It does depend on the game, and the experience. I like to think I am a relatively good player, I pick up on things pretty well so I can usually blow through a game in 8-10 hours, some games (Like Gears of War or MW2) I manage to pull off in a single sitting (Taking breaks obviously). But games like that, that only last about 6-8 hours or so, never really leave me satisfied. I always feel like I have been denied something when a game ends so quickly.
Playing through Dragon Age Origins while I had H1N1 (I think) gave me a chance to really immerse in a game. I was off work for a full week so I had time to play through it almost seemlessly (Other then breaks to throw up or sleep). When I finished the game, I truly felt satisfied, that feeling you get when you finish a particularly difficult paper or assignment or landed a big sale at work. That feeling of victory that makes you think "Yeah, I worked hard I played hard and I saved the frakk'n world in the process I am victorious".
As much as I do often save the world in video games, when it's 6-10 hours I feel good, but I never truly feel like I have earned that victory, even more so when i manage to pull it off in one sitting. I kinda feel that it was just all in a day's work not some great victory that I could be proud of.
That's just my thoughts on it though, I believe a good game should last you a long time, more then one day, more then one play-through sometimes. And I believe a good game needs to make you feel like you have earned your victory when you finish it, not as though you were simply doing your job.
Maybe I am just an oldish bastard who grew up in the days of the 50+ hour JRPGs and Platformers.
Playing through Dragon Age Origins while I had H1N1 (I think) gave me a chance to really immerse in a game. I was off work for a full week so I had time to play through it almost seemlessly (Other then breaks to throw up or sleep). When I finished the game, I truly felt satisfied, that feeling you get when you finish a particularly difficult paper or assignment or landed a big sale at work. That feeling of victory that makes you think "Yeah, I worked hard I played hard and I saved the frakk'n world in the process I am victorious".
As much as I do often save the world in video games, when it's 6-10 hours I feel good, but I never truly feel like I have earned that victory, even more so when i manage to pull it off in one sitting. I kinda feel that it was just all in a day's work not some great victory that I could be proud of.
That's just my thoughts on it though, I believe a good game should last you a long time, more then one day, more then one play-through sometimes. And I believe a good game needs to make you feel like you have earned your victory when you finish it, not as though you were simply doing your job.
Maybe I am just an oldish bastard who grew up in the days of the 50+ hour JRPGs and Platformers.