I judge my games based upon how much effort it appears was actually put into its creation.
If the game is challenging, the levels well designed and naturally flowing, the game-play and mechanics well oriented, and the story and characters tied closely together, THAT is an excellent game.
If it feels like a sloppy, poorly designed mess, <a href=http://www.escapistmagazine.com/forums/read/326.259037-Reviews-From-The-Backroom-Dune-2000#9762526>I <a href=http://www.escapistmagazine.com/forums/read/326.268732-Reviews-from-the-Backroom-Command-Conquer-Renegade>tell <a href=http://www.escapistmagazine.com/forums/read/326.270183-Reviews-from-the-Backroom-Jurassic-Park-Trespasser>people <a href=http://www.escapistmagazine.com/forums/read/326.282389-Reviews-from-the-Backroom-F-E-A-R>that.
If the game is challenging, the levels well designed and naturally flowing, the game-play and mechanics well oriented, and the story and characters tied closely together, THAT is an excellent game.
If it feels like a sloppy, poorly designed mess, <a href=http://www.escapistmagazine.com/forums/read/326.259037-Reviews-From-The-Backroom-Dune-2000#9762526>I <a href=http://www.escapistmagazine.com/forums/read/326.268732-Reviews-from-the-Backroom-Command-Conquer-Renegade>tell <a href=http://www.escapistmagazine.com/forums/read/326.270183-Reviews-from-the-Backroom-Jurassic-Park-Trespasser>people <a href=http://www.escapistmagazine.com/forums/read/326.282389-Reviews-from-the-Backroom-F-E-A-R>that.