So I was taking a games programming course last week and during one of the lectures about the state of the games industry they discussed DRM. That got me thinking, alongside the article about whether DRM might be getting too tough to beat, just how intrusive does DRM have to be for it to be a potential deal breaker?
I realize that this is a hot topic, and people's opinions range all the way from both extremes on the poll (Although I'm pretty sure everyone has an upper limit on what they can put up with). Beyond just the poll, I'd also like to hear what specific types of DRM bother people and which they're fine with.
Here's an (incomplete) list you can use for reference:
- Always online
- Online authentication at regular intervals
- Purchase valid for X downloads
- Unlimited downloads, but account bound
- Performance hits (minor to major)
- Content locked behind one-time-use key
- Must have disc inserted to play
I'll try to add more as they come up in discussion
For my own opinion, I am fine with DRM within certain restrictions. For one, I want to be able to always be able to have access to the game, no matter how many computers die since I bought it. This rules out limited downloads (unless they have an easy system to have them "removed" from one computer and downloaded to another without counting). Always online is something I can't have, my internet connection drops pretty often, and being torn from the game every time it does is incredibly frustrating. Validation at regular intervals I'm totally okay with, but it'd be nice for the interval to be long enough that if I am lacking internet for a weekend I can still play the games I own.
I can take a decent amount of inconvenience, but the biggest factors are that I want the games to be playable (with only minor hits to performance), and I don't want to lose access to them at a certain point in time. I'm against piracy, and I can totally understand why developers wouldn't want giving them money to be an act of charity as opposed to a prerequisite to being able to play their game.
I realize that this is a hot topic, and people's opinions range all the way from both extremes on the poll (Although I'm pretty sure everyone has an upper limit on what they can put up with). Beyond just the poll, I'd also like to hear what specific types of DRM bother people and which they're fine with.
Here's an (incomplete) list you can use for reference:
- Always online
- Online authentication at regular intervals
- Purchase valid for X downloads
- Unlimited downloads, but account bound
- Performance hits (minor to major)
- Content locked behind one-time-use key
- Must have disc inserted to play
I'll try to add more as they come up in discussion
For my own opinion, I am fine with DRM within certain restrictions. For one, I want to be able to always be able to have access to the game, no matter how many computers die since I bought it. This rules out limited downloads (unless they have an easy system to have them "removed" from one computer and downloaded to another without counting). Always online is something I can't have, my internet connection drops pretty often, and being torn from the game every time it does is incredibly frustrating. Validation at regular intervals I'm totally okay with, but it'd be nice for the interval to be long enough that if I am lacking internet for a weekend I can still play the games I own.
I can take a decent amount of inconvenience, but the biggest factors are that I want the games to be playable (with only minor hits to performance), and I don't want to lose access to them at a certain point in time. I'm against piracy, and I can totally understand why developers wouldn't want giving them money to be an act of charity as opposed to a prerequisite to being able to play their game.