I'm left handed, so when I play PC games I always move has much of the keys as possible to the arrow keys and the surrounding ones.
But Valve still use WASD for movement. ESDF is far more practical.SirBryghtside said:On old games like Arx Fatalis, Deus Ex and Daggerfall, it's pretty much mandatory. Some games get it right, but even then I like to tweak a bit. The only games I've never done that to are Valve's stuff (because they KNOW how to do it right).
This^. For me I like crouch to always be ctrl, so recently I changed it in borderlands from c.eggy32 said:I rarely adjust the controls on a game unless it's something I find really annoying.
I can't even think of any examples now.
Pretty much this. I generally like things the way they are at start. Biggest changes I usually make is if the game has inverted set as a standard. I usually turn that to the normal look. Then again, I've gotten accustomed to inverted controls in some games.Nouw said:I spend a bit of the game at the start getting used to controls. I don't frequently change them as that is the norm for me. However, I do change sensitivity quite a bit.
Because you only have to tap sprint button once while running forward to initiate sprint function and long as you have stick mostly forward, it is not time sensitive like jump, missing by a millisecond means you are a fraction slower getting from Point-A to Point-B, but missed timing on jumpst is a fall to your doom.believer258 said:Are you kidding me!?Treblaine said:I used to have that attitude till it finally realised: "My god, I'm no better than a George Lucas apologist"believer258 said:Consoles don't have a whole lot of control change options, and even if they did I normally don't change them. Why? Well, because on a console the controls have already been placed where the developer spent a year or two thinking about placing them. Usually, there's no reason to change what's been perfected over a year or two.
See, the creator doesn't necessarily know everything, they may not have gotten everything right, and at some point you are going to have to take what you can from their vision and have it serve YOUR vision of the game. Sometimes creators can really go off the deep end and you have to do what you know it right with whatever work as you can't lose track of how you are investing your time and money into this game.
Some developers make decisions on control layout that make me cringe, COD on 360 drives me up the wall, one of several reasons why I always try to play on PC if I can.
Things like why can't I have this layout on COD:
LS = crouch->prone
LB = jump
RS = melee
B = Sprint (because it only has to be pressed once)
A = throw-tactical (or switch RB function between Lethal and Tactical)
Then I could drop-shot AND melee with ease, also jump-shooting is much more practical as you don't have to take your thumb off aiming.
IMHO, almost nothing is perfect. Though that's a definite improvement with the 360 controller as-is. I'd really REALLY like a game that used the sixaxis controller for aiming in a really useful way.
Left stick for crouching is fine, that's the way it used to be. LB for jump is a little out there, but OK. Melee these days is almost always on right stick. But sprint? on B? Sprinting works best on either LB (Halo Reach, when you have the pickup) or LS (Everything else). Why the hell would anyone want something used so much on a face button that you have to stop aiming for?
IMHO, toggle crouch only works for very certain keys like shift that you can hold down for a long time and yet release instantly.But then, to each his own. I don't think your layout could work correctly at all, but it isn't my hands that have to control it.
On the other hand, I might be strange in that I think B is the best melee button and RS is actually a good crouch button if you don't have to toggle it. FEAR 2 and BFBC2 spoiled me on those. Still, though, I haven't had trouble with many developer-made button layouts and they're almost always tweaked to perfection for me, so controls on consoles I almost never tweak.