Poll: How willing are you to accept bad results?

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Sgt. Dante

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Jul 30, 2008
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Bobzer77 said:
Every time a battle doesn't go my way in the Total War series I always find myself automatically loading up the last save = P

Thank God Mount and Blade has the "no quitting without saving" option or who knows how many times I would have reloaded saves in that...
Problem with that game is you can completely randomly and unjustly lose to an army half your size. Also it sucks early on when you keep getting dragged around by bandits cause they stole your horse.

OT: I tend to not really reload games unless I really mess up my file. But that only really applies in the RPG's most other games you can't mess up badly enough to change the story you witness.
 

Ophi

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Jun 28, 2009
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If a character I really care about in Fire Emblem dies, I'm gonna reset no matter how far into the chapter I am.

Otherwise, I only tend to reset at a game over screen.
 

Anticitizen_Two

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Jan 18, 2010
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I generally try to reload only when I get a "game over" screen. It's tempting to reload when I'm killed by a goomba whilst trying to conquer world 8 of Super Mario Bros., but I try to stick with it even if I fuck up like that.
 

Hurr Durr Derp

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Apr 8, 2009
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I wonder if there are any games that punish the use of the save/reload function. I'm imagining a survival horror type game where your character becomes increasingly unhinged the more you abuse the save functions... So that if you reload a lot the physical danger might become less (if you get hurt, just reload and you can try again), but the mental danger becomes greater. Maybe you'll start hallucinating at a certain point, or the ending changes depending on your mental state... something like that. It would probably be really hard to detect the difference between save abuse and saving your game to continue later, but it's still a cool idea I think.

I also wonder how many gamers it would totally piss off like that ("What do you mean I get the shitty ending! I never even got hit!").
 

Indecipherable

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Mar 21, 2010
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Oftentimes a reload is necessary because a dialog option which looks innocent enough is really scripted/worded badly and has an effect that is totally unexpected, as if they have put the emphasis in a different way/interpretation that you have. How often are there "joking" responses that end up with somehow railroading you into challenging you to duel someone to the death?

No harm in reloading if I don't want the result.
 

Keava

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Mar 1, 2010
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If its just abrawler that rates me on my ability to bash buttons in correct order, no, i live with it, not that i care :p

If its cRPG with big ending that piles up through multi choices i just re play again, maybe not right away, maybe a fter a month or two or more playing compleatly different to see what did i miss and how would it look if i did thing otherway.
If the game sucks i just read the other endings on the internet ;p

If i die, tough luck, i reload in that case, no point starting all over again unless the game is designed with that type of play in mind (hardcore mode in diablo/torchlight)

And in the end there is Dow2 where you cant save during mission, you die, you loose a 'day' you might miss on score or side mission but that tough luck. Alos there are to rouglikes (ADOM, NetHack) which just are all about mastering it to the point where you dont die.

It all depends on a game.
 

Beartrucci

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Jun 19, 2009
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In Heavy Rain, there were quite a few instances where I wanted to reload my game, but didn't because that is sorta going against the point of the game. I lived with my consequences and I believe that it made the game far better than it would of been if I had reloaded my game whenever I got an outcome I didn't like.