Poll: How Would You Improve COD?

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Hazy992

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Aug 1, 2010
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SmashLovesTitanQuest said:
Hazy992 said:
SmashLovesTitanQuest said:
Bad idea. Ghost and Assassin encourage camping, but their not the problem; the problem is a noob doesn't feel confident in his ability to kill. Stopping Power solves that problem without employing bullshit like deathstreaks.

Ghost and Assassin are a necessary evil when the UAV is a thing, and the UAV is also necessary. Those two perks were also an aggressive players best friend. Removing Ghost and Assassin would result in MORE camping, not less.
So what would you do, keep Ghost and put in Stopping Power in the same tier? If they were in different tiers it would be really OP.
Yes. That is exactly what I would do.

Suddenly, Ghost/Assassin/Coldblooded is a perk used by good players who know how to move around a map. All the "noobs" are using Stopping Power, something that helps them out a lot more. "Noobs" also feel more confident and move around more, instead of lurking in a dark corner.

MW2 had plenty of flaws but that game didn't have that particular breed of camper you see so often in MW3 and Black Ops. Why? Because Stopping Power.

It's just FPS balance 101. You need a ying to the yang, if you have a defensive/sneaky perk, you need one that's offensive/more upfront in the same slot to combat it. If you don't, suddenly everyones camping.
Huh that makes an awful lot of sense. Seems like a good idea IMO
 

Kae

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I haven't really played any CoD other than WaW in Zombie Mode and one that was on the original Xbox that was called Finest Hour I think, and I doubt they are like that one anymore, but anyway I liked the Zombie survival mode a lot, so I voted Treyarch, but in reality I wouldn't know, actually I have yet to play any brown military shooter that people are so tired of, so I can't say I'm tired of them.
 

teqrevisited

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Mar 17, 2010
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Vehicles and larger maps. I still have fond memories of United Offensive. Also cut the amount of grenades able to be carried. I loved CoD4 but most smaller maps were rife with nade spamming.
 

Shiftygiant

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Apr 12, 2011
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Hmm...

Make a magic gun that shoots rainbows that turns enemy's into marshmallows and a unlockable outfit that turns your character into a giant furry that can breathe fire and ride a magic unicorn called Tim.

ARE YOU LISTING TREYARCH?

Put it into single player and don't cop out by putting overpowered fun weapons into the damn zombies like cheapskates.

While I'm at it mates, lets make it more story focused, have a character voiced by Frankie Boyle who wears a Giant Panda suit and has a attack where he shouts obscenity's that turns enemy's into rice crispy's and a robot voiced by Russell Howard (It's set in the future, might as well)who works at the CERN in Switzerland who is scared of falling into the Jaws Of Infinity and turns into a fighter jet that's vapor trail is rainbows. Treyach, if this doesn't appear then it will be the worst game.
 

pspman45

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here is a small list of the things I would do

1. remove killstreak rewards rewards. Instead, reward players with XP for being on a killing spree, and granting more XP to the person who kills them

2. all weapon content is unlocked at start. all weapons, attachments, and perks are unlocked at level 1. the rewards you receive from unlocks will be purely cosmetic, such as skins, color changes, or emblems.
2a. that, or open a shop system with no level requirement, meaning you could get whatever gun/perk/attachment you wanted at any time

3. reduce the auto aim. the auto aim in call of duty is really ridiculous atm, I would reduce it so that it will snap to face a player, rather than snap AT the player. it would move the cross-hair into their general direction, but still rely on accuracy to shoot things

4. Start from scratch. each call of duty game since 4 looks fairly identical, I suggest that the game is started from scratch on a new engine with better lighting.

5. adding an XP penalty for sitting in one spot all day, this would discourage camping and would support the run around whiz bang shooty fun that is call of duty

6. add an XP bonus for trying new weapons often, this would help reduce the whole "one gun" situation where one weapon in the game is seen all of the time because it is better than the others.

7. put the AK-74u back in the multiplayer, that gun sounded so cool...

8. increase the XP gain from assists, this would help players in a game where one guy essentially hogs all of the kills, and in return, all the xp
 

regalphantom

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Honestly, the best way to improve the CoD series is just to slow down the release cycle. I honestly feel that the biggest reason that people hate on the series (after the conformity bias of "one of my e-peers said they don't like it, so I don't either) is that the games are released too frequently after each other, which leads to frustration as a consequence of market saturation. If they released a new CoD game every 4, 3, or even 2 years, I'm willing to bet that there would be fewer people complaining about it (On a side note, this could largely be done by just getting rid of one of the two main developers for the series, the games technically have 2 year development cycles, but because they are staggered between two different companies they can be released annually).
 

Sean Steele

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So the New Call of Duty... Call of Duty Dragon Riders. Its promo open would be very standard Call of Duty, some intruige some terrorist blah blah no one care then suddenly.

"Time to call out the big guns."

And Next Scene the main character who was you know shooty mcarmyguy hops on the back of a dragon flying over the battered New York to take out some neosoviet/nazi jet fighters.
 

Snotnarok

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Have Free Radical make it, they did an amazing job with Timesplitters, spinoff sequel to a little known game, you've probably never heard of it...it's just Goldeneye. Despite Timesplitters being better in every way, it doesn't seem to carry the same weight as their other game Goldeneye.

But yes have them make a game, it'd wind up being over the top in some way and generally awesome.
 

triggrhappy94

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Apr 24, 2010
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Go back to World War 2, but as ground soldiers. Forget this magical super special secret agent stuff. I'm tired of being the pinnacle at which entire world wars rotate and end. I think we've seen to many games where the protaginists are super capabible demi-gods.
The most secret agent stuff I want to see if snipers.
Absolutely now conspiracy theories, please (as far as World War 2 goes). I think conspiracy theory games can be fun, especialy if it involves a young Barack Obama trying to sneak into the US from Kenya.
Also, space out the release cycle. It's a lot better for generating real hype. (look at how people react to any hint of a news from HafeLife or The Elders Scrolls or Fallout).


EDIT:
As far as who should make it...
Single Player--IW, Treyarch makes a mess of things
Multiplayer--Treyarch, IW makes a mess of things
Zombie/Survival/Spec Ops--Both, teamwork
 

OctoH

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Feb 14, 2011
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I honestly think its time to update the engine. Treyarch was going in the right direction with some of the new things they tried.
 

BlumiereBleck

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Get a different perspective? Maybe bring it back to the Second World War...OH or even better the First World War. Also make it for story, not just multiplayer with a story.
 

F4LL3N

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May 2, 2011
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The poll seems like bandwagon talk to me. They both add their fair share of stuff, but IW probably adds more, while Treyarch improves the formula significantly.

IW added perks and killstreaks in CoD4, than pro perks and custom killstreaks in MW2 (perhaps attachments too, I started at CoD4.) That's the two main things that set it apart from other shooters. Treyarch's biggest addition was probably zombies, which is non-important concerning multiplayer. But I do prefer Treyarch's titles.

To improve it... I'd want a mode that takes the Battlefield approach, so I can play arcade action one day than a more epic war/battle type gameplay the next. With that; bigger maps, altered physics, no killstreaks but still lots of vehicles, and a more simplistic perk system...

But obviously still keep the normal formula that's more in line with old style arcade shooters.

Otherwise, as I've always maintained, I want atleast 40 maps at launch. DLC maps never feel as good. And I hate how one week after launch I've already played every map 30+ times. That's often why I eventually stop playing each title. I've experienced everything the game has to offer and I no longer have anything to look forward to.
 

oliver.begg

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Oct 7, 2010
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triggrhappy94 said:
Go back to World War 2, but as ground soldiers. Forget this magical super special secret agent stuff. I'm tired of being the pinnacle at which entire world wars rotate and end. I think we've seen to many games where the protaginists are super capabible demi-gods.
The most secret agent stuff I want to see if snipers.
Absolutely now conspiracy theories, please (as far as World War 2 goes). I think conspiracy theory games can be fun, especialy if it involves a young Barack Obama trying to sneak into the US from Kenya.
Also, space out the release cycle. It's a lot better for generating real hype. (look at how people react to any hint of a news from HafeLife or The Elders Scrolls or Fallout).


EDIT:
As far as who should make it...
Single Player--IW, Treyarch makes a mess of things
Multiplayer--Treyarch, IW makes a mess of things
Zombie/Survival/Spec Ops--Both, teamwork
so you mean go back to COD before they started copying MOH (seriouesly look at the first COD games compared to MOH)
 

Joccaren

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Mar 29, 2011
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Honestly? All I want them to do is lower the price.

I'm fine with them releasing the same game over and over - its what fans of a series want. I won't go into why I left the BF3 forums on the first day [Hint: Because half the people there were saying "I don't want these new mechanics, just give me BF2 reskinned PLS"], but if people want the same game over and over, there's no reason they shouldn't really get it.

However, charging $100 [Aus here] for a game that is basically the same as the previous one, is unfair. Every one of the more recent CoDs I've seen has been more akin to an expansion pack than a whole new game, and IMO should be priced accordingly.



What could CoD do to make itself more fun for me however?
Larger maps.
Vehicles.
Slower gameplay. I don't want a game where you can kill 5 people in under 10 seconds without some heavy artillery.
Maps designed for tactical warfare, rather than run and gun play.
A campaign that isn't shooting foreigners whilst things explode all around you, like if Michael Bay got an anti-Russian fetish for a day.
Health does not regenerate.
No killstreaks.

That would make it more enjoyable for me, though I'm pretty sure at least 60% of the people who like CoD ATM would hate it.
 

Matthew Kjonaas

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Jun 28, 2011
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Having you play as a normal soldier and have missions where you need to leave and not finish the mission because you had to be flown out do to losing your leg. Also WW1 but you fight on both sides.
 

Texas Joker 52

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Jun 25, 2011
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Personally, out of the three Call of Duty games that I've played, I preferred how Black Ops felt. The guns may not have been very distinct between one another, but the ones that worked, worked well without being overpowered to the point of broken, like the UMP45 in Modern Warfare 2, with its LMG power, Sniper Rifle range, and SMG mobility.

Quickscoping is more than likely going to stay, simply due to its popularity with fans, and the fact that it makes Sniper Rifles more viable as a weapon class in constraints of Call of Duty's map size. But, I would make it an acquired skill, like it was in Black Ops, as opposed to how Modern Warfare took it.

Deathstreaks are going to have to go. Especially not anything that would give you, say, a chance to kill your would-be killer. That includes Martyrdom and Dead-Mans Hand. (Yes, I still say that Second Chance, in any incarnation, is utter bullshit.)

As for Killstreaks, they seem to be a fairly integral part of Call of Duty now, but yes, aerial Killstreaks, such as choppers or jets, need to be toned down so that they don't become something that will guarantee a match. Failing that, bolster anti-air measures, like lessening the time it takes for a lock-on, or make firing your primary able to do more damage to air support.

For guns, variety. Not just in the weapons themselves, but the attachments. Variety can make things a lot more interesting. Oh, and more importantly, balance. No one gun should excel over the others, even in its own class. All should hold their own, and all should have flaws and quirks.

And for Equipment, Tactical Insertion has to go. When its used properly, more often than not, it gives the opposing team an easy kill since its being camped. Otherwise, it promotes boosting.

And, last but certainly not least, fix the spawn system. Fixing that can easily avoid a good bit of player rage. Better yet, if possible make it so that players can neither spawn camp, or spawn-trap.
 

pilouuuu

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Aug 18, 2009
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A new engine, different paths, less linear gameplay, better story, better A.I.