Poll: How willing are you to accept bad results?

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Hurr Durr Derp

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Apr 8, 2009
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There's something I've been thinking about on and off for a while now, and I seem to be unable to reach a satisfying conclusion. I decided to call upon the collective wisdom of the escapists to help me gain some insight into the problem, and to discuss any possible solutions.

The problem is that most gamers will not accept bad results in singleplayer games. This isn't really such an unexpected thing. I myself often reload the game when a team member perma-dies, when I fail a pickpocketing attempt, or when that last boss didn't drop the item I was after. If I know that a game has multiple endings, I will usually reload the game if I did something that keeps me from getting the 'best' one.

However, I can't shake the feeling that I'm cheating, that I'm not playing the game right.

So what if I won't get the best ending, I'll still be getting an ending. What's more, I'm getting the ending I deserve, the ending that best reflects my actions in the game. And when it's not a matter of what ending I'll get, what's the big deal? Losing a character in Fire Emblem or Jagged Alliance won't get me a bad ending or seriously mess with my game. Failing to pick a pocket in Fallout or Baldur's Gate might get me in trouble, but it's nothing I won't be able deal with ingame.

What's more, who says that the 'best' ending is the only one worth getting? By reloading every time something goes wrong, I'm essentially avoiding part of the gameplay experience: The part where stuff goes wrong. And for all I know, that part is just as good as the 'right' path, or maybe even better. In Sim City you can unleash a tornado on the city you spent so much time on, just so you can have fun repairing the damage it did. Correcting mistakes can be a fun challenge, so why would I want to avoid those mistakes?

Still, the save/reload mentality seems to be just as strong with most gamers as it is with me. Traditionally, console games haven't had to deal with this as much since they often relied on 'save points', but this only made reloading slightly more time-consuming and certainly not impossible. At this point even most console games have done away with the antiquated save points in favor of a save-anywhere system, which means that reloading the game when something goes wrong is just as easy.


What I'm wondering is two things:
How far are you willing to go in accepting a bad result, and why? What's the point where you go "fuck it" and hit the reload button?
Perhaps more importantly, what could make you accept a bad result you'd otherwise reload the game for? How could a game make it less attractive for you to reload whenever something goes wrong?
 

FactualSquirrel

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Dec 10, 2009
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If it is an absolutely amazing game I will want to play through again, I never reload, I let every stupid and clever decision live, unless it is incredibly stupid.

The second time I don't make mistakes.
 

Vaer

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Jan 24, 2008
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As long as it's not a game stopper I will continue on my first playthrough because I always want a clean ending based on my choices be they good or bad whithout "cheating" by loading just to get the perfect or favorite ending .. after if I happen to replay the game I try to get everything possible and do it every way possible so there will be a lot of loading.
 

Wolfram23

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Mar 23, 2004
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Hmm good question! For myself I think I used to be more of a "must have the best ending" type thing so I would reload previous saves for things as simple as using some expensive potion that I didn't need to or getting a stupid death (if it counts). More recently tho I've been more of a "just let it happen" type gamer, particularily in let's say Heavy Rain where it's really part of the experience. It was tempting to try and reload after my gf got Jayden killed but I thought better of it and I think that was a good move. Just this last weekend I was playing God of War 3 and had a lot of dumb deaths from falling (like mistiming a double jump) and it's tempting at first to try and keep the death count down, but after a little while I thought hey- what does it matter? I died... so what? In Fallout 3 there's only one time I wish I could go back and reload a save where I couldn't, and that's just because I got Red killed before doing her salvation quest thingy in Big Town so I could never finish the quest - a glitch made it think she was alive but she certainly wasn't.

I also try to prevent myself from even having the option to reload for tiny mistakes by saving over old save files. At times I had games with about 50 different save files and I thought what the crap are all these even for?

So yea in the end I think it's best to just let your mistakes happen and keep going, unless maybe it's perhaps a perma-death for your favorite character or something like that.
 

veloper

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Jan 20, 2009
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I tend to roll with the start I get and with the mistakes I make along the way, until I lose the game or reach an unwinnable position. Then I may reload or start a new game.

Sometimes I also do the opposite in singleplayer strategy games, where I restart the game when I'm clearly winning.
 

Henrik Persson

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Mar 14, 2010
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I used to reload quite often, but I feel I've grown. I can accept less than perfection if I don't deserve it. I'm also a huge fan of permadeath games, but if so they have to be designed for it. Actually it doesn't have to be designed for it, but it must be sandboxy. Going through the beginning of the same story over and over and never see the ending isn't that fun.
 

Bobzer77

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May 14, 2008
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Every time a battle doesn't go my way in the Total War series I always find myself automatically loading up the last save = P

Thank God Mount and Blade has the "no quitting without saving" option or who knows how many times I would have reloaded saves in that...
 

Kajt

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Feb 20, 2009
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I never thought of it like missing out on a part of the experience. Heh, I'll keep that in mind next time I'm playing TES or Fallout. Thanks.
 

Internet Kraken

Animalia Mollusca Cephalopada
Mar 18, 2009
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I can usually accept bad results, so long as they are clearly my fault. I don't like reloading a game just to fix some mistakes I made. Instead I try to move on and learn from them. This helps me to avoid making the same mistakes in the future and how to work myself out of them if they do occur. If I reloaded after every wrong move in Civilization IV, I wouldn't have learned how to play the game properly. But by enduring through the hardships generated by my blunders, I can become a better gamer as a result.

But then there are times when the cause of my demise feels completley unfair. Something out of my power, something that I had little influence. I often reloaded in Fallout 2 due to enemies killing me through the power of critical hits, or me killing myself through the power of critical failures. There's little you can do to avoid such events, and when they do occur they can completley screw you over.

An example of both scenarios; in the recently released Pokemon: Heart Gold I was ill-prepared for a battle with a gym leader. Through a series of bad choices on my part, I ended up nearly losing the battle. I could have quit early into the match and tried again, but then I would feel like I was cheating since the error was on my part. In another battle with a gym leader, a similar situation occurred. However he was beating me because his Pokemon kept getting really lucky and inflicting status effects and critical hits. This made me rage quit, since such events were out of my control. When I tried again I crushed him easily.

Though there are two sides to this coin. Whenever luck happens to be in my favor, I never reload. Even if I win through pure luck I'll count it as a victory. I suppose I'm somewhat hypocritical that way.
 

Nicos Amblecrown

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Feb 23, 2010
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I'm so bad it's to the point that I'll play through a section then go reload and go through it again so I know where the bad guys are and I can save ammo. In an RPG I save right before I talk to anybody so if I "screw up" the dialogue I can go back and redo it.

What's even worse is when you're too paranoid to save. I've had it happen where right after I save, something comes around a corner and ganks me less than a second after the save so upon reload, you get stuck in a death loop you can't get out of and you have to go back to an older save.

That's one of the reason's I like MMOs, you have to seriously consider the outcomes of what will happen if you make a mistake (generally speaking).
 

Jandau

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Dec 19, 2008
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I reload if it's permanent and/or affects the rest of the game in a significant way.
 

Agayek

Ravenous Gormandizer
Oct 23, 2008
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I'll reload when I want to experiment with various things, like in Dragon Age the other day I was experimenting with various gifts to see who liked what, then reloaded once I was done.

That's about it though, the vast majority of the rest of the time I just keep going.;
 

Wardnath

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Dec 27, 2009
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I came into this thread expecting something different... o_O

OT: I play TimeSplitters: Future Perfect a lot. Going for gold/platinum medals, I lost count on how many times I restarted the game a LONG time ago. :S
 

Nebr66

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Aug 8, 2008
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only if it has a perminant effect on the game, but only if I can be bothered, I mean If I'll have to re-do more than 45 minutes worth or if i'm right at the end of a long-ass level then I'll just move on.