I'm brainstorming a little bit and wanted to get a gauge of The Escapist's feelings about this:
Hopefully by now you guys have heard of Valve's released to the public.
Here's a cool short film that was recently made by a fan:
If you've heard of it, what do you think? Have you used it? Do ya plan to? Why or why not?
Hopefully by now you guys have heard of Valve's released to the public.
The Source Filmmaker Beta is a powerful tool that works with the Source engine to create a flexible, modifiable 3D recording that can be exported as a movie or as a still image. The 3D recording you create in the SFM can contain recorded gameplay, objects, cameras, lights, particles, animations, effects, and sounds?and the motion information for how each element changes over time.
With the SFM, you can essentially film "on location" in your favorite TF2 map?whether it's one that Valve released or one that you modded yourself. You can use the SFM's large library of maps, models, animations, objects, sounds, and effects, or you can import your own. Because you're working with a virtual world, and your recording stores all the 3D motion data about every element, you can modify any aspect of the recording at any time, which makes it easy to make the kinds of last-minute changes that would be extremely expensive in a live-action studio.
The SFM is the movie-making tool built and used by Valve to make movies inside the Source game engine. It's how we've been making all of our animated short movies. By using the hardware rendering of a modern PC gaming machine, the SFM allows storytellers to work in a "what you see is what you get" environment so that they can iterate in the context of what it will feel like for the final audience.
Here's a cool short film that was recently made by a fan:
If you've heard of it, what do you think? Have you used it? Do ya plan to? Why or why not?