Poll: "Heartbroken" Microsoft Employee Explains How Family Sharing Would Have Worked

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blizzaradragon

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Mar 15, 2010
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http://pastebin.com/TE1MWES2

So a Microsoft employee who worked on the sharing and networking features posted a large rant this morning about how the features would have worked and how disappointed they are in both Microsoft's inability to explain the feature and their recent reversal on policies. They also went on a rant about how used games are a wound that we as gamers refuse to bandage, but that's not what this thread is about. The main point is how, at least according to this employee, the game sharing would have worked. Directly from the rant pasted above:

"First is family sharing, this feature is near and dear to me and I truly felt it would have helped the industry grow and make both gamers and developers happy. The premise is simple and elegant, when you buy your games for Xbox One, you can set any of them to be part of your shared library. Anyone who you deem to be family had access to these games regardless of where they are in the world. There was never any catch to that, they didn't have to share the same billing address or physical address it could be anyone. When your family member accesses any of your games, they're placed into a special demo mode. This demo mode in most cases would be the full game with a 15-45 minute timer and in some cases an hour. This allowed the person to play the game, get familiar with it then make a purchase if they wanted to. When the time limit was up they would automatically be prompted to the Marketplace so that they may order it if liked the game. We were toying around with a limit on the number of times members could access the shared game (as to discourage gamers from simply beating the game by doing multiple playthroughs). but we had not settled on an appropriate way of handling it. One thing we knew is that we wanted the experience to be seamless for both the person sharing and the family member benefiting. There weren't many models of this system already in the wild other than Sony's horrendous game sharing implementation, but it was clear their approach (if one could call it that) was not the way to go. Developers complained about the lost sales and gamers complained about overbearing DRM that punished those who didn't share that implemented by publishers to quell gamers from taking advantage of a poorly thought out system. We wanted our family sharing plan to be something that was talked about and genuinely enjoyed by the masses as a way of inciting gamers to try new games."

Essentially the family sharing was a glorified demo service, except those who played the shared game got to keep their save file. So Escapists, what are your thoughts be you for the changes MS made or against?

Edit: For some reason some of the poll answers aren't showing up, so feel free to ignore it until I get them up.

Edit 2: Alright, all the poll answers are there now. Feel free to vote if you wish.
 

Atmos Duality

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Mar 3, 2010
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Oh noes! We lost out on so much due to our outrage!
We lost the privilege of advertising games for Microsoft!
 

J Tyran

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Dec 15, 2011
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So it wasn't even the ability to share the full game? No great loss then, Sony already give the ability to play any PSN store game for 60 mins as a demo with PS+. Something anyone wanting to play Multiplayer games on the PS4 will have to have.

So whats so great about a restricted demo that only family and friends can share?
 

shrekfan246

Not actually a Japanese pop star
May 26, 2011
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There weren't many models of this system already in the wild
Except for, you know, demos.

Yeah, I figured it would've been something like that. Two people being able to play online multi-player together at the same time off of one disk on separate consoles, or being able to share the entire game with upwards of ten other people seemed far too good to be true. Also, being automatically dragged into the online store with a big pop-up for the game I was just 'demoing'? "Seamless"? Pffffthahahaha!

Jumping a person into the beginning of a game and then giving them a time limit to play it really would probably fail to impress them, anyway. There's a reason demos (as few as there are these days) aren't usually set right at the start of a game, and it's only partially because of the fact that a lot of games have 5+ minutes of cutscenes right at the beginning.

EDIT: I will be a little fair and take the source with a grain of salt, though. Anonymous sources are kinda 50/50 in their reliability.
 

Mr Fixit

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Oct 22, 2008
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I figured it would ust be a demo or some BS like that. No big loss that's for damn sure.
 

Adam Jensen_v1legacy

I never asked for this
Sep 8, 2011
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So even their game sharing wasn't real. It was just a clever way of doing marketing for the publishers. What's wrong with the word of mouth or fuckin' YouTube?

Although, I have to question the validity of this source.
 

Soviet Heavy

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Jan 22, 2010
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"Used games are an open wound?" No you shitstain, they are a convenience that people will go for, because the person who bought the original game has already paid you.

"But we lose money on used games and don't make as much money back!" Here's an idea: STOP SPENDING SO MUCH ON FUCKING DEVELOPMENT THAT YOU GO INTO THE RED JUST BY FUCKING RELEASING A TITLE.

So no, I don't have any sympathy for this whiner. Oh no, we won't be able to share games with our family! I guess I'll just have to go back to asking my brother if I can play on his PS3 again. ANARCHY.
 

Rofl Harris

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Dec 13, 2010
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I wasn't sure how this thing was going to be implemented, and how it would be better for publishers than the used game market. I've deliberately kept quiet on the whole nextgen thing because I didn't know details about this and it had the potential to be quite good for someone like me.

If this is what they had in mind though, then nothing's really been lost; OP is right, this is just a tarted-up demo service.
 

tilmoph

Gone Gonzo
Jun 11, 2013
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I might be in the minority, but I do see potential in this system. It definitely needed/needs tweaking, and I wouldn't call it sharing, properly, but the idea of a live demo, especially in this day and age of gameplay free trailers and cutscene ads, actually playing a game, getting a sense of how the controls work and what the gameplay is actually like before dropping cash ona title would be nice.

As a proper sharing mechanism it's rubbish as it stands, I freely grant. But if they took this system as a base, but instead only allowed either one playthrough or a set number of hours to play with it (I would be inclined to go with devs call here, since different games would require different implementation, but that feels like a cop-out) before you have to buy it. Of course, I would also offer the option to buy it from a communal digital sales ground; anybody who wants to drop a digital copy of a game uploads it to a big Amazon type submarket, along with what they want for it. Console maker gets a percentage cut to cover server costs and to kick back to the games developers (the publishers and developers can argue ovr what part of the devs cut the publishers get). Then again, I'm just spitballing at this point.
 

Atmos Duality

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tilmoph said:
I might be in the minority, but I do see potential in this system. It definitely needed/needs tweaking, and I wouldn't call it sharing, properly, but the idea of a live demo, especially in this day and age of gameplay free trailers and cutscene ads, actually playing a game, getting a sense of how the controls work and what the gameplay is actually like before dropping cash ona title would be nice.
My Nintendo 3DS offers demos for most core titles already; and I didn't even have to spend 30 days on Nintendo's friends list for the privilege.
 

Soulrender95

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May 13, 2011
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This feature sounded 100% more awesome before the employee explained it, yeah I can actually see why M$ didn't bother to explain it properly "family Library" makes it sound like 100% full game sharing not a demo mode I could see the rage of people a month after launch when they found out that "library" bit of pr they'd bought into was nothing of the sort.

I will not mourn it's loss, because it's not been lost it's still there just like it always was only with it's more accurate name of game demo's.
 
Dec 14, 2009
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I knew there would be a catch somewhere.


That would explain why they didn't advertise it as much as you think they would.

Assuming it's legit, of course.
 

Noly

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Dec 29, 2009
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I only ever lurk here, this forced me to ask:

Do people require literally zero proof of legitimacy of ANYTHING? You referenced an anonymous article that references another anonymous article without links OR names.

You don't actually believe that article is legit...right?
 

TrulyBritish

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Jan 23, 2013
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This was the like the one thing I was somewhat sad about over the news Microsoft had back tracked. Wasn't even as good as I thought it was going to be.
 

BeeGeenie

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May 30, 2012
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Family sharing sounds good in theory (though not just as a glorified demo mode) but then again, that wasn't one of the "features" that people hated.

Essentially, Microsoft is saying "Fine, you don't want our bad features, we're not going to give you our mediocre features either, so there" :p
 

Norrdicus

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Feb 27, 2012
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Daystar Clarion said:
I knew there would be a catch somewhere.


That would explain why they didn't advertise it as much as you think they would.

Assuming it's legit, of course.
This is what I thought about too. If I was a Microsoft executive and knew about having a feature to let 10 "family members" play the full game that you bought, I would have marketed the SHIT out of it.

But because this Pastebin implies that it's just a demo, then there's really nothing to really advertise
 

blizzaradragon

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Mar 15, 2010
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Noly said:
I only ever lurk here, this forced me to ask:

Do people require literally zero proof of legitimacy of ANYTHING? You referenced an anonymous article that references another anonymous article without links OR names.

You don't actually believe that article is legit...right?
I agree that this should be taken with a grain of salt for sure, but at the same time it is quite literally the ONLY detailed description of what the sharing would be. What has been said here aligns with everything that Microsoft has said about the policy, which albeit was not a lot to begin with, and compared to all of the other anonymous Microsoft employee stories that have been debunked(with a popular example being the guy who posted as an anonymous "Xbox engineer" on 4chan) this rant actually has an air of professionalism that often comes from "anonymous employee" postings. Right now one thing is for sure though: everything Microsoft has officially said is within this system, and there is no "official" response on what the sharing actually was like before removal. If MS comes out and publicly says that all of the above article is bunk then I'll retract it and put a dunce cap on for all to see, but until then there's no reason not to believe this could be true either. Essentially, at this point it's the best we got and in my opinion at least sounds like something MS would do in the first place. Of course if you don't want to believe it then no worries, I'll respect and honor your opinion.
 

Church185

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Apr 15, 2009
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blizzaradragon said:
"There was never any catch to that, they didn't have to share the same billing address or physical address it could be anyone. When your family member accesses any of your games, they're placed into a special demo mode. This demo mode in most cases would be the full game with a 15-45 minute timer and in some cases an hour. This allowed the person to play the game, get familiar with it then make a purchase if they wanted to. When the time limit was up they would automatically be prompted to the Marketplace so that they may order it if liked the game. We were toying around with a limit on the number of times members could access the shared game (as to discourage gamers from simply beating the game by doing multiple playthrough)."
I think this is the part that needs to be talked about right here. As of now there is no concrete proof that this was the plan, but if this was true it is another example where they screwed up how everything was presented. Because of bad wording in press releases, all of their bad features seemed like the end of the world and this meh feature seemed like the consoles saving grace. I think I understand why no one was talking about it as much as we wanted them too, because they knew it was the only positive press they were getting. Sadly the system (as described here) doesn't seem to give that much value to the consumer and is probably why it was so easy to just throw away with the requirements. I may end up picking up an Xbox One at some point, but I believe that it may be at the end of the console cycle like I did with my PS3 this generation.
 

Mahoshonen

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Jul 28, 2008
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EDIT: Reread the article, and I'm not as impressed as I was at first (go reading comprehension!) Because demos are something that honestly every game should have, and Microsoft taking it upon themselves to include them is not worth what they were inmposing.
 

DudeistBelieve

TellEmSteveDave.com
Sep 9, 2010
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OH GREAT! Fucking whiners! We missed out on the ability to SHARE DEMOS with our family. <.<

What a crock of shit, what they were selling was that we would of been able to share games with any of our "family". That's FULL GAME. Not this demo shit. Seriously, fuck Microsoft and this whiny programmer.