MikeOfThunder said:
Man... I am taking "enter space, kill everything, reload, repeat." as my slogan now lol
No you can't! It's mine, I call it!
grimsprice said:
For example. Movies that first had sound were the shit back in the day, but then somebody figured out how to get color onto the screen. How many old movies are really really nuanced and good compared to todays movies?
That's an interesting one actually. To an extent what you're saying is true, in general movies coming out now are indeed better than movies of the past, but there's still some shining examples that are at least the equal to or better than what's released nowadays. The quality of the flm (or lack of) can't be hidden behind new or improving technology.
In Gangster/crime films for instance,
The Third Man and
The Godfather still stand up as incredible movies. In the last ten years only
The Departed comes close for quality whilst the majority of what's released has been instantly forgotten (watched
Righteous Kill recently?).
Effects driven films like blockbusters and horror movies stand up this way too. Despite the jump in effects no one's really topped
Star Wars, not even it's own prequels. In horror films nothing's come along yet that's disturbed people more than
Alien/s or
The Thing.
They stand up to time so well because they were well made to begin with. Attention was paid to the things yuo can't easily measure like character development and suspense.
Technology is often used as a crutch to hide poor writing or production values, it never works and the majority of films are duly forgotten because of it.
Going back all the way to silent film, Buster Keaton movies in general still hold up. They're certainly funnier than any 'comedy' released this decade (possible exceptions for
Shaun of the Dead and
Hot Fuzz). They don't even have sound, but they work because they're so well made.
The same applies to games, the ones that are genuinely well made last. I' drather play
Sonic the Hedhehog than
Sonic: Unleashed even if by all measurable standards the second one is 'better'. The same applies with
Half Life. It stands up to the test of time because there is more to what makes a good game than pixels per inch or the current user interface trends.