Poll: Halo 3 ODST: Why the hatred?

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IBlackKiteI

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Mar 12, 2010
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Overall its not that bad, although the campaign and characters are only slightly less irritating than Halo 3's.
But, c'mon $110 for a 'new' mode, a 4 hour long campaign and maps which any Halo 3 player would have anyway?

Thats complete garbage.

Though I understand I was a dumbass to get it in the first place.

I could go into a full rant abouts its wrongs, but there's so many of them on the 'net and even just this site I may as well not.
 

Xcelsior

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Jun 3, 2009
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Personally I liked ODST, the only thing I had an issue with the price or more specifically the SP length. As far as I'm aware it was meant to be a DLC and then we ended up having to pay £40. If it were say a £10-£15 DLC it would have been worth every penny but for £40 I felt as if I was slightly ripped off. The maps could have also been put on XBL either sold as a bundle with the story campaign or the option to buy them separately.
 

EightGaugeHippo

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Apr 6, 2010
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ODST was great.
Campagne was about the length of Halo 3. (9-10 levels is not DLC sized.)
Fire Fight was BRAND SPANKING NEW!
Multiplayer Disc with all maps for Halo3 Free.

It was essentailly 2 games in 1.
Well 1 and a half games, but what ever.
 

Sixties Spidey

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Jan 24, 2008
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A six hour campaign that was slightly better than Halo 3's with one awesome multiplayer component with no matchmaking plus one half of a three year old game with all the maps burned on the disc for sixty dollars. That was the chief reason why ODST was hated by so many. It was a great game, but was it worth the price? No. It was downright extortion.

At least Halo: Reach was worth the price, regardless of what edition you bought. ODST was just fucking ridiculous. It's like paying the same price you would pay to eat at a gourmet restaurant for a grilled cheese sandwich.
 

Sixties Spidey

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OhJohnNo said:
Firefight was even more fun with friends than ordinary multiplayer (and it somehow isn't in Reach, dunno why
Reach had Firefight. Online and Offline with Matchmaking too, come to think of it.
 

repeating integers

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buy teh haloz said:
OhJohnNo said:
Firefight was even more fun with friends than ordinary multiplayer (and it somehow isn't in Reach, dunno why
Reach had Firefight. Online and Offline with Matchmaking too, come to think of it.
You misunderstand. I mean it's not as fun in Reach.
 

Moonpig123

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Dec 24, 2010
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There really should be an option to choose more than one of the reasons listed, although I appreciate this isn't your fault, Neverhoodian. :)

1, 5 and 6, personally.

1 because it just felt like DLC that you had to pay full price for. There just wasn't enough 'bang' for your buck to justify the money.

5 because even though I appreciate the reason they took a lot of the features out (you're an ODST now, not a super-powered Spartan. You can't have access to all the stuff you did in the first three Halo games because you'd be overpowered, considering the character you're playing), a step back even for the sake of design is still a step back.

6 not because I like to teabag people, but because Firefight gets really boring after a short while and just some variation in the modes available would have been nice.

I don't have a "hatred" for ODST, I just feel that it should have been Halo 3 DLC.
 

Spencer Petersen

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Apr 3, 2010
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It was criminally short for a 60 price tag, the story was fucking boring, the characters sucked, everything was the same from Halo 3.
 

random_bars

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Oct 2, 2010
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For me, it's pretty much because it wasn't the game I was hoping it would be from the trailer. I'm talking about the one where it's chucking it down with rain, the Rookie climbs out of the drop pod and backs into the shadows to avoid being seen by the passing brutes... That was the game I wanted. A Halo game with stealth. A game where you played as the Rookie exploring the ruins of New Mombasa, avoiding combat as much as possible (rather than being forced into fights because enemies can see you from everywhere). A game where, for the first time in Halo, you were really, truly alone - apart, obviously, from the city AI. And a game which took place in an actual heavy rainstorm, rather than a light shower.

It wasn't really a bad game. But it wasn't what I wanted.
 

northeast rower

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Dec 14, 2010
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I enjoyed ODST thoroughly, but I thought that the price tag was a little too steep. I liked the story, presentation, and art style, however.
 

sabercrusader

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Jul 18, 2009
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I still say that ODST was an expansion pack, not a full game, Microsoft just priced it as a full game. 60$ is too much for it, 40$ is much better. The expansion pack was great, I loved the campaign, it was just too short and had no replayablity other than to get the vidmaster achievements and for the audio logs. Firfight would have been much better had they made it matchmaking (fixed in reach). It was an overall great addition it's just that the game was too short with no replayablity.
 

BenzSmoke

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Nov 1, 2009
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I didn't like ODST because it lied to me. It set itself up to be a stealthy kind of game, with silenced smgs and pistols. Then it said "Fu*k that!" and devolved back into the mindless shooting that is a Halo game. I was pretty disappointed.
 

Firehound

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Nov 22, 2010
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ODST was an excuse for a game. It was built up like you were finally going to play as a marine, and then it turned out you were spartan JR. Your sheild still exists, and health is still there, of course. The "9-10 levels," of which there are actually eight including the overworld, talked about are little more then footnotes as they are rediculously short scenarios that ammount to less playing time then halo 1 on easy.

The AI left something to be desired, as always, and the game compensates by throwing tougher versions of the enemies you face at you in more difficult levels.

Question: If humans were so badass as to be able to punchout galatic space horrors in one to two hits, WHY THE HELL DID THEY WASTE RESOURCES ON THE SPARTANS? You should be violently opposed to being shot at, with a cover mechanic, like real humans use in war, of some sort instead of being a spartan with armor that isn't as effective as damage to it accrues.

I had high hopes for the game, for a personal story delivered to us about a man in a town that has already been lost to the enemy, who is just trying to find his way out alive. Instead we pilot a silent, emotionless robot with the psychic power of being able to read objects' pasts and relieve some part of them.
 

Dys

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Sep 10, 2008
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I heard of it as an expansion pack. I played it, and while I seriously enjoyed it, it felt like an expansion pack. However, it was priced as a full game, which in AU land is rather expensive. The only real gripe I have with it is that it was far too costly for what it was.