Combat should never be easy in survival horror games as your goal is survive not create a blood bath. That said the combat should be artificially hard as in bad camera angle/sluggish controls.
I think this describes amnesia well.DazZ. said:Amnesia isn't routes like Metal Gear/Splinter Cell, if you open a door and there's something on the other side you need to run, run into an area where you haven't lit up and barricade a door and cover in a hope it leaves you alone. At least that's one enemy, I'm only about 3 hours in. There's another one that follows you if you're in water so you have to make bridges with the stuff around you or ward it off with other flesh.Shadowstar38 said:Well yeah. You're tasked with learning enemy routes and finding the best way to get to the next part without alerting anyone.
How does something like Amniesa work though?
Enemies are fairly scarce, so when things do appear it's usually after a fairly big atmospheric build up and all the things combined make it terrifying. The feeling when you're ducked under your makeshift cover or in a wardrobe/whatever and can hear something sniffing around for you but not being able to see make it immensely tense. Being able to blast your way through the stuff would just make enemies an annoyance rather than something to fear.
Edit: I well advise giving the demo a go!
