I actually found Bioshock: Infinite to be quite a disappointment, compared with the original. The whole game feels very lazy to me, both in terms of story telling and gameplay. I don't even see why they bothered to set it in a city in the sky when most of the levels are set indoors. At least the original merged the world with the story, creating a unique atmosphere. I feel that BI really is a failure in this regard.
Also, I don't really see why people are praising voice recordings so much. That is just a very lazy way to tell parts of the story, without having to work the characters into the actual gameplay. You just happen to find recordings detailing their past actions and thoughts.
Aside from this, I just didn't like BI's story. The way the game presented the idea of multiple worlds just didn't work very well. It's full of paradoxes and kind of makes everything that you do feel like a complete waste of time, considering Elizabeth basically controls the fabrics of existence.
Anyway, for the record, I don't dislike the method of storytelling BI uses, I just think it is inferior to that which HL2 uses.
Secondly, you say that HL2 only really has good character interaction and not a story. However, in a first person game, character interaction is one of the main ways to tell a story, since you can only see from the perspective of the main character. In addition, BI also relies heavily on it. Without interaction with Elizabeth, there would be no story and no progression. She essentially is the story teller and in my opinion, is probably the only really good thing in the game.
Also, I don't really see why people are praising voice recordings so much. That is just a very lazy way to tell parts of the story, without having to work the characters into the actual gameplay. You just happen to find recordings detailing their past actions and thoughts.
Aside from this, I just didn't like BI's story. The way the game presented the idea of multiple worlds just didn't work very well. It's full of paradoxes and kind of makes everything that you do feel like a complete waste of time, considering Elizabeth basically controls the fabrics of existence.
Anyway, for the record, I don't dislike the method of storytelling BI uses, I just think it is inferior to that which HL2 uses.
I agree with some of what you are saying but I find it strange that you say BI has motivation, while HL2 doesn't. In HL2, the world has been invaded by an evil alien race. Even right at the start, you can see the effect the invasion has on ordinary people and this gives a motivation to fight back. However, in BI, you are the evil invader. It is Booker that goes to a new city and starts tearing it apart and the only motivation he has to kill so many people is to clear a debt.Witty Name Here said:After playing through both Bioshock and Half Life 2 (including it's episodes) I have to say... (puts on flame retardant shield)
I just don't see any appeal in Half-Life 2's story. It's mostly because, well, it barely even has a story. It has a plot, but even that is minimal. All I know about the story of Half-Life 2 is "Gordon Freeman fights combine because of reasons."
Seriously, I have never seen a rhyme or reason for almost anything in the game. "Why are we trying to kill Breen?" "Because reasons." "Why do people see me as some kind of chosen one?" "Because reasons." "Why did Gordon agree to any of this?" "Because reasons."
Half-Life 2's "plot" is heavily reactant and dependent on circumstance. Freeman doesn't seem to go anywhere for a reason, but simply because he fell into the place. You're told, essentially, to go kill Breen and given a suit, and from then on you're just running from place to place and later you go "Oh what a coincidence, I ended up in Breen's tower."
A lot of people like to say Half-Life 2 had a good story, when in reality all it really had was good character interaction. You will rarely hear people talk about any aspects of the story they like when commenting on it's story, but you'll sure as hell hear people talk about how much they enjoyed Alyx and Dog. The plot itself doesn't seem to matter at all, it could have been anything, even a Romero style Zombie Apocalypse, and as long as the character interaction was good that is what would be mentioned. I didn't hate Breen, I didn't even see him as a villain, I just had a "meh" attitude towards him. I felt there was absolutely no motivation for anything in the game; I barely sympathized with the rebels simply because they seemed more like rebels without a cause than anything else.
At least Bioshock Infinite gave it's character, and the player, a motivation. There was a purpose to go from place to place (first it's to get Elizabeth, then it's to escape with Elizabeth) and there was a very clear reason to work with Elizabeth. I just don't see any kind of story in Half-Life 2, at all.
Secondly, you say that HL2 only really has good character interaction and not a story. However, in a first person game, character interaction is one of the main ways to tell a story, since you can only see from the perspective of the main character. In addition, BI also relies heavily on it. Without interaction with Elizabeth, there would be no story and no progression. She essentially is the story teller and in my opinion, is probably the only really good thing in the game.