Recently, the mmo that has consumed my life for more years than I'd like to think about, City of Heroes, has become free to play.
When it made the transition, I took my leave.
The "Free to play" label is quite deceptive. Yes, you can play, but to access higher end content, or to pvp you usually have to dump some cash. And, normally, the people with the most cash to dump perform the best. This sets up a situation where you're constantly being baited to spend money and I HATE it. The last thing I want to be on my mind while I'm playing a video game is how much I wish I had more money. Escaping the sad facts of my dirt poor existence is a big reason WHY I play video games.
Sure, with the monthly subscription, you have to spend 15 bucks a month. But it's ONLY 15 dollars a month. F2P models can bait you into dropping several times that much if you wish to stay competitive. This is why so many MMOs are making the switch to F2P. They make a LOT more money with it.
They milk their player base for FAR more than 15 dollars a month each. The transition to F2P increases an MMO's revenue to three times that of a subscription based.
When it made the transition, I took my leave.
The "Free to play" label is quite deceptive. Yes, you can play, but to access higher end content, or to pvp you usually have to dump some cash. And, normally, the people with the most cash to dump perform the best. This sets up a situation where you're constantly being baited to spend money and I HATE it. The last thing I want to be on my mind while I'm playing a video game is how much I wish I had more money. Escaping the sad facts of my dirt poor existence is a big reason WHY I play video games.
Sure, with the monthly subscription, you have to spend 15 bucks a month. But it's ONLY 15 dollars a month. F2P models can bait you into dropping several times that much if you wish to stay competitive. This is why so many MMOs are making the switch to F2P. They make a LOT more money with it.
They milk their player base for FAR more than 15 dollars a month each. The transition to F2P increases an MMO's revenue to three times that of a subscription based.