Do you honestly think that the lead dev and lead writer for the biggest MMO in history only play half of the game? Frankly I'm sick of hearing that joke of a "rumor".The Madman said:And how has Blizzard been Alliance biased? You realize there's a giant statue of an Orc outside their offices and that the lead developer as well as the man in charge of the story, Metzen is his name if I recall right, both play Horde exclusively right? That the company band is lvl70 Tauren, and that Thrall is basically WOW Jesus!
Having both sides at one point or another, I never really saw any imbalance. Not content-wise anyway.
If you never saw an imbalance in-game, you never played before BC. I could list a million of them, but I'll just go ahead and list the most obvious two: Paladins and Priest racials.
Paladins are self explanatory. They are the reason 9 of the first 10 kills of any raid boss were by Alliance guilds. Every Alliance raid had 10% more of every stat and 20% less dps/healer threat than an equal Horde raid. Not to mention how OP they were in PvP with 3 uncounterable invincibility bubbles on separate cooldowns and stunlocking abilities equal to that of a rogue.
And then there's the Dwarf priest racial, Fear Ward, the ultimate easy-mode button that trivialized every encounter involving Fear as a major mechanic. With a 10 minute duration and 30 second cooldown, two priests could fear ward an entire 40 man raid--and one priest could (in most cases) ensure that the tank never got feared, ever. Unlike most other biases, this one got worse in BC when Draenei priests got Fear Ward (and a party-wide mana restore) and Blood Elf priests got... a spell that when they were melee'd, reduced the attacker's damage by 2 to 35. And, to add insult to injury, a spell that removed a beneficial magic effect from the caster to restore less mana than the Draenei ability restored to their whole damn party.
Of course, that was eventually rectified by the removal of all Priest racials, and Fear Ward becoming a baseline spell. And shockingly, when they were finally granting that obviously-OP ability to Horde players for the first time, they suddenly realized that it was OP and nerfed it to 1/20th of it's previous effectiveness.