starter area.
Stealing target mobs doesn't exist in this game. You attack the mob, you get kill credit for it. And everyone gets their own kill credit for it. Loot can't be stolen either since everyone gets their own loot from a mob/chest/etc. So if 1~2 others are also attacking the mob you're attacking, it only means that the mob will go down faster. Not that they stole your mob.