Now as long as there have been games, there have always been complainers.
"Luigi should jump higher!" ..... "This part needs more puzzles!" .... "We need a higher difficulty!"
But really, how much should the developers listen to their audience?? On the one side, if they listened more, they might be able to incorperate more playstyles or overall improvements, but also that might end up ruining the vision of the series and end up with its overall decay. But also, if they listen too little, then major things like bugs, glitches or overall bad moments might go completely unnoticed.
So, how much exactly do you think they should listen to us?
My opinion on this, is they should listen very little, but just enough. I want them to keep the overall vision and path of the game/series afloat, but still be able to fix major problems if they do so arise. One of my major concerns is if they listen too much to the audience and end up with a poor product in the long run, *WARNING WARNING -This is just my opinion- WARNING WARNING* which I think is what happened with Bioware and Mass Effect 2.
I loved the first one, it was very RPG and choice dependent, and it's mixture of RPG and action felt like a callback to KotOR. People complained about the Mako(which I enjoyed), the combat, inventory system, and many other such things. Come, Mass Effect 2, all of these complaints ended up becoming a heavy overhaul from the original game; becoming more combat oriented and linear, the story taking a heavy blow(in my eyes), and the RPG elements, and choices, somewhat tacked on, replacing smaller choices, with fewer much larger ones.
*WARNING WARNING - My opinion is now over - WARNING WARNING*
"Luigi should jump higher!" ..... "This part needs more puzzles!" .... "We need a higher difficulty!"
But really, how much should the developers listen to their audience?? On the one side, if they listened more, they might be able to incorperate more playstyles or overall improvements, but also that might end up ruining the vision of the series and end up with its overall decay. But also, if they listen too little, then major things like bugs, glitches or overall bad moments might go completely unnoticed.
So, how much exactly do you think they should listen to us?
My opinion on this, is they should listen very little, but just enough. I want them to keep the overall vision and path of the game/series afloat, but still be able to fix major problems if they do so arise. One of my major concerns is if they listen too much to the audience and end up with a poor product in the long run, *WARNING WARNING -This is just my opinion- WARNING WARNING* which I think is what happened with Bioware and Mass Effect 2.
I loved the first one, it was very RPG and choice dependent, and it's mixture of RPG and action felt like a callback to KotOR. People complained about the Mako(which I enjoyed), the combat, inventory system, and many other such things. Come, Mass Effect 2, all of these complaints ended up becoming a heavy overhaul from the original game; becoming more combat oriented and linear, the story taking a heavy blow(in my eyes), and the RPG elements, and choices, somewhat tacked on, replacing smaller choices, with fewer much larger ones.
*WARNING WARNING - My opinion is now over - WARNING WARNING*