I agree with you here, but I think it can be used on defensive game types such as stockpile. Also, and I'm sure this will become more apparent when the beta releases, each ability must have it's downside. I can't wait to play it!Aurora219 said:I like the basic idea of the dodge roll. Armour lock at the moment seems like a use-and-abuse system much like Martyrdom became;
The downside being someone could just wait around to kill you. Or perhaps just wait behind you and assassinate you the second you unlock. Either way, I can certainly see a downside to being frozen.Matt8Bit said:I agree with you here, but I think it can be used on defensive game types such as stockpile. Also, and I'm sure this will become more apparent when the beta releases, each ability must have it's downside. I can't wait to play it!Aurora219 said:I like the basic idea of the dodge roll. Armour lock at the moment seems like a use-and-abuse system much like Martyrdom became;
It's like MW2, you chose your load-out each time you spawn, the load-out's consist of spawn weapons and one armour ability (all listed in the poll). So like MW2, if you're having a worse then average game, you can change your load out and switch strategies to mix things up a little. I've never played the Crysis games, so I can't give an opinion on that.The Undoer said:This sounds a lot like Crysis armour. I've never actually played a Halo game online, I try to avoid them due to it being mostly an Xbox game. So how does this work? Is it like a perk in MW2, or can you change during gameplay like Crysis?
Not really, 66.666... is approximately 66.7HippySecond said:So I voted Jetpack and;
Armour (Armor) Lock 33.3% (1)
Evade 66.7% (2)
Poll is Screwy?