Dynast Brass said:
Heh, true, but who knew that consumers would ever be so empowered that they could ignore that and wait for their DVR, Netflix, Hulu and so on? The dynamics start to change, and while they will never be perfectly in our favor, I think we're in a very poor asymmetry from the consumer perspective that is bound to change as the technology continues to improve and spread.
The thing is, things seem to have largely gotten worse with technology here. And I think part of that is while the music industry and movie industry had to adapt based on past practices and current technology, games are part and parcel with technology. Games have had DRM since the 70s. Games have been locked and limited since at least the 80s. People will tolerate always-online DRM, and despite complaining, people will buy broken games. There's a similar issue in movies and music, which I generally refer to as the Michael Bay Effect because Bay said people will watch his movies anyway--and it seems like his biggest haters are his best customers--but I think there's an argument for a difference.
Record sales started dropping well before piracy. Movie ticket sales did, too. Gamers are in the middle of a consumer revolt, and the closest we've seen is the usual generation indecision. Not only are the Michael Bays not hurting, it looks like, for the most part, publishers aren't hurting and even indie devs don't seem to be hurting worse than before.
It actually seems the exception, rather than the rule, when bad developers get called out. Even Uwe Bolle's work was unsustainable once they closed those "Springtime for Hitler" tax loopholes, but video games?
This is one of the reasons I don't pay much for most games. Even a bad, broken, or possibly unplayable title can sell millions and be praised. I wouldn't mind paying more for legitimately good games, but I won't pony up the cash with all the apologetics from fans.