Age of Wonders: Shadow Magic still holds up really well today both in looks and gameplay, plus is available from gog for a pittance of 10 bucks. I've had lunches more expensive than that, and if you end up liking it AoW is a game that can be played for hours and hours on end. Another example of the 'one more turn' epidemic familiar to strategy gamers everywhere! Look it up, hell, here's a link.piinyouri said:Hmmm, sounds a little bit like Celtic Kings but way better.
Count me as interested.
Oh yeah, that looks like something I'd enjoy.The Madman said:Age of Wonders: Shadow Magic still holds up really well today both in looks and gameplay, plus is available from gog for a pittance of 10 bucks. I've had lunches more expensive than that, and if you end up liking it AoW is a game that can be played for hours and hours on end. Another example of the 'one more turn' epidemic familiar to strategy gamers everywhere! Look it up, hell, here's a link.piinyouri said:Hmmm, sounds a little bit like Celtic Kings but way better.
Count me as interested.
Sorry if it sounds like I'm shilling the game, but after finding out how few people know about this excellent series I'm starting to feel obligated to do so. It deserves it!
Who needs walls when you have 500 elephants all over the map. Azracs ftw.Draech said:Marching Karagh's on my enemies walls teaching them new kinds of fear.
Interesting... well from this and what I've researched, it looks pretty good. And all the games seem to be on GoG. Guess I'll check 'em out.The Madman said:OH COME ON!
Seriously, Age of Wonders was a fantastic series of strategy rpg ala Heroes of Might & Magic from ye olden times of 1999-2003. A combination of part Civilization and Heroes with an emphasis on hero characters and world-shattering magic.
And when I say world shattering, I mean literally. One of the coolest features of AoW was how if your race specialized in a certain 'sphere' of magic and you became powerful enough, you could cast spells to start changing the environment around you with often catastrophic results. If an ice and a fire culture each are trying to take over and both are extending their realms, you'll see volcano exploding where the two borders meet as both sides magic grapple for control. Play as one of the death races and you could make the world die around you, with the most powerful hero leaving literal trails of death and destruction in their wake as they cross the campaign map.
It was fantastic. Surprisingly fun combat, tons of spells both on the overmap and in battles, tons of races to play and a huge variety of units, leveling paths for heroes, even underground and otherworldly dimensions for maps. The games were huge and awesome.
Age of Wonders: Shadow Magic in particular is just amazing. It's a shame the series was so little known, although I didn't know it was this obscure, and it's great to see it emerging again.