I used to believe in not getting spoiled. Then I played the first Dark Souls. I had to defeat the first two bosses with using the "trick." I defeated Ornstein and Smough without knowing what Humanity was for, that you could upgrade equipment, that you could summon people or what your stats meant (don't follow what the game says, its useless).
After defeating Quelaag (before going to Sen's), I kept going and almost reached a yellow barrier - going through an area which was way too hard to find out I went the wrong way. I had know idea what to do. Utterly infuriating. The worst part is that everyone said it was hard, so none of this way too difficult enemies told me I was doing anything wrong because I thought I was meant to be hard
I thank the Sun that someone redesigned the latter gamse to flow more linearly and understandable. But it probably wouldn't matter now because I always find out where I should go next when playing a Dark Souls game.
Edit: prefer gameplay to be spoiled, not story
After defeating Quelaag (before going to Sen's), I kept going and almost reached a yellow barrier - going through an area which was way too hard to find out I went the wrong way. I had know idea what to do. Utterly infuriating. The worst part is that everyone said it was hard, so none of this way too difficult enemies told me I was doing anything wrong because I thought I was meant to be hard
I thank the Sun that someone redesigned the latter gamse to flow more linearly and understandable. But it probably wouldn't matter now because I always find out where I should go next when playing a Dark Souls game.
Edit: prefer gameplay to be spoiled, not story