Poll: Half Life RTS?

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stompy

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Jan 21, 2008
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I always thought some modders had built some RTS mod of Half Life. Sure, a major part of the appeal of the game is lost, but anything's possible.
 

Mr Wednesday

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Jan 22, 2008
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While I agree a Half-Life RTS would be nuts, many of the posts in this thread are thinking a little too deeply inside the box. A RTS doesn't have to be yet another Starcraft clone. Perhaps, for a change, it could be more about single player, organising the resistance, perhaps a little like X-Com, stealing and reverse engineering combine tech, slowly sowing the seeds of rebellion.

Not that I want to see that, but it would work better than "zomg zombine rush."
 

Ultrajoe

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Apr 24, 2008
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Mr Wednesday said:
While I agree a Half-Life RTS would be nuts, many of the posts in this thread are thinking a little too deeply inside the box. A RTS doesn't have to be yet another Starcraft clone. Perhaps, for a change, it could be more about single player, organising the resistance, perhaps a little like X-Com, stealing and reverse engineering combine tech, slowly sowing the seeds of rebellion.

Not that I want to see that, but it would work better than "zomg zombine rush."

so... not an RTS?
 

Melaisis

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Dec 9, 2007
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God, I love the series and everything, but the ante comments on this thread border on fanatical. Why not turn it into an RTS? Because it would lack traditional elements? Because the humans wouldn't be able to use tanks? For crying out loud, have you all been sat at home playing Command and Conquer for the past fifteen years? Times have changed, and many RTSes have adapted to include originality. People are reciting and singing the praises of X-Com sentiments and gameplay, when they really mean Company of Heroes!

Want an example of story in an RTS? Go look up Age of Mythology - a campaign which took days to finish, which told an epic story of love and loss. If Half Life's original expansions got away with telling the stories of washed-up security guards and Black Ops agents, then surely an RTS can take an equally different alternate route through the story, right? Or would that be 'uncanonical'?

Furthermore, there seems to be little problem when it comes to faction balancing. Sure, the Combine devastated Earth's forces within hours, but that was only the initial invasion force (personally I feel it would be quite interesting to have to retreat through such environments under attack by the Combine, but that's beside the point). What remains on Earth (with the portal now closed, too!) is little more than an expedition party in comparison with the other aspects of the empire. Thus, considering the humans are capable of building huge rockets and nifty anti-Combine gear (see: Magnusson's rocket/device) then the playing field is relatively level, given some artistic license. Furthermore, a great and artistic third faction could be made out of Xen's creatures.
 

mathias53

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Mar 25, 2008
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I dont think an RTS would kill the game but enhance it. It is a great tool to tack on bits of story line that would else be used in conversation in a later game. Exactly like Halo did. I dont know if you read the halo books or the inside cover of the manual as you rode home from Best Buy mbut the human ships were piss poor when the Covenant showed up. The Humans got their ass kicked and they only way they didnt die altogether was because they didnt let the covenant find earth.

But dont get me wrong I know the Combine used massive forces and the Humans were taken by surprise. But at that time when the portal opened and the Combine flew in the world had weapons. We had tanks and helicopters and cruise missles and jets. We must of had some sort of edge? We could always add that edge. Dont think of the rebels in HL2 think of marines in our present day.

Hell maybe we had superior weapons but the combine had more soldiers and the ability to use a preamptive strike. Nothing specifies how the Combine won but thats the beauty of it. It can be whatever. Maybe when the Combine first attacked the world was in civil disorder. Maybe several countries fought over what to do when they came. Nobody knows what happened so it really is impossible to say whether it is a good idea to make an RTS out of that time.

Maybe in Ep3 the Humans have tanks. Maybe in another city the humans have tanks. This is a good way to explain what is happening in north america or in asia.
 

Xhumed

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Jun 15, 2008
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Freakout456 said:
I was playing through Half life 2 today out of boredom when I suddenly realized how easily it could be turned into a RTS like Halo is. Does anyone else besides me notice this or am I just crazy or a genius.
Funny, story, Halo was originally developed as an RTS, hence this Halo Wars thing. Makes sense. Half Life RTS? No. Silly. Foolish child. That would just destroy all the elements that made it great- the suspense, the drama, great enemy AI. I don't see how you could possibly make it work either.