Well all my interest in Mass Effect: Andromeda disappeared into thin air the moment they said they had a "colonization system".
That doesn't sound bad in itself, in fact it sounds pretty interesting, but it brought a major deja-vu to when they announced DA:Inquisitions features.
All of them sounded interesting and fun to play around with and all of them turned out to be shallow, barely working and sometimes even actively working against each other to create a big mess of game systems.
And it's just like the way they announced DAIs features. A vaguely described system, that sounds pretty cool on paper, but doesn't even remotely explain how and if it will work.
With DAI i got the feeling that the game was designed to incorporate features that sound good in marketing, instead of features that are fun to play with. And i get the very same feeling from MEA.
That doesn't sound bad in itself, in fact it sounds pretty interesting, but it brought a major deja-vu to when they announced DA:Inquisitions features.
All of them sounded interesting and fun to play around with and all of them turned out to be shallow, barely working and sometimes even actively working against each other to create a big mess of game systems.
And it's just like the way they announced DAIs features. A vaguely described system, that sounds pretty cool on paper, but doesn't even remotely explain how and if it will work.
With DAI i got the feeling that the game was designed to incorporate features that sound good in marketing, instead of features that are fun to play with. And i get the very same feeling from MEA.