Ryan Hughes said:
That aside, since Silent Hill 2 is the most frightening game ever, the first-person theory really has no legs to stand on.
I have said this before in these forums, but horror is never about the monsters or the lame jump-out scares, true horror forces the player to face their own internalized fears and bring them to the surface as a form of catharsis. The current misunderstanding of what horror is has lead to many people believing that films like "Human Centipede" are frightening, when in fact, they are little more than childish excursions into sadism.
Oddly, games have traced the path that literature took almost 200 years ago, when two different men both held that Edgar Allen Poe was the greatest writer of all time. H.P. Lovecraft tried to emulate Poe's gothic sensibilities by creating worlds of eldrich beings always trying to break through some threshold or other, and he failed miserably. Charles Baudelaire, on the other hand, took Poe's keen sense of psychology and fused it with the growing existentialist movement, and succeeded in inspiring many of the great writers of the 20th century.
Games are something of the same sort. Silent Hill uses the Baudelaire / Existentialist approach, while the lesser games, even Amnesia: The Dark Descent, take their cues from mere grotesques and jump-out scares.
You have to be DAMN SURE of your statement that Silent Hill 2 is the most frightening game ever when you post analyses like this. Sadly, it is not. In fact, it is the least scary of the first four Silent Hill games. I can see the argument that it has the most emotional punch (although I'd argue that Silent Hill 4 beats it), but Silent Hill 1 beats it in oppressive atmosphere, Silent Hill 3 beats it in straight-up scares, and Silent Hill 4 beats it in plot and story.
<spoiler=Silent Hill 1-4 spoilers>I never understood why Silent Hill 2 is supposed to be the scariest if "true horror is in bringing out internalized fears". Silent Hill 2 is the least relatable! Silent Hill 1 focuses on kidnapped/runaway children, which is a very relatable fear for a parent, as well as Alessa's assorted fear manifestations of school bullying (I can relate), pain in hospitals (I can relate), and parental betrayal (I can't relate to that, happily). Silent Hill 3 focuses on a teenaged girl's fears of pregnancy and rape, death of her parent, and being lost and alone, and follows a revenge plot that most could see themselves following. Silent Hill 4 manifests the fears of a man who was enormously abused as a child, which probably struck home hard with child abuse victims, and also feeds into any innate fear you may have of being stalked by a serial killer (I don't mean that in the cliche action game way, either, the game's cat-and-mouse element is positively hair-raising by the end), as well as feeding directly into any fear you may have of responsibility (Eileen is doomed without you, and it's very easy to lose her at the end of the game).
Silent Hill 2 is dedicated to a man who's lost his wife. While it does feed that fear very effectively (the multiple deaths of Maria), it doesn't bring a lot of related fears to the surface with it (the only ones that spring to mind are sexual frustration (which isn't scary) and self-blame). I don't relate to it at all. I've never had a girlfriend, I haven't done anything that I blame myself for, etc. So while I can relate to Alessa's childhood fears in Silent Hill 1, Heather's fear of losing her parents and being lost/alone and my own surfaced fear of being responsible for another person's life (I'll be caretaker of my handicapped sister when my parents kick the bucket), I straight up can't relate to Silent Hill 2.
It's a great game and a wonderfully brooding story, but scary? No. I don't see why it's so scary to everyone else, either, unless there's a ton of self-hatred in the gaming community- oh. Oh. Got it.
At any rate, you're foolish to ignore the visceral aspect of horror. You can say that it's not about the monsters, but that didn't stop me from falling out of my chair the first time I met an enemy in Amnesia. You can say that sadism is cheap, but that doesn't change the fact that Silent Hill 3 makes me more terrified to continue than any other game. You can say that Lovecraft failed while Baudelaire succeeded, but that doesn't change the fact that Lovecraft is immeasurably more popular and copied. And most importantly, you can say that horror that doesn't directly rub your face in your own hang-ups is "fake horror", but that doesn't mean that Amnesia isn't more outright terrifying in the moment than the Silent Hill series could ever hope to be.
I'll agree with you on jump scares, though. Jump scares only last a second. I'm interested in fear that lasts longer than a second.