You can still buy that one online new for 45 bucks if you want to get it back on the shelf. Unfortunately I can't say the same for Dark Cloud 2, which costs upwards of 70+ USD.deserteagleeye said:I remember trading in my Shadow Hearts 3 for $20. I've regretted the day ever since.
The used game market is largely targeted at those with little income and trying to squeeze the most juice out of their entertainment dollar. Personally, I think it's better to just rent a game via gamefly to try out and then buy it if it is worth it than to buy a game, play it, and then turn it in for a percentage back. Unfortunately, the retail rental industry disappeared last decade and the used game market has taken its place.Sonic Doctor said:I have never done so.
I buy games new and I keep everything.
I've always felt that if I have to sell my possessions just to get wants/luxuries, then I'm obviously buying things I should be buying.
I understand if it has to be done to meet food and shelter payments, but other than that no.
Same here, there's rarely a game that doesn't stay in my hands for at least a year.Andy Shandy said:For the most part, it takes me ages to trade-in games so a lot of them are 1-10%.
I tend to trade in a lot at a time though, or as many as possible anyway.
DaaaaaaaayumRasputin1 said:I dont usually trade in games, but I remember one time trying to trade in Army of 2 to gamestop. They offered me a cent for it. I mean granted I thought it was a terrible game, but I could have more fun using the disc as a frisbee than selling it for a cent.
The good news for us that have had experience with the used game industry (and just the retail games industry) is that we tend to have a pretty good idea what games are going to drop in value fairly quickly just from eyeballing it. Just about all the movie action and single player games have prices that drop like a rock after their initial marketing push is over. Bioshock Infinite and Crisis 3 both were sixty dollar games only a short while ago and now can be had for as little as $40 or $30. The same situation is likewise happening with Tomb Raider, which is already on the way to the discount bin. The games that do retain their value these days for genuine reasons are Nintendo titles. E-sports tend to keep their prices up only because of their built in monopolistic nature.Savagezion said:I usually get back $15-25 on the trade in on average. Granted, if it is under 10 bucks, I usually give it away to a buddy or just hang on to it though. Most of my experience with it has been games a year old or older. For instance I got Uncharted when it first came out, beat it, traded it in for $25 to try out some other PS3 titles back when the PS3 was new. Then later waited for it to only be $25 and bought it again. (Which happened to be right around the time 2 came out so bought bought both) I think Infamous and GTA4 I was offered like 8 bucks a piece or something so I just gave them to my brother. But they had been out like 4-5 years or something. Oblion GOTY edition I got 25 bucks for despite sitting on a copy of it for about 2-3 years. I got $30 bucks for Skyrim about a year after its launch when I got tired of the PS3 going retarded to play it and went to PC.
Really you just need to understand that as games get older, retailer dont want to take the risk of losing money on the trade. I always check with them first on how much the trade in is worth before I ever bring it in. You can tell by how much it is on the shelf though too kinda. $40+ and you'll get decent trade in. $30- and your looking at a a low value. People have to remember that they are taking a risk of having to drop price again if inventory doesn't move. You may trade a game in for 20 bucks and they sell it for $40 but if that $40 copy don't sell they have to drop the price. They need some buffer to make profit.
I don't think it is, as I too was curious about the average. I was expecting 30%, but it's a bit disappointing to see the norm seems to be in the sub-20% range instead. And then the posts from people saying the most they seem to get at most 50% from even a newly released game, when we know the store would sell it back used at $5-10 off from $60. Basically gaining like $20-30 back.stabnex said:OFF-Topic: I think this thread was created just to sub-consciously undermine peoples confidence and desire to trade-in games so the XBone can get away with its consumer-rights-butchering Orwellian plans.
Hmm, so what is the biggest % difference in your trade-in and resale prices you remember seeing, if you have, let's say 1 or 0 copies in stock? I'm talking whatever's "current gen" at the time. Since you often need to play safer with last gen, possibly even rarities like Shadow of the Colossusstabnex said:I don't think this is a fair poll. A game may have cost $49.99 back in 2001 but it may end up being Madden 2002 and it will get you at most US20c these days because it sells for US49c. Or a game could cost you US60$ right now, and my store gives up to US37$ on trade if it's not a franchised title.
If a game is new, let's say <12 months, and you're out of new copies but have at least a handful of used ones, does the quantity of new copies you buy in from distributors depend entirely on the number of new copies at hand, or do you take all types of copies into account?stabnex said:What people need to understand is game trade-ins are based on 1) How old a game is 2) How many games are in the franchise 3) The games current price. And possibly most importantly 4) How many copies the store currently has on hand.
So the trade-in value is decreased by the amount of used and new games in stock equally, or one type decreases it faster than another?stabnex said:A game may cost US45$ used and if the store has 4+ copies, the trade-in value lowers with each additional copies.
18 on PS3 alone??? Wow. Also, has there ever been a situation where you simply declined to take in a game due to having so many copies? I've bumped into that while trying to trade in my used movies. Their values (DVD) is naturally less so it's more common there, obviously. Can't really sell them online either, since I can't be arsed to redo my auctions every 2 weeks for maximum 3? profitstabnex said:I'll give you the perfect example (and I know you all saw it, too): MASS EFFECT 3. When that game first came out it was selling used US49$. My store gave US27$ for the first copies we got in. But more, and more kept coming in. The computer got so confused at 18 copies on the PS3 that it stopped auto-adjusting by the time it was giving US$12 and went back to the original value. We had to start guessing how much it was supposed to give. We apologized, but we kept buying them until we sold some.
To this day we haven't sold all those Day 1 trade-in copies.