MiserableOldGit said:
Jazzyluv2 said:
MiserableOldGit said:
Dexter111 said:
daemon37 said:
That's the exact same rationale that a lot of these glitchers would try to give me. Here's the problem your logic, doing these things makes other players angry and ruins the fun for them unless they play by your rules. And your rules are not explained in any instruction manual, strategy guide or tutorial.
The only "rules" a game is played by is defined by the way it can be played. I couldn't care less if "other players get angry" or "it ruins their fun", they can do it as much as everyone else.
The problem with your logic is that there's always someone unable or just uninterested in doing something well... Rocketjumps? Strafing? Camping? Performing tricks or wall-gliding, sniping from a certain spot or using nades effectively etc.? Nah, can't do it, too hard/don't like it so it's "glitching"... because I can't noone should be able to.
As long as something is possible in a game its fair game, if something is deemed damaging or obstructing/spoiling gameplay there's something called "Patches" and its the developers job to fix it not some player(s) that think they're the moral police.
The difference between exploiting a glitch, and say, learning to snipe or rocket jump, is that the former is cheap, easy, and says your only interested in winning, while the latter is a tactic that requires skill and practice-such tactics invariably work across a range of games, and so are known by all within a short period of playing.
Ultimately, its down to what your looking for- a challenging, fun experience, or an exercise in rules-lawyering designed solely to get your name at the top of a list at the end. Back when multiplayer was solely a LAN or splitscreen experience, we had house rules like not shooting someone when they're out of ammo or don't have a gun, and the games were much more fun for it. This 'win by any means necersary' approach is just crass and childish
I'm not making moral judgements, I just don't want to spend my free time engaging in something that looks like half a dozen hungry mutts fighting over a small scrap of meat. If you do that's your business-it'd just be nice if you did it with other dogs rather than wrecking the experience for the rest of us.
glitches are not all easy, tell that to those that mutalisk micro in starcraft.
tell that to those that bunny jump in quakeworld(its not easy)
tell that to those who strafejump in quakelive
what about infinite's in fighting games, most infinite's are hard as fuck and damn near impossible to set yourself up on.
glitches can be amazingly advanced. as long as they can be countered, in some way, even by themselves, then they are ok.
Usually its just noobies that don't truly see the hard or good glitches, cause they were never good enough to even see them in the first place, much less use them
Oh well, on the strength of the handful of anecdotal evidence you've presented, I retract my statement-you've answered all my points wonderfully, and I now see that glitching is in fact really difficult, and its actualy the crap players that are unable to do it. To seal the deal you got the phrases 'fag' and 'noob' in there (even if you did edit the fag out). Its all so clear now...
Any kind of game you create with enough people will create a competitive community of some sort(weather it has any sway over the main stream community doesn't matter too much)
some glitches are easy and stupid, but don't blame players for using them in a bloody pub, they are just trying to win, and to some people, actually quite a lot of people winning is fun, regardless of how they do it.
house rules should not apply to a community.
Also, maybe googling the glitches i listed is a good way to figure out if i am full of shit or not
games should always be fun, if your not enjoying the game, then do something else, don't get on the community that are essentially playing a different game.
Also another thing/ there is an objective in most games/ did you forget about that objective
quake= get most frags
starcraft= destroy all the opponents buildings
team fortress 2= capture all the points
shouldn't you be playing to get to the winning objective?