GreatTeacherCAW said:
Dr. Pepper Unlimited said:
GreatTeacherCAW said:
Who fucking cares how good the single player is?
Probably the people that plan on playing the single player campaign and not hoping they spent money on garbage. I know, I know...shocking... -_-
I think you miss the point. The point is that no one buys BF or MW for the single player.
But if they bother to spend resources on that section of the game, which you do pay for, they should bother to make it worthwhile. Resources are precious, time and money can always improve a product, and wasting said time and money devoted to a game on sections that even you consider to be worthless is a net loss to the final product.
You can have it 2 ways. (Assuming in both cases that they bother to make the game worthwhile for multiplayer regardless)
1. Devote all resources normally allocated for single player to multiplayer design, and strip the single player down to a simple tutorial mode. The multiplayer diehards get a better product, single player advocates know that the single player is minor and can be safely ignored.
2. Devote enough resources to single player to make it worthwhile on its own. Multiplayer people get a good product with a nice optional mode to practice and maybe have a fun time doing so. Single player people get a product that stands on its own, and if they want more they may venture into multiplayer and beef up the playerbase.
Both these options have working precedents. Option 1 has CS, TF2, L4D1&2. Option 2 has COD4, Uncharted 2, and Goldeneye way back when.
If you stick yourself somewhere in the middle you end up wasting resources on meaningless drivel. Examples of which include Homefront's SP, Dead Space 2 and Bioshock 2's MP, or all-around generic crap like Haze or Turok.