canadamus_prime said:
Ok putting aside the fact that your game sampling service doesn't sound all that great, in fact the way you describe it makes it sound rather shitty, why the hell did Microsoft have to take that out? All we wanted was not to have the internet connection be mandatory. Why couldn't you have still made this game sharing thing available to those that did have their Xbox Dones connected to the net? Or would that have gone against Microsoft's "All or Nothing" policy?
Because MS had a change of heart and pulled out all of the evil shit. Which this was apparently one of.
Not only does the PSN have demos as far as I know. The PS4 claims that games will stream so that you can play as they download. I don't understand why something like that was not implemented from day 1 since many of the demos are way too large to download (because they are the whole game with an unlock key.)
I would just hope that content does not start downloading until it is soon to be needed. So you could play just an early part of the game and then delete it after you figure out its total crap 2mins into the actual game (after a slow drawn out intro with 0 information content that you cancel after 5mins) like 9 out of 10 games that look worth trying.
Anyway I am developing this kind of model for DIY games. So games can be super lightweight and resources can be shared to minimize the transfer overhead (on both sides of the connection) and waste of space on disk drives. Things like intros can usually be streamed once and not even cached.
Speaking for myself personally. I have satellite internet so downloading GBs on a lark just isn't in the cards.