Poll: Halo: Did anyone actually enjoy fighting the flood?

Recommended Videos

megs1120

Wing Commander
Jul 27, 2009
530
0
0
I certainly didn't, and neither did anyone I knew who played the Halo games. The covenant AI was good for its day, but the flood were braindead. Like zombies. Why on... well, Earth, Reach, Harvest, whatever did Bungie insist on throwing the flood at you?

Halo Wars was the worst offender, I mean, they had to jump through so many hoops to make the flood fit into the game and that was the point at which the game fell apart. In my opinion, they all fell apart once the flood showed up.

I'm ranting, sorry about that. Well, my feelings on the subject are clear, what did you think? Did the flood make the Halo games better, did they make the series worse, or did they merely overstay their welcome?
 

MrMoustaffa

New member
Oct 3, 2010
185
0
0
Asking people if they liked fighting the flood is like asking people if they want to be lit on fire. Yes, most of them are going to say no that would be stupid, but you'll always get that one idiot who cant wait to get started...

EDIT: apparently more people liked them than I thought. After what I usually saw on forums, I figured everyone hated them.

While you guys are right in that they played a crucial role in the First Halo, that didnt really make them any fun to fight for me. When they learned how to drive in Halo 2, I wanted to throw my controller through the TV, and in Halo 3 they were just kind of annoying to me and felt REALLY out of place.

My main problem was that they just didnt have the personality the other enemies had (grunts were hilarious target practice, elites were serious challenges, etc) but I guess that was the point when you name an enemy the flood. Not to mention the little F@#%ers wouldnt stay dead when you killed them, that drove me crazy
 

Hman121

New member
Feb 26, 2009
557
0
0
The Flood were a very annoying enemy that did not give me a challenge, but rather a nuisance.
I liked how it was displayed in the first Halo game as a mysterious plauge of the galaxy, but in the second game they got ridiculously overpowered.
 

Sixcess

New member
Feb 27, 2010
2,719
0
0
I've only fought them in the first game, where they have the weird distinction of appearing first in the best level of the game, and then in the worst.

They're not very smart, but sometimes, occassionally, it is fun to just mow down the shambling hordes.
 

Thaius

New member
Mar 5, 2008
3,862
0
0
You're missing the point. The Flood was not there because they made for good gameplay, the Flood was there because they made for a good story. The first time playing through Halo, fighting them was fine for someone paying attention to the story because they were a mysterious and scary enemy, the ultimate secret held by these ancient constructs. Thankfully, some small things about how they were fought in each game made them bearable on the first playthrough. Subsequent playthroughs not so much, but anyone who cares about Halo's story (because it is a great sci-fi war story) didn't mind on the first time through.

In Halo Wars, that was just an unforgivable betrayal of canon. It made no sense at all for the Flood to show up then. Humanity had no idea the Flood existed until the events of Halo, so for any humans to discover their existence before then is just a horrible canonical failure. That's what happens when Bungie completely withdraws from a project; it made sense to have it designed by Ensemble, but they should have had their own creative team do the story and music.
 

IBlackKiteI

New member
Mar 12, 2010
1,613
0
0
They're awesome in the first game, and completely suck in the others.

They shouldn't have existed in 2, 3 and Wars, hell those games shouldn't have existed at all.
 

walkingdead127

New member
Jun 24, 2009
308
0
0
I liked it. It reminded me of the days of shooters were you could walk in a room and spin around in circles shooting and have no problems. (except your accuracy stats)
 

northeast rower

New member
Dec 14, 2010
684
0
0
Let me just point out that the Flood-only levels have consistently been the worst.

CE: The Library
2: Quarantine Zone (though I may be wrong here)'
3: Cortana
 

Hader

New member
Jul 7, 2010
1,648
0
0
I enjoyed fighting the flood.

I enjoyed the challenge of The Library on legendary. I hated getting raped in identical rooms every 5 minutes.

I do not acknowledge the existence of the Halo 3 style flood.
 

binvjoh

New member
Sep 27, 2010
1,464
0
0
I don't really remember how I felt fighting them, but the first Flood level in Halo: CE was interesting.
 

kickyourass

New member
Apr 17, 2010
1,429
0
0
Like almost everything Halo related I thought they were awesome in the first game. Wave after wave of super strong mindless monsters, I thought they added to the difficulty without feeling cheap. But after the first they just felt shoe horned in and they stopped feeling even the least bit threatening.
 

Hisshiss

New member
Aug 10, 2010
689
0
0
I loved fighting the flood :D. kind of made more sense considering how basic and in your face halo gameplay is anyways. It also just added a really different feel to the game.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
13,769
5
43
*raises hand*

Uhh... yes. I actually enjoyed the Library level from the first Halo game. Just take a shotgun, a pistol and a functioning sense of situational awareness and you're all set. Although it did drag on quite a bit longer then it needed to.

As for Halo 2 and 3... eh. I barely remember anything from those games, let alone specific levels or enemies.
 

bl4ckh4wk64

Walking Mass Effect Codex
Jun 11, 2010
1,277
0
0
Thaius said:
In Halo Wars, that was just an unforgivable betrayal of canon. It made no sense at all for the Flood to show up then. Humanity had no idea the Flood existed until the events of Halo, so for any humans to discover their existence before then is just a horrible canonical failure. That's what happens when Bungie completely withdraws from a project; it made sense to have it designed by Ensemble, but they should have had their own creative team do the story and music.

I don't really know that it was non-canonical. There might have been humans that met the flood, but they were all just wiped out. In Cutter's case it could have been that the Spirit of Fire was never recovered, or it malfunctioned and everyone died, thus keeping the flood a secret until the events of Halo 1. Or they could have been recovered after Halo 1. I mean, the Covenant kind of knew about the Flood in the first game.
 

HentMas

The Loneliest Jedi
Apr 17, 2009
2,650
0
0
I actually loved to finish the library on the highest level on the original Halo, the "chackpoints" where well placed, and i remember getting killed over and over in one spot, trying to figure out a viable way out of the spot, and watching the flood comming at the same angles, it gave it a twist to the ussual mechanics

Halo 2, well, it felt like a rushed in level, i didnt liked it

Halo 3, hell it was stupid imo

so yeah, the only game i think they did it right was H:CE
 

HentMas

The Loneliest Jedi
Apr 17, 2009
2,650
0
0
bl4ckh4wk64 said:
Thaius said:
In Halo Wars, that was just an unforgivable betrayal of canon. It made no sense at all for the Flood to show up then. Humanity had no idea the Flood existed until the events of Halo, so for any humans to discover their existence before then is just a horrible canonical failure. That's what happens when Bungie completely withdraws from a project; it made sense to have it designed by Ensemble, but they should have had their own creative team do the story and music.

I don't really know that it was non-canonical. There might have been humans that met the flood, but they were all just wiped out. In Cutter's case it could have been that the Spirit of Fire was never recovered, or it malfunctioned and everyone died, thus keeping the flood a secret until the events of Halo 1. Or they could have been recovered after Halo 1. I mean, the Covenant kind of knew about the Flood in the first game.
ok, in the canon series, the flood are released in the ring in the first Halo from the research area, this is the firt "Breach" in security of the blasted things since the rings were used last, "Thruth" knew about them (my guess?, the same reason he knew about the ring, exploring ancient tec), and only him, and the fear of them escaping was because the only way of really killing all of them was to destroy all the viable host for it (the whole plot of the rings for the game)

IF the spirit of fire was never recovered, then the flood would had being able to get into a host and make it travel.

and well, the malfunction might work... but i would have to know more about the game, i have never actually played "Wars"

other than that, i dont really care if they used "Flood" in the game, because i never thougth of "Wars" as a "Canon" game, with the "Bungie" team gone from the thing, it seemed obvious they had to "respect" the original material, and that included at least one level of Flood, thats what happens when you give a developer a game and tell them "Make an strategy game out of this!!" they will make sure everything is added to keep it faitfull to the source, but i dont think they actually were familiar with the whole story.
 

jameskillalot

New member
Apr 27, 2010
105
0
0
I assure you that legendary halo 2 flood are a pain, it's a neat enemy for a while but darn it if it doesn't get old sometimes, then again so does encountering the same type of enemies over and over again in slightly different contexts...
 

IzisviAziria

New member
Nov 9, 2008
401
0
0
IMO, Halo 1 was the only good Halo. And in Halo 1, the Flood made sense, and were fun as hell to fight (provided a shotgun with plentiful ammo).

So yeah, I'd say I enjoyed the flood.