Here i was thinking people could have shared games with other people no matter where they lived, swap games with people or something but instead it's just a long demo?
Well, good riddance.
Well, good riddance.
Hahaha. it's funny because it's true. wait a minute...blizzaradragon said:...I truly felt it would have helped the industry grow and make both gamers and developers happy.
AHAHAHAHAHA.blizzaradragon said:...access to these games regardless of where they are in the world.
Of course there wasn't. (except few restrictions. but then, who cares about people who doesn't live in certain 12 countries.)blizzaradragon said:There was never any catch to that,
Thank you MS. Finally we need someone to buy the game actually play demo, opposed to free downloadable demo.blizzaradragon said:When your family member accesses any of your games, they're placed into a special demo mode. This demo mode in most cases would be the full game with a 15-45 minute timer and in some cases an hour.
I think this last section sums it up. This is hilarious, but we must redefine "horrendous" and "poorly thought out system".blizzaradragon said:There weren't many models of this system already in the wild other than Sony's horrendous game sharing implementation, but it was clear their approach (if one could call it that) was not the way to go. Developers complained about the lost sales and gamers complained about overbearing DRM that punished those who didn't share that implemented by publishers to quell gamers from taking advantage of a poorly thought out system.
Doing it in bulk I highly doubt that's $10, maybe $5. Also: retailers always take a cut. Like seriously ,steam makes mad money. Stores taking a cut is just a constant.wulfy42 said:Yes, I do have a reason, because it costs money to make the game, the manual, package it, deliver it to stores...and then those stores take a cut of the profit as well.mike1921 said:Why sell digital games for $10 less? Do you have a reason to think it takes $10 to make and stock a disk when you're doing it in bulk?wulfy42 said:You want to stop used game sales? Offer your games through digital purchase......for less. Both initially...and drop the digital sales price every few months as well.
Poof...do that long enough and used game sales will dry up naturally.
Physical copy of a game sells for $60.....Digital for $50.....at launch.
2 months later the Digital copy drops another $10....to $40.
that's exactly why gamestop would just refuse to stock the game. If you're a triple A and gamestop refuses to stock your game because you made it $5-$10 cheaper on steam you're fuckedYeah, gamestop etc won't be pleased by the situation..but the can still make money selling physical copies of games...at least till most people decide there is no reason to buy them anymore.
Gamestop does not stock and sell all those games for free, they get a percentage of the sale frice for doing it.
As far as gamestop refusing to sell the games....then they would be gone in no time. Best buy etc sure would keep selling them...as they get the same profit for each sale as they do now (which is why it's cheaper to sell digital copies). I doubt gamestop would be happy, but it would be a slow process where less and less people bought physical copies and it'
Eventually it would have a huge impact on gamestop (although they would still be selling the consoles etc), but it would take awhile. There will still be people who need to buy physical copies...and over time..the cost to buy physical copies would probably have to go up as less and less people purchased them (with the increase going to the stores themselves t.
Lately Microsoft is claiming dominion over such ubiquitous, decades-old concepts as digital distribution and cloud computing. Why wouldn't they repackage the concept of a demo and act like they've invented some amazing new gaming wheel? In fact, that sounds *exactly* like their overarching PR strategy: sell people things they don't want or things they already have and hope the average, casual-level consumer is too uninformed to notice or care.masticina said:That isn't "game sharing" that is demos.
So really no I expect that their family sharing meant more. Then again by now it doesn't matters anymore. The DRM is gone with it the whole shared library idea.
Right now they are quite busy shooting themselves in the foot with their PR. I mean it, and yes to repackage demos as "family sharing" is a dick move.FieryTrainwreck said:Lately Microsoft is claiming dominion over such ubiquitous, decades-old concepts as digital distribution and cloud computing. Why wouldn't they repackage the concept of a demo and act like they've invented some amazing new gaming wheel? In fact, that sounds *exactly* like their overarching PR strategy: sell people things they don't want or things they already have and hope the average, casual-level consumer is too uninformed to notice or care.
Exactly. If anyone really believes Microsoft were trying to please publishers by killing used games, then.... allowing people to form clubs of 11 people who could pass one purchase around at will....well, I want some of whatever you're smoking. This is Microsoft we're talking about here, right?FieryTrainwreck said:Everyone doubting the veracity of this "leak": of course it's unconfirmed. It will probably never be confirmed.
It does, however, completely fill in the blanks that were confusing (or should have been confusing) anyone with a working brain. The family-share plan, as indicated, made zero financial sense for publishers. Everything else Xbone was bringing to the table was clearly aimed at pleasing publishers. Things weren't adding up. This leak fixes the math. That's why people believe it.
Personally, I'll favor the unconfirmed explanation that makes complete sense over the nebulous, shady, unspecified claims of a company that is clearly doing everything within its power to screw me out of my basic consumer rights.
I don't know or care. I have no interest in the Xbone other than as a how not to do it guide.Noly said:I only ever lurk here, this forced me to ask:
Do people require literally zero proof of legitimacy of ANYTHING? You referenced an anonymous article that references another anonymous article without links OR names.
You don't actually believe that article is legit...right?
nope. no catch at all.blizzaradragon said:"... There was never any catch to that... This demo mode in most cases would be the full game with a 15-45 minute timer and in some cases an hour"...
It doesn't say anything about being fake. did you actually read the article?immovablemover said:THIS HAS BEEN CONFIRMED AS FAKE
CARRY ON AND KEEP CALM
Check Kotaku for the full rebuttal http://kotaku.com/rumor-about-xbox-one-family-sharings-downsides-has-fla-534484570
To be fair, there is ample evidence to suggest that used games (and piracy) do, in fact, damage the industry. Especially for small/indie developers. We may not necessarily see it in the huge multi-billion dollar franchises and their huge multi-billion dollar publishers and developers, but it's there.Soviet Heavy said:"Used games are an open wound?" No you shitstain, they are a convenience that people will go for, because the person who bought the original game has already paid you.
"But we lose money on used games and don't make as much money back!" Here's an idea: STOP SPENDING SO MUCH ON FUCKING DEVELOPMENT THAT YOU GO INTO THE RED JUST BY FUCKING RELEASING A TITLE.
So no, I don't have any sympathy for this whiner. Oh no, we won't be able to share games with our family! I guess I'll just have to go back to asking my brother if I can play on his PS3 again. ANARCHY.