MetroidNut said:
Badass femme fatale marksman it is. Semi-automatic, accurate, long-ranged battle rifles are kind of my thing, you see.
On a somewhat unrelated note, I'm not sure if you're considering actually making such a game, but if you are, I strongly advise taking out the cat-people. Not fitting in with canon? That's not a problem; canon is flexible. The problem is that it just doesn't fit into the Fallout atmosphere - Fallout mutants are grotesque abominations...or, well, they at least look that way. Marcus is pretty cool.
Anyway, the point is that Fallout presents mutants as the 1950s spirit of progress being taken to a horrifying, disgusting end. Cat-people do not fit in with the '50s atmosphere at all, in my humble opinion.
If I could, I damn well would. But I have no idea how to even envision the entire game, let alone
make it...
And, well, I guess that's a reasonable take on it; but this race, of sorts, doesn't really fit into standard mutation cases. When you talk of grotesque, horribleness, I believe that you reference Ghouls and Super Mutants. The latter of which are made from some insane goo, and the former are made from insane amounts of radiation. These (the cat people) were made from unethical laboratory experimentation (Which, in my opinion, fits with the 50's theme...). They're a hell of a lot cleaner than Super Mutants, Ghouls, and natural mutations, like Mole Rats, and Mirelurks. In fact, since they share origins (Being created in a laboratory from experiments by the Enclave, while trying to make supersoldiers.), they share a sort of spiritual kinship with frakking
Deathclaws, of all things.
There's two different kinds. There's the feral Beastmen, which are insanely aggressive, and share a sort of semblance to feral Ghouls; at least in action. They take on the appearance of bipedal feral cats, and are hostile to all that are not one of them. Problems? They don't understand English, they're very dangerous, and they can
breed...think Yao-guai, but tiger-based, and with the ability to stand on two legs.
Then there's the Cat Eared, or, translated literally from the term I keep slinging around, "Nekomimi", Cat Ears. They're more human based. Taking an average from humans for comparison, their differences are: Lack of human ears; cat ears; cat tail; elongated K-9s (Or fangs, if you prefer. Cute, little ones, though. Hey, that sounds just like Cute Little Fangs! /TVTropes_reference.); cat-like eyes; shorter average size; smaller, thinner average build; generally paler skin; and their own set of "normal" hair and eye colors. They have black, dark brown, light brown, blonde, like we do, for hair, but they have stranger hair colors, too. Silver, gunmetal gray, white (More or less, everything in between obsidian black and celestial white is fair game, so to speak.); and they also often have different colored patches of hair (Within the same spectrum. It isn't like having a blonde patch on dark brown hair.), and white flecks at the tips of their tales, and sometimes their ears, as well. As for eyes, well. Their bright green is our dark green, their bright yellow is our dark brown, their gold is our hazel, and their silver is our blue. Reddish eyes are also somewhat rare, but occasionally present. End appearance, begin physical. They are more agile, and dextrous (Likely because of their smaller builds.), and that, combined with their smaller builds, means Le Parkour, combined with slow-motion friendly Matrix wall running and jumping maneuvers. Because of an enhanced sense of balance, they can
all commit Le Parkour, to an extent; but when they're in shape, and trained, they can do it much better, and even keep most of their momentum going. They're generally more intelligent and moral than humans, if a bit more naive, and weaker, physically. They can also breed. One must wonder, however...what if they bred with humans...? Aw, well, I'm just glad to have put the description of why my nekomimis are different to paper, as it were. Brain science can wait.