I think each system will have its faults, but I think the thing is that each one is better for single- or multi-player. Indeed, a pain in the ass in multiplayer when you nearly kill your opponant, only for them to be fresh-out-of-the-box after a few moments of cover, but the same thing in single player will have you tip-toeing through the level, wondering where the hell that next midkit is. Not that that's a bad thing, but not all games want to go in that direction (certainly a killjoy for Rachet and Clank).
Although sometimes that is what is being offered. Operation Flashpoint was the most lethal game; you can't heal unless there's a medic or hospital nearby, and regeneration is out of the question. It was a scenario where you really didn't want to get hurt, but that made it all the more awesome.
Being a gameplay centred shooter, Black found a great balance of the two: a short peppering of bullets could be shrugged off, but prolonged exposure would mean more permanant damage. You could undo that through touch-on-heal medkits and even hammerspace health packs if you toned the difficulty down.
Yet there was still limited regeneration when you were seriously injured, but not more than around 10% of your healthy self. This ensured that you could still fight a bit, but not without forgetting that you had one foot in the grave.
Although sometimes that is what is being offered. Operation Flashpoint was the most lethal game; you can't heal unless there's a medic or hospital nearby, and regeneration is out of the question. It was a scenario where you really didn't want to get hurt, but that made it all the more awesome.
Being a gameplay centred shooter, Black found a great balance of the two: a short peppering of bullets could be shrugged off, but prolonged exposure would mean more permanant damage. You could undo that through touch-on-heal medkits and even hammerspace health packs if you toned the difficulty down.
Yet there was still limited regeneration when you were seriously injured, but not more than around 10% of your healthy self. This ensured that you could still fight a bit, but not without forgetting that you had one foot in the grave.