Poll: Has Fallout fallen out?

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Wolfenbarg

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Oct 18, 2010
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Fallout has plenty of potential for entertainment, but it needs a little bit of a break. I'm actually glad that Bethesda is putting their resources into Skyrim, because it means that we'll have plenty of time to get over Fallout before they bring it back in a big way to knock us off our seats. I really hope that they try something new with it. Then again, I'm one of the few people that unrealistically hopes that we'll be paying China a visit to see the other side of the post apocalyptic event. Sure, there are no vaults there, but that doesn't mean that people didn't survive.
 

SimuLord

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Aug 20, 2008
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With a bunch of locations and 200 years of prequel potential, I'd say they've got a rich universe to mine.

I wouldn't mind seeing something like "Fallout: Origins", which would be a straight remake of Fallout 1 and 2, but on whatever engine they use to make Elder Scrolls 5...or some iteration of the idTech engine.
 

GrimSheeper

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Jan 15, 2010
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Ordinaryundone, I do not dislike Fallout out of principle. I dislike it for the same reason Invisible War was a bad Sequel to Deus Ex. Disregard for established rules and completely alienating decisions made for the sake of appealing to a larger audience.
I know the Brotherhood used Zeppelins to cross the Wasteland, Tactics was the first game I owned. Nobody mentioned it in Fallout 3 or New Vegas, that's why the question remained open to me. It seems like Tactics is completely non-canon anyways, since the BoS of the Midwest was the most powerful faction ever. After repairing the Calculator to control vast robot armies and having goddamn Deathclaws in power armor in their army, how could they not be?
The whole thing just kind of got dragged under the carpet and as much as I love Tactics, none of it seems to have ever happened anyways.

The Supermutants do not tie some sticks together like a treefort, they build trenches and sandbag barriers showing at least de Vauban-esque understanding of defensive combat operations. Also they abduct people to turn them into more mutants despite probably only being able to guess the vats are responsible. It doesn't at all feel like they're the dumb brutes they are supposed to be with the huge amount of troops all acting towards increasing their numbers through Vault 87.

What just bugs me most is the amount of mushroom clouds. Fallout is nuclear power in every appliance possible, I know and enjoy that 50's feeling of technological blind trust. After 200 years of scavenging, I still wonder why there's even fission material in the car engine or why the cars haven't been turned into walls yet. It's just too much, every car explodes violently in a mushroom. The only bomb physically able to do that is the Megaton bomb since a cloud has to reach 3 miles in height before forming the mushroom form. Nuclear explosions do not normally look like that just because they are nuclear, and any conventional bomb will, given enough explosive material, form a mushroom cloud.

Also, nobody seems to try and rebuild in those 200 years after the war, where does all the food come from, or the ammo? New Vegas did that so much better.

I wanted to love Fallout 3 and I sort of enjoyed it like I enjoy Scary Movie, but it's just a no-brainer without the serious undertone and the feeling of emptiness that Fallout managed to create, with by today's standard, ancient graphics and text.
 
May 5, 2010
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I have never understood this mentality of "Well, I didn't like the most recent game, so the entire series must be dead" that's so common on the Escapist.
TOGSolid said:
There was a Fallout 3? I thought the Fallout series was Fallout 1, 2, New Vegas and then that quirky Tactics game. What's this Fallout 3 shit? I've never heard of it.
Um...You're kidding, right? You're making a joke, like, "The game was so bad I'm pretending it didn't happen"....right?
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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HT_Black said:
[

Did you ever stop by the H&H tool factory?
I did indeed. It was fun to explore, as was the Repconn HQ, but they still felt empty and bland in their design compared to Fallout 3's interiors.

Take Springvale School for example...

You go in, find cages full of dead kids telling a grim story of the awful things that happened there You fight off Raiders while seeing classrooms in ruin, kids pictures decaying on the walls and rows of empty school lockers.

Go upstairs and find a little library which leads to a computer room, where you learn that the Raiders are trying to burrow under the school to get into Vault 101 but have been blocked off by an ant colony.... follow the backstory to the basement and find the caved in floor leading into the ant tunnels and find a bunch of loot and the dead diggers.

Then exit the building and discover that the entire West half has caved in from an accidental explosion from the dynamite they were using to break into the Vault, detailed on a holodisc by one of the Raiders.

Nothing in Vegas had that much environmental storytelling really.
 

Blatherscythe

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Oct 14, 2009
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poiuppx said:
I ADORE the Fallout series, and personally, I think the game's biggest strength is in the fact it develops upon itself. When you consider how on-the-brink existence was in Fallout, and the subsequent growth, development, and expansion since then all across the game lines, I think there's a lot of room for the future of the series. The trick to my mind, however, is what to do once the setting for one game finally overlaps with the setting for another... what happens if the Capitol Wasteland Brotherhood bumps into Legion exploration parties? What if ex-Master's Army Super Mutants encounter their distant Eastern Seaboard cousins? And what about the hints towards there still being strong Enclave holdouts in the heart of the continent? Do they share the destructive aims of their coastal kin, or being so isolated from those traditional power bases, have they become something wholely unique?

The Fallout universe still has a lot of ground left to explore, and personally speaking, I can't wait to see it.
Hell, we've only been to California, Texas, Washington, Nevada, Pensylvania (from The Pitt), Alaska (Operation Anchorage), parts of Maryland (Point Lookout), and Illinois. That's 8 states out of 50, we could get 42+ games out of this series. Maybe we can see the rest of the world and how it's faring.
 

Tinbust

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Jan 1, 2011
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The Fallout series just needs a shot in the arm. MY perfect fallout 4 or next major installment would do these things

-set in Europe or somewhere other then america, maybe china

- new engine, skip the gamebryo which is starting to get really old looking the last time I looked at a Bethesda game and said "wow" was the first trailer for oblivion

-new skills, keep the perks system

- new style of RPG, this whole action/V.A.T.S. things wasn't that compelling in Fallout 3 but it worked pretty darn well, maybe something more turn based a la "dragon age" or something more action(ish) a la gears of war (obviously not exactly like it)

-keep the fallout lore and backround

-Hire actual writers and artists, so I guess having Bethesda write it is out of the question :p, The design isn't bad in the fallout games the art style isn't that great considering the concept is post-apocalyptic fantasy land.

- Third person PLEASE!
 

HT_Black

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May 1, 2009
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MiracleOfSound said:
HT_Black said:
[

Did you ever stop by the H&H tool factory?
I did indeed. It was fun to explore, as was the Repconn HQ, but they still felt empty and bland in their design compared to Fallout 3's interiors.

Take Springvale School for example...

You go in, find cages full of dead kids telling a grim story of the awful things that happened there You fight off Raiders while seeing classrooms in ruin, kids pictures decaying on the walls and rows of empty school lockers.

Go upstairs and find a little library which leads to a computer room, where you learn that the Raiders are trying to burrow under the school to get into Vault 101 but have been blocked off by an ant colony.... follow the backstory to the basement and find the caved in floor leading into the ant tunnels and find a bunch of loot and the dead diggers.

Then exit the building and discover that the entire West half has caved in from an accidental explosion from the dynamite they were using to break into the Vault, detailed on a holodisc by one of the Raiders.

Nothing in Vegas had that much environmental storytelling really.
Did you explore all the vaults? Most of those had entire narratives just built into the scenery. Specifically, I mean the one with the guns and the one with the democracy; if you've seen those, you'll know what I mean, but if you haven't I don't want to ruin the surprise. If that still doesn't do it for you...well, I don't know what.

Point is, there are some spots in New Vegas that use the enviromental storytelling method just as well as (or even better than) FO3--they simply have to be looked for.
 

DMonkey

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Nov 29, 2009
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GrimSheeper said:
Ordinaryundone, I do not dislike Fallout out of principle. I dislike it for the same reason Invisible War was a bad Sequel to Deus Ex. Disregard for established rules and completely alienating decisions made for the sake of appealing to a larger audience.
I know the Brotherhood used Zeppelins to cross the Wasteland, Tactics was the first game I owned. Nobody mentioned it in Fallout 3 or New Vegas, that's why the question remained open to me. It seems like Tactics is completely non-canon anyways, since the BoS of the Midwest was the most powerful faction ever. After repairing the Calculator to control vast robot armies and having goddamn Deathclaws in power armor in their army, how could they not be?
The whole thing just kind of got dragged under the carpet and as much as I love Tactics, none of it seems to have ever happened anyways.

The Supermutants do not tie some sticks together like a treefort, they build trenches and sandbag barriers showing at least de Vauban-esque understanding of defensive combat operations. Also they abduct people to turn them into more mutants despite probably only being able to guess the vats are responsible. It doesn't at all feel like they're the dumb brutes they are supposed to be with the huge amount of troops all acting towards increasing their numbers through Vault 87.

What just bugs me most is the amount of mushroom clouds. Fallout is nuclear power in every appliance possible, I know and enjoy that 50's feeling of technological blind trust. After 200 years of scavenging, I still wonder why there's even fission material in the car engine or why the cars haven't been turned into walls yet. It's just too much, every car explodes violently in a mushroom. The only bomb physically able to do that is the Megaton bomb since a cloud has to reach 3 miles in height before forming the mushroom form. Nuclear explosions do not normally look like that just because they are nuclear, and any conventional bomb will, given enough explosive material, form a mushroom cloud.

Also, nobody seems to try and rebuild in those 200 years after the war, where does all the food come from, or the ammo? New Vegas did that so much better.

I wanted to love Fallout 3 and I sort of enjoyed it like I enjoy Scary Movie, but it's just a no-brainer without the serious undertone and the feeling of emptiness that Fallout managed to create, with by today's standard, ancient graphics and text.
Even though I love the game, I agree with both of your posts. It had a shit ton of plot holes. Especially with the super mutants. Their role seemed to have been for nostalgia sake, and an extra couple of mobs for players to kill. They were serious contenders in 1, and 2. Hell even NV they felt more then something to shoot when you are sick of killing raiders.

Actual story, rather then "Hey! Remember these guys? Yeah, they are here too!". Personally I think they could have done a lot more with them than "vault experiments now just running around for shits and giggles. The End." and if they had, it would have made a great game even better.

Still loved it just the same, plot holes, bugs, and all. I hope they are not anywhere done with the series.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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HT_Black said:
Did you explore all the vaults? Most of those had entire narratives just built into the scenery. Specifically, I mean the one with the guns and the one with the democracy; if you've seen those, you'll know what I mean, but if you haven't I don't want to ruin the surprise. If that still doesn't do it for you...well, I don't know what.

Point is, there are some spots in New Vegas that use the enviromental storytelling method just as well as (or even better than) FO3--they simply have to be looked for.
My bad... yes I did explore the Vaults and they were amazing, especially Vault 11 and it's heartbreaking backstory. Vault 22 was awesome too in how put a new twist on things.

There are some spots for sure, I stand corrected. But there are far less of these kind of areas, which is fine for some people as they prefer the questing aspect of NV, but for me Fallout 3 is still the king for rewarding exploration.
 

Blatherscythe

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GrimSheeper said:
Ordinaryundone, I do not dislike Fallout out of principle. I dislike it for the same reason Invisible War was a bad Sequel to Deus Ex. Disregard for established rules and completely alienating decisions made for the sake of appealing to a larger audience.
I know the Brotherhood used Zeppelins to cross the Wasteland, Tactics was the first game I owned. Nobody mentioned it in Fallout 3 or New Vegas, that's why the question remained open to me. It seems like Tactics is completely non-canon anyways, since the BoS of the Midwest was the most powerful faction ever. After repairing the Calculator to control vast robot armies and having goddamn Deathclaws in power armor in their army, how could they not be?
The whole thing just kind of got dragged under the carpet and as much as I love Tactics, none of it seems to have ever happened anyways.

The Supermutants do not tie some sticks together like a treefort, they build trenches and sandbag barriers showing at least de Vauban-esque understanding of defensive combat operations. Also they abduct people to turn them into more mutants despite probably only being able to guess the vats are responsible. It doesn't at all feel like they're the dumb brutes they are supposed to be with the huge amount of troops all acting towards increasing their numbers through Vault 87.

What just bugs me most is the amount of mushroom clouds. Fallout is nuclear power in every appliance possible, I know and enjoy that 50's feeling of technological blind trust. After 200 years of scavenging, I still wonder why there's even fission material in the car engine or why the cars haven't been turned into walls yet. It's just too much, every car explodes violently in a mushroom. The only bomb physically able to do that is the Megaton bomb since a cloud has to reach 3 miles in height before forming the mushroom form. Nuclear explosions do not normally look like that just because they are nuclear, and any conventional bomb will, given enough explosive material, form a mushroom cloud.

Also, nobody seems to try and rebuild in those 200 years after the war, where does all the food come from, or the ammo? New Vegas did that so much better.

I wanted to love Fallout 3 and I sort of enjoyed it like I enjoy Scary Movie, but it's just a no-brainer without the serious undertone and the feeling of emptiness that Fallout managed to create, with by today's standard, ancient graphics and text.
Dude, you could just fast travel across a map in Fallout 1, 2 and Tatics, only stopping for an occasional encounter with bandits or an out of place pop culture referance. Would you really want to spend the majority of a freeroam sandbox game walking aimlessly through the wasteland with nothing happening for the majority of your journey and no interesting sights? Of course not because that would be fucking stupid and really god damn boring. You skipped the majority of travel in the old games because of that, it's a game by definition it's meant to entertain you, not bore you to fucking death.

Why are there buildings, radiation, Ghouls, explosive nuclear cars and a fuck ton of shit to loot? Because it's entertaining. If we used logic and realism, all buildings would be gone because the bombs would have blown everything up so we have no landmarks or anything to explore and loot. Radiation would have dispersedd after the 200 years as it only takes 50 to start to re-enter a city that was nuked, so we lose another aspect of the games and the challenge it brought. As for Ghouls, for fuck sake come on, radiation doesn't zombify you it fucking gives you cancer and death, enemies, NPC's and interesting racial tension can now see themselves out the fucking door. The cars would be gone as well as the buildings so no need to even fucking go there.

So now what are you and the legion of the Fallout 1 and 2 fanboys left with? An empty desert with nothing in it. Because that's what would be the outcome of a nuclear war. Fallout 1 and 2 didn't ground themselves in complete realism and backstory, only enough to suit their purposes. Do we get explinations of why radiation didn't kill everything that wasen't in the Vaults? Or why a Ghoul is a Ghoul and not a dead radioactive body? Or how the FEV effects living creatures differantly? No, so they don't have amazing backstory or explinations. Hell, Chris Avelone, writer of the Fallout Bible, the fucking FALLOUT BIBLE didn't even have explinations to all of these things. So please take realism, explinations and backstories that were never there to begin with up your ass.

And for the record, making a sequel to an RPG is never easy without setting a canon (usually "good choice"). You don't need countless explinations to everything, a game is supposed to be fun not follow realism for the sake of being realistic. I don't need an explination for everything in a videogame, I'd rather play than read countless amounts of backstory texts and explinations or how's and why's, just give simple ones, they'll do. Although I'll admit, Fallout Tatics definatly delved into the more crazy of the Fallout universe, but the cries of pissed off fanboys and the open mockery the developers gave them as their precious canon was ruined was priceless.
 

HT_Black

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MiracleOfSound said:
HT_Black said:
Did you explore all the vaults? Most of those had entire narratives just built into the scenery. Specifically, I mean the one with the guns and the one with the democracy; if you've seen those, you'll know what I mean, but if you haven't I don't want to ruin the surprise. If that still doesn't do it for you...well, I don't know what.

Point is, there are some spots in New Vegas that use the enviromental storytelling method just as well as (or even better than) FO3--they simply have to be looked for.
My bad... yes I did explore the Vaults and they were amazing, especially Vault 11 and it's heartbreaking backstory. Vault 22 was awesome too in how put a new twist on things.

There are some spots for sure, I stand corrected. But there are far less of these kind of areas, which is fine for some people as they prefer the questing aspect of NV, but for me Fallout 3 is still the king for rewarding exploration.
Duly noted: however incredible New Vegas may be, it just doesn't have the plunger room.
 

Ordinaryundone

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Oct 23, 2010
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GrimSheeper said:
Ordinaryundone, I do not dislike Fallout out of principle. I dislike it for the same reason Invisible War was a bad Sequel to Deus Ex. Disregard for established rules and completely alienating decisions made for the sake of appealing to a larger audience.
But it DIDN'T throw out that much. At least, not nearly as much as the naysayers would have you believe. You say they don't explain the presence of the BoS, but they do. You say you've played Tactics, so you know how they got across the country, and then FO3 puts it quite plainly that Lyon's had his falling out with the main force and went to Washington. You say the mutants are stupid and disorganized, but its no different than the mutants in Fallout 2. The Master is dead, long dead, and most mutants were never that smart to begin with (only an exceptional few have any real intelligence

It seems like Tactics is completely non-canon anyways, since the BoS of the Midwest was the most powerful faction ever. After repairing the Calculator to control vast robot armies and having goddamn Deathclaws in power armor in their army, how could they not be?
You say they don't explain the presence of the BoS, but they do. You say you've played Tactics, so you know how they got across the country, and then FO3 puts it quite plainly that Lyon's had his falling out with the main force and went to Washington.

As for the validity of Tactic's story, my theory is "If it doesn't actively contradict previous canon, its ok". Tactics exists in its own special area of the story, far away from everything currently going on. There is no reason why the BoS couldn't be super-powerful and still not matter. Travel in the Fallout universe is a slow process, and the BoS (with the exception of Lyon's group) is extremely insular and doesn't bother with the Wasteland. I could completely see them acquiring a huge, powerful army and simply sitting on it.

The Supermutants do not tie some sticks together like a treefort, they build trenches and sandbag barriers showing at least de Vauban-esque understanding of defensive combat operations. Also they abduct people to turn them into more mutants despite probably only being able to guess the vats are responsible. It doesn't at all feel like they're the dumb brutes they are supposed to be with the huge amount of troops all acting towards increasing their numbers through Vault 87.
Well, unlike the BoS the Mutants could have simply walked from one side of the country to the other (Jacob managed it). They are certainly tough enough, and 200 years is a long time. And following the Master's death its not like the army had anywhere else to go. The members of the Master's army, even the dumb ones, would still know how the vats work, and could have started up the mutant strain on the east for company and numbers, or more likely have run into more themselves and taught them the secret. Or maybe they just learned it through trial and error. Mutants my be stupid, but they don't lack for meanness. Maybe they thought it was funny dumping prisoners into toxic waste and seeing what happened, and they got lucky with the process.

As for their tactics....well, you can take the theory of them meeting "smart" mutants, or maybe they just picked it up from watching the BoS or even the Enclave. Hell, maybe one or two of them can read, or they saw all the war propaganda, or maybe figuring out how to dig a trench is more instinctive than we think when you are getting shot at.

What just bugs me most is the amount of mushroom clouds. Fallout is nuclear power in every appliance possible, I know and enjoy that 50's feeling of technological blind trust. After 200 years of scavenging, I still wonder why there's even fission material in the car engine or why the cars haven't been turned into walls yet. It's just too much, every car explodes violently in a mushroom. The only bomb physically able to do that is the Megaton bomb since a cloud has to reach 3 miles in height before forming the mushroom form. Nuclear explosions do not normally look like that just because they are nuclear, and any conventional bomb will, given enough explosive material, form a mushroom cloud.
It's Fallout, man. The same series that takes place 200 years in the future but they are using 1950's level atomic weaponry. The same universe that has portable powered armor and radiation that makes giant ants that breath fire. Saying the science is on the softer side of the scale is an understatement. Chock it up to artistic license and let it go. A mushroom cloud is THE defining iconography surrounding atomic weaponry.

Also, nobody seems to try and rebuild in those 200 years after the war, where does all the food come from, or the ammo? New Vegas did that so much better
This is a decent point, but you have to remember that D.C. got nuked into the stone age compared to the West. Half of the Vaults seemed to fail miserably with no survivors, and the Capitol Wasteland is effectively a warzone, with the BoS in a constant firefight with the Mutants and a huge number of raiders tearing up the outskirts of the city. No one has been able to step up and take control like the NCR, simply because any settlement that gets too big becomes too much of a target. Plus, they hadn't had a "savior" like the Vault Dweller or the Chosen One to sort things out until the Lone Wanderer showed up. All the leftover food and ammo is probably around simply because no one has gotten to it yet. Too dangerous to go out and travel, lest you become raider bait or Mutie food.

Also, considering the high failure rate of the East Coast vaults, and the fact that we don't really know when any of them were supposed to open, how do we know that the survivors simply didn't get out later than the ones on the West coast?
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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HT_Black said:
Duly noted: however incredible New Vegas may be, it just doesn't have the plunger room.
Perfect example of exactly what I was trying to articulate. Fallout 3 rewards you so much for straying off the beaten path and just wandering around and getting lost (Republic Of Dave, anyone?), but NV is much more focused and most interesting areas have a quest that send you to them.

It's all down to preference I guess.
 

Ritter315

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GrimSheeper said:
Seriously, if anything it ended with Fallout 2. Fallout 3 never even came close to the level of storytelling and immersion that Fallout set, despite their technical limitations. Fallout New Vegas is closer to that than Bethesda could ever hope to get on their own. Some places feel a little empty but it's a freaking Wasteland! There doesn't have to be something every 20 feet so trigger-happy player remain entertained. I just fail to see how anyone can like a game so inherently flawed in storyline and gameplay that also downright ignores set rules and throws the seriousness with which nuclear weapons were handled out of the window the first chance it got. In the two original games, there were two nukes, each time used only when there was no other way and this time everyone and their grandmother is lobbing nuclear Grenades at mushroom cloud-producing cars. Yes I am ranting about Fallout 3 but I am just incapable of understanding the praise it received. Nothing about it was memorable, the Dunwhich building that's so praised as great horror is an insult to H.P. Lovecraft as far as I'm concerned and the Supermutant army is just stupid. No clear leader or even organization structure while they are even dumber than second Generation Mariposa Mutants and still they can coordinate military operations and build defensive fortifications? How did the Brotherhood of Steel cross all of the US wasteland in so little time on foot since they obviously have no Vertibird or cars available? Why is the design of almost every weapon looking different on this side of the States than it did in California? Why could they not create a better ending sequence than running after an invincible robot killing stuff? There's too many questions that are just never explained. One might say out of convenience but I won't, I just want to know these things. On the other hand I have to grant it some slack since it has revived the series and opened it to a wider audience, gave it a graphical overhault and created the chance for New Vegas and more sequels, but I still despise the downright stupid quests Fallout 3 handed me, the boring NPC's always staring at you while you talk to them. (Vampire the Masquerade Bloodlines could create better conversations on a Source Engine Alpha in 2004 so what's keeping Gamebryo?) And most of all, the ending that was then even retconned for another DLC. And all this said, I really freaking enjoy Fallout New Vegas since it finally seems to do some things right, given enough player mods to fix things and add old Fallout 2 weapons.
Just to say they actually DO sort of explain how the brotherhood ended up in the east. Remember in Fallout: Tactics how the brotherhood ended up in Chicago when they were supposed to go east? I assume that they could have just found or made MORE zepplins couldnt they? And I found Fallout 3 to be not as interesting as New Vegas even if New Vegas has more bugs than anything else, but you have to admit, Fallout 1/2 were older games with turned-based combat which doesnt really seem as much fun now (Look at Final Fantasy, they've upgraded to better visuals and systems) I suppose that Fallout 3 did switch it up with shooter gameplay although.

As for sequals I dont know where they could go from here, we're running out of spaces to put a wasteland arent we? California has been civilized, the Mojave's is essentially a future Old West and theres not much wiggle room after New Vegas is there? The East is pretty much fucked with no central leadership AT ALL! Not even hinted at in Fallout 3, I suppose a Brotherhood dictatorship like in Tactics could work and by work I mean FAIL! The South would be too much like Point Lookout, the Midwest has already been done and continueity makes it a bit strange. Mexico could be an interesting location (It was occupied by the US like Canada was) I dont know, what does everyone think?
 

TheSentinel

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crabdog62482 said:
Fallout 3 (pre-Brotherhood of Steel and aqua pura missions) = 10. This is what a first crack at a post apocolyptic sandbox shooter game should be.

Fallout 3 (post-Brotherhood of Steel and aqua pura missions) = 8. The wasteland is gone, and you are a plasma toting god who wrecks deathclaw armies like they were Molerat colonies stricken terminally immobile by terrain gobbling glitches. This is the point the post-apocolyptic thrill is gone, and it's just another mediocore military shooter game.

Fallout New Vegas = 6. There is no wasteland in this game, even though it takes place in and around the fraking Mojave desert. You can't go 20 feet in this game without seeing 3 new settlements overflowing with people who can't wait to give you fetch quests or indocrtinate you into their faction. I play Fallout for the end of the post apocolyptic thrill, and this game have more NPCs and human interaction than most games that take place in a blossoming society in a big city. I had less human interaction in Saints Row 2 and GTAIV (terrible game) combined.

Fallout's future will be in good hands if Bestheda picks up the license and runs with it again. Leaving Obsidian or any other studio to do a quick cash in was a huge mistake. This is why the Silent Hill franchise is garbage past the thrid game. Hopefully when Bestheda is done with their next Elder Scrolls game they will jump back into the Fallout universe. Also, pray to all that is unholy that they scrap the god awful engine they are using now for something new. an engine that can't render human faces or color outside of grey and brown tones is a terrible engine.
I will assume, for the sake of argument, that you have never played Fallout: A Post-Apocalyptic Role Playing Game or it's well regarded sequel, Fallout 2. I will assume, again, for the sake of argument, that Fallout 3 is your first experience with the Fallout series. As well, I will assume that Fallout 3 set your expectations for Fallout: New Vegas. With all of that in mind, I will now point out exactly why you are wrong about just about anything you open your mouth to express to the world.

Fallout: New Vegas has plenty of "end of the post-apocalyptic thrill"(I assume you meant "end of the world" or simply "post-apocalyptic" thrill, as "end of the post-apocalyptic" would imply that civilization is finally getting around to righting itself after it "screwed the metaphorical pooch", so to speak, which you could argue describes the setting of New Vegas quite well.) It is simply a more subdued experience. The Mojave Wasteland is quite expansive. So expansive, in fact, that it is more than possible to avoid encountering any civilization after exiting Goodsprings. Vast areas of dry lakebeds, abandoned Vaults, mountainous areas filled with wildlife, ghost towns filled with raiders, and labyrinthine caves and mining tunnels all exist within the game world, and all are ripe with danger and survivalist thrill.

Also, I resent implication that New Vegas was, in any way, a "cheap cash-in" of the Fallout license. New Vegas was in production for well over a year. This was, in a way, a return to form for Fallout, as it was developed by Obsidian, which was formed by former Black Isle (developers of Fallout: A Post-Apocalyptic Role Playing Game and Fallout 2) employees. Also, to say that less human contact was found in games such as Grand Theft Auto IV and Saints Row 2, games taking place in fully functioning modern-day cities, is laughably hyperbolic and, while hyperbole is fine in some situations, it is generally preferred to be avoided when attempting to make a point.

In short, I hate you and everything you stand for.
 

Srdjan

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It ended with Fallout 3, when I heard Bethesda is going to make it.

First two games are great, both in my top 10 ever, Fallout 3 is mediocre game at best, not fit for one Fallout, NV is pretty good it has that Avallone touch, but it's buggy and cares a lot of a bad ideas from Fallout 3.