Poll: Health in games votey vote time!

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rdaleric

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Jan 22, 2009
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Well peoples, one very interesting discussion later, it's time to have a good ol' vote on what we think is the best system in games
 

The_Prophet

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Sep 3, 2008
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As I said, If health regeneration was removed, in a few months everyone would start crying about how they miss it.
 

Davey Woo

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Jan 9, 2009
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I think regenerative health is a step in the right direction, I mean over time your gonna be able to shurg off a bullet in the foot.
But I think dying by being repeatedly shot in the foot isn't realistic, I mean sure it would hurt, and you might die of shock, but blood loss would take a few hours. So generally you'd still be elive for a while.
I also think being able to regenerate from a bullet in the neck or face is unrealistic.

My idea is a game where the damage done is relative to where your hit. For instance, someone shoots you in the leg, you fall to the floor, are unable to use any large weapons, but can move around slightly and provided you don't get hit anywhere worse, you'll be able to get back up soon. (Kind of like a mix between being downed in GoW and being incapped in L4D.
 

blood77

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Apr 23, 2008
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I acutally liked the style Resitance Fall of Man had. Where you have four health boxes that would go away as you go shot. But if you waited around long enough it would start to regenerate. But if your health dropped below one of the boxes it could only regenerate up to that box and would, for example, leave you with 3/4th health if it dropped below the first box.
 

xitel

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Aug 13, 2008
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Whatever works best in the setting. For example, I don't think you should have had regenerating health in CoD, because that's just kind of unrealistic, a factor that game thrived on. But in other games, a regenerating health bar adds a new form a strategy, and it fits with the setting.
 

iain62a

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Oct 9, 2008
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The method in Fallout is pretty good. Health bars for different parts of your body, and an overall health bar. and you can use medpacks on separate parts.
 

nova18

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Feb 2, 2009
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I'm sure that there was another thread like this yesterday.
Ahh well.

I said that for FPS with AI Teammates, the AI should control a medic, with a button press, you can shout for a medic that will run over and fix you up.

This is more realistic than health regen and also lets you feel more like your working with the AI instead of them just running around shooting at walls.
 

RAKais

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Jan 14, 2009
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Depends on the game really. With CoD, i dont expect regeneration, i expect things like being shot in the leg makes you walk slower things like that. With games involving superhumans or genetically altered people, i expect health regeneration because thats apart of their abilities.

It all depends on the game.
 

Mr_Powers

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Jul 11, 2008
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nova18 said:
I'm sure that there was another thread like this yesterday.
Ahh well.

I said that for FPS with AI Teammates, the AI should control a medic, with a button press, you can shout for a medic that will run over and fix you up.

This is more realistic than health regen and also lets you feel more like your working with the AI instead of them just running around shooting at walls.
This would require that the medic AI be competent, something that in never certain in most games now a days. Plus, if this were taken to multiplayer it would basically be like a lot of game already out there, like Gears of War.

For may part: What is really so wrong with health bars? No, they're not realistic, but they do the job very well.

For a better health system, I envision something kinda like Fallout 3's where individual body parts can be crippled to hamper you in different ways, but adapted more for fast paced FPS's like CoD, or Unreal Tournament, L4D, where you can carry one or two health packs, and then need to go out and find fixed ones on the map. Also the L4D pain pill thing is a good idea to incorporate.
 

thatstheguy

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Dec 27, 2008
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Well both aren't exactly realistic but as Brad Borne once said...

"Making sure a ball bounces correctly off of a surface is important, making a character?s limbs react independently to an explosion (like with ragdoll animation), instead of flailing comically about, is not."
 

goin-mad

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Oct 24, 2008
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I'm a fan of the old fashioned health bar, but I do like the spin that Fallout 3 put on it.

However, I chose the new and shiny option because I feel there has to be be a better way to handle health in a video game, I'm not sure what though.
I like Mr_Powers suggestion about the medic, but it would require an partner AI whose brain didn't run on skittles and diesel fuel.
 

xXGeckoXx

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Jan 29, 2009
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Good old medipacks although i agree that there should be some degree of very slow regeneration because there is nothing worse than reaching an autosave point with a low health bar and knowing that there is no way to get health or make it through without health.
 

Nutcase

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Dec 3, 2008
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I'd like to see more extensive damage modeling. Not in every game - hit points are just right for UT and Quake - but plenty of FPS, RPG, tactics games could use it.

The bleed/bandage/kevlar/helmet/leg damage mechanics in ActionQuake, for instance, were way ahead of its time. I want that stuff back, in slower and more tactical shooters, and also in horror FPS like FEAR.

Another kind of damage model I want to see in some FPS is insta-death, but so that the player has powerful active defense measures (currently almost nonexistent in FPSs, if you don't count using movement to duck behind cover). I'm talking about things like an invincibility you can activate for a really short duration, a dodge/teleport to avoid the attack, deflecting a laser with a lightsaber, a really effective bulletproof shield, etc. These are essentially taking clues from the best beat'em ups, fighting games, shoot'em ups, and applying them in a FPS context.
 

Fightgarr

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Dec 3, 2008
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stickguy said:
Regenerating Shields wish a health bar, the shields will go down and once they are, your health bar goes down. though your shields will replenish themselves, you must get a health pack to replenish your health bar.
So... Halo: CE.
 

samsprinkle

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Jun 29, 2008
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I like the idea of a game where if you get jacked by a machete in the leg, you are gonna hobble for the REST OF THE MISSION! I may sound like an idiot, but people say they want realism. That's realistic. and if I cut your foot off, you go prone for the REST OF THE MISSION! Yeah, I voted shiny new alternative...as in no regenerating for the ENTIRE GAME! The only way to "heal" would be to get all messed up on drugs and your guy would think he was better and get up. And when he came down he would die...sad game in retrospect...