It seems to me that in almost every game where different play-styles are available, from WoW to COD, the options for class, load-out or kit can be traced back to the four groups outlined in dungeons an dragons; the high-damage striker, the tank-like defender, the supportive leader, or the area-effect based controller. So I'm curious; across games, across genres, is there a play-style you prefer?
Edit: I'm striker: while I don't have the skills to sneak or snipe, I prefer bows and one-handed wepons in fantasy games, and play engineer in battlefield; while it's explosive based, I feel that it's a striking class because it concentrates damage on a single vehicular enemy.
Edit: I'm striker: while I don't have the skills to sneak or snipe, I prefer bows and one-handed wepons in fantasy games, and play engineer in battlefield; while it's explosive based, I feel that it's a striking class because it concentrates damage on a single vehicular enemy.