imaloony said:
Oh, cry me a river. If you really want to be that technical, the Head Crabs ripped off the Face Huggers from Alien.
Didn't say they didn't.
imaloony said:
And no, they don't die with the touch of a feather.
Um, yeah, they do.
Flamma_Man said:
Seriously? You couldn't dodge the thing throwing a headcrab at you?
imaloony said:
No, not when I was up on a building doing some platforming...
Then why didn't you just kill it and THEN do the platforming?
imaloony said:
Or, hell, when I'm surrounded by enemies, trying to hold them off, and the one poison crab hits me, followed by one hit to kill me.
Run away, the zombies aren't that fast. Then just shot/throw things at the poison headcrabs and then deal with the zombies.
imaloony said:
And for another thing, if they suit can heal you so damned easily from this poison, why doesn't it just heal you all the time? PLOT HOLE!
WARNING: BLOOD TOXINS DETECTED!
You'd notice that you only get temporally poisoned and the suit gives you anti-toxins, which it also says.
imaloony said:
Maybe, but in Episode 1, a three hour game, I encountered three or four of them, and that's where I really drew the line. It was friggin ridiculous.
Don't recall fighting that many in Episode One.
imaloony said:
Besides, there's no reason why they should take more damage. What, does having a poison crab on their head harden their skin into steel?
No, but being a meaty, undead zombie helps, throwing objects at them does wonders.
imaloony said:
A "Boss Battle" usually consists of one big enemy. Here, there was like six of these bastards, often pitting you against up to two at once, with blasters that could tear through your health bar before you could say "Poor Boss Fight". The final battle in Episode 1 is what I would consider a Boss Battle. Not this crap, especially when the designers have hidden the rocket crate and I'm suck searching for rocket launchers the NPCs dropped.
Barney tells you where the supply crate is.
imaloony said:
It's hard to pay attention when the game thinks that because you're turned away from the source of the sound you can hear it any worse.
Why would you turn away from the conversation? Better yet, how can you not hear them when not looking at them? Possible problem on your end?
imaloony said:
It makes it so that if you want to explore the parts of the environment (Like me) you're punished by not being able to hear anything.
Again, most likely a problem on your end, I'm fine doing this.
imaloony said:
No, I wasn't paying attention. And I don't really give a damn about the story once I realized that I wouldn't understand it, so I might as well try to pick up some ammo.
Okay.
imaloony said:
And honestly, why is it that any building Gordon enters is doomed to suffer from a fatal accident literally minutes after he has enter? Are the Combine just watching him from a Satellite saying
"Nah man, don't attack yet, give him a moment, we're totally going to fuck that building he's going into up. God I hate buildings."?
Would you rather have the combine down your throat the whole time playing or do you want a break?
Game play purpose.
Plus, have you noticed the flying cameras?
imaloony said:
There was someone else in this thread who commented on that. Yes, it is a linear game, but I think hiding a valve on the wrong side of a pipe, or hiding a vent in complete darkness in the complete opposite direction you're looking is just plain cruel.
Most people didn't seem to have these problems, however I will say that the only time I EVER got lost or confused during this game was in City 17, after killing a Strider, people told me to "Go towards the horse."
I look and see no horse and then realize that I have to balance on a few guard rails and jump down over a wall.
I tell people about this too and they tell me that they had no problem navigating this part.
What I'm trying to get at is, some people really just notice things differently.[/quote]
imaloony said:
Let me give you example of a good linear game design: Call of Duty 4.
Ok.
imaloony said:
Yeah, I sound like a douche bag for even bringing this game up, but everyone in this thread already thinks I'm a douche, so why not try a little harder to piss everyone off?
I don't think you're a douche. You're just expressing an opinion.
imaloony said:
Anyways, in CoD4, your path is always clear, often it being a flaming building, or a very large opening between buildings you need to go, or, if you have multiple objectives, them being marked on your map. The point is, if you have a linear game, make it plain obvious where to do.
Well, people sometimes like to find out their own path without all the arrows in the direction pointed out to them as people have expressed, but people have their opinions.
imaloony said:
The fact that they even can is a poor choice.
It's so players don't exploit this and just let the NPCs kill everything. That's why they made them NEAR invincible so that players wouldn't then be annoyed with them dying easily.
imaloony said:
Because when I turn a corner and six Combine soldiers are already unloading rounds into Alex...
Might have been due to you running ahead since I know which part your talking about.
imaloony said:
My, what a polite young gentleman.
Yeah, sorry for acting like a prick earlier.
imaloony said:
I suppose I might be bad at the game compared to the Valve fanboys, but I like to think I'm somewhat good at games. I've beaten Devil May Cry 4 on Son of Sparda difficulty, I've gotten pretty far on the old Donkey Kong arcade game, so I don't think I'm bad at games, just bad at reading the minds of sadistic game designers.
I don't have poor reflexes, playing Guitar Hero 3 on Expert sharpens your reflexes to that of a cat.
Which makes it even more baffling with how you have trouble with head crabs.
imaloony said:
I suppose I do have poor sense of direction, but I blame that on the game, because it's not even trying to help me figure out which way to go.
Now, I do pay attention to my surroundings. I can figure out the puzzles fairly quickly, but as I said, hiding a pipe valve, or hiding a staircase is not a puzzle. It's the game designers being assholes.
Well, anyway, you seemed to have more trouble with this game than most, and I'm sorry for that.
Again, sorry for being a jerk before.