Poll: I have a few Ideas for an RPG, any thoughts? Edit: Revised first post!

Recommended Videos

Poopie McGhee

Über Sparrow Kicker
Aug 26, 2009
610
0
0
Wing0fSilver said:
Poopie McGhee said:
I Seriously vote for a Rune Which summons a multitude of chickens to hinder an enemy attacking for (1-2) turns... It should be fairly easy to obtain and be inexaustable (probably needing a "cooldown" time before using it again)... I think it'd be pretty cool...
BTW, I'd love to play it when you get through with it (on the condition that the "Rune of Poopie McGhee" (working title) be in the game)...
Haha! I like that creativity in that. I don't think I'd make that a single Rune though. The Runes themselves are one word, and those words would be in single form. Also, the Runes that are exhaustible mean that have a cool down time, not that they disappear forever. Tell you what, I'll add an NPC with a name suspiciously similar to yours that offers a hint or tells the player how to obtain that effect, dig?
Ah, cool... I think the effect would be fun to play with, "Here's Chickens!" then a swarm of chickens envelops the enemy
(possibly doing slight damage (as they have and sharp beaks and feet) and stopping the enemy from moving)...

And, yes dig... I'd play it.. :~)
 

rocketseed

New member
Apr 15, 2009
110
0
0
nah it is not for me in rpg's i almost never find my self playing as the mage but if he was a mix of close combat and mage that might be alright eg you could infuse the runes with youre wepons for effects i think
 

BloodSquirrel

New member
Jun 23, 2008
1,263
0
0
Wing0fSilver said:
I'm not sure if this should go here or in Off Topic, but I decided here.

Well, anyway I've been thinking about this all day and what I've come up with basically is that I want to create an RPG based off of the usage or Runes. You start the game with only a handful of them but you gain more either through your own (the character's) creation or by finding certain ones in various dungeons which would be used to progress. Another idea I came up with is the usage of modifier Runes based off of Boolean logic. So you could cast [Water] [Or] [Fire] for example and it would cast one of the two, depending on which would have a greater effect on the targeted enemy. This could be used to quickly determine the weaknesses of a newly encountered enemy, but the drawback would be exhausting two runes (the Modifier Runes don't get exhausted) and they would be weakened, as casting a single attack rune yields the highest effect. The Runes the player would 'create' would be solely if not entirely for battle, where the ones that were found or obtained in the storyline would have both battle and puzzle solving effects. The Runes would range from weak or useless and would just be used for flavor (You are a tricky sorcerer after all) like the [Bloom] rune which does nothing in battle but delights the village children when you cause the garden to sprout beautiful flowers; to all Powerful like the [Null] Rune which vaporizes anything you are cruel enough to target with it.

That's just the basic idea and I wanted some feedback. From Rune usage, to storyline, to cool Runes you think I should add to it. I'm aiming for somewhere near a hundred different ones including the Modifiers and flavor runes, so anything you can think of will probably be used and most definitely appreciated.
It's a very undeveloped idea.

I had actually thought of something slightly similar- an rpg with a magic system that was basically a scripting language that allowed you to write spells (you'd get access to new libraries/more memory/more processing power as you leveled up). It would be impossibly niche, though, to the point where you'd never make any money off of it. It would be very difficult to implement as well.
 

D_987

New member
Jun 15, 2008
4,839
0
0
It sounds like a pretty bland idea, but that may because you haven't expanded...if you have an "idea" then why don't you actually write up a concept document rather than post a hard to follow paragraph on a forum?
 

aww yea

New member
May 3, 2009
409
0
0
i do like the idea of combining magic

id have to agree that it is rather underdeveloped but it has potential. sticking to the theme of combination's what if you say had a way of chaining them. say a water fiend was wearing metal armour, you set up your runes to cast fire melting a hole in the armour and then thunder because it was the first weakness i thought of for water. Or you could freeze the monster and use a more physical magic (like a rockfall or something) to break him apart.

there's quite a lot you could do with this, chainspelling is just the tip of the iceberg

yeeessss this could be veerrryyy powerful *strokes chinese beard*

also sorry if i repeated someone i couldn't be bothered to read all the posts
 

Wing0fSilver

New member
Oct 12, 2009
63
0
0
aww yea said:
i do like the idea of combining magic

id have to agree that it is rather underdeveloped but it has potential. sticking to the theme of combination's what if you say had a way of chaining them. say a water fiend was wearing metal armour, you set up your runes to cast fire melting a hole in the armour and then thunder because it was the first weakness i thought of for water. Or you could freeze the monster and use a more physical magic (like a rockfall or something) to break him apart.

there's quite a lot you could do with this, chainspelling is just the tip of the iceberg

yeeessss this could be veerrryyy powerful *strokes chinese beard*

also sorry if i repeated someone i couldn't be bothered to read all the posts
That's sort of what I had in mind from the start. The [And] Rune would do just that. Some combinations would have unique effects using the [And] rune, but most would simply cast the two spells in succession. I like the unique chains though, like using [Geyser] to get them soaking wet and then [Bolt] to take advantage of their lowered electrical resistance. Some, like the one I just mentioned, could be used on most enemies (provided they don't resist one or both of those elements) but some, like the punching a hole in the armor example you gave, could only work on scripted fights or simply certain types of enemies. Making these combinations to begin with is going to difficult enough, but having them available on a large number of enemies would be even more time consuming.
 

TsunamiWombat

New member
Sep 6, 2008
5,870
0
0
There was a Sega game ~hops into the wayback machine~ called Crusader of Centy which allowed you to combine magic to achieve new effects. I always thought it was a swell idea... give me time to think and i'll toss you a more indepth reply.
 

Wing0fSilver

New member
Oct 12, 2009
63
0
0
TsunamiWombat said:
There was a Sega game ~hops into the wayback machine~ called Crusader of Centy which allowed you to combine magic to achieve new effects. I always thought it was a swell idea... give me time to think and i'll toss you a more indepth reply.
How much time are you looking for exactly?
sean.2k9 said:
How are you actually making this game?
A fine question...that I have no answer for.
 

TsunamiWombat

New member
Sep 6, 2008
5,870
0
0
Wing0fSilver said:
TsunamiWombat said:
There was a Sega game ~hops into the wayback machine~ called Crusader of Centy which allowed you to combine magic to achieve new effects. I always thought it was a swell idea... give me time to think and i'll toss you a more indepth reply.
How much time are you looking for exactly?
sean.2k9 said:
How are you actually making this game?
A fine question...that I have no answer for.
I'm almost done with the suggestion for backstory. It's a big ass post.
 

TsunamiWombat

New member
Sep 6, 2008
5,870
0
0
Here's some suggestions for you.

You asked for some story idea's. Here's a bigass backstory for you. I purposefully left a lot of names unsaid, and the concept of multiple races ambiguous, as well as deities so that you can add fantasy flavor as you feel fit.

Story

Magic doesn't have a great reputation. People tend to be suspicious of anything that can create something that they perceive to be nothing. Folktales rife with stories of weasly sorcerers striking down burly and handsome warriors with cowardly chicanery doesn't help. Neither does the whole, y'know... almost destroying the whole world thing.

Maybe I should explain. Erhem.

In times of yore (what kind of a word is yore anyway?), magic was wild and free. Leftover from the forging of the world, magic was the cloth from which the world and all of it's elements were cut by the creator. It was wild and untamed, the primordial former chaos of the universe incarnate. The races tried to tame it from early on, but progress was... unpredictable. In some people, magic flourished strong and readily, and was easily used and controlled. For others it was almost unusable. And in the most dangerous cases, it came easily but too greatly to be controlled by any mortal, causing great destruction and sorrow for the user and those around them. And due to it's chaotic nature, it was difficult to predict how it would interact with any individual. Therefore the early Magi sequestered themselves from society, and became a people of secrets. The fickle but powerful nature of their arts became known only to a select few, and they hoarded this power and knowledge to themselves. The nature of mortals being what it is, this created an instant antagonistic relationship between the self superior Magi and the superstitious and suspicious normal's. Still, when a man can raise an army of walking corpses from the earth and shatter stone with bolts of lightning, that man tends to get put in charge real fast. And so it was that the Magi became the center of power in the world, despite the fomenting discontent from the 'lower classes'. Mage-Kings ruled every major cosmopolitan nation, and magic supplanted industry. This had certain side effects on the natural world itself, as the chaotic web of creation caused unpredictable changes in the plants and animals of the world. These dangerous magical mutations are the forebears of what we call monsters.

There were those who were not satisfied with the magocracy that dominated society. In the wild northlands, disparate tribes banded together, ruled by men and women who used steel and invention, instead of magic, to adapt and control their societies. Isolated and thus outside of the Magi's concern, they were surrounded by bountiful natural resources: iron and coal and strong stone and other things considered worthless by the outside world due to their lack of arcane value, rather than summoning rain to water their crops they began to build irrigation systems. Complex protective enchantments were replaced with stone walls. Swords were forged, mechanical devices invented. These tribes were finally united by steel (also invented by them, in blast furnaces that they created by and for themselves) and diplomacy, and became a single unified kingdom. Still they were a backwater- they were no threat to the mage's power. What is a hundred men armed with swords and bows to a dozen that can split heaven and earth? Nothing. The state of affairs suited them quite well anyway, they had no desire to associate with the increasingly decadent southlands, and instead focused inward becoming culturally and scientifically more enlightened.

To the south meanwhile, things began to flounder. Magic by its nature is unsafe and chaotic. It could have unpredictable side effects even when wielded by the most powerful practitioner- indeed, the chances of side effects increased the greater the expenditure of energy. This created an unfortunate climate where magic was used to correct the problems created by magic, which created only more problems. On top of that, a population provided for almost exclusively by arcane means exploded exponentially, while for unknown reasons the number of people capable of becoming Magi were born less and less frequently. Even the great Magi-Kings could not possibly provide for all, and the divide between the magically inclined and the normal's was sharpened even more as those who could magically contribute to society were elevated and given finer living conditions then those who could not, who lived in squalor and labored like slaves with simple and primitive tools. Still, this state of affairs may have gone on forever if not for the compassion of a woman, the brilliance of a man, and the fear and avarice of the Magi-Kings.

Danae was the jewel of her large family. Various legends personify her as the most beautiful, most clever, or most charming woman to ever live. The veracity of these claims is debatable, but what can be said for certain is that she was a Magi of middling power with a strong sense of social responsibility. Magical middle management, if you were. She had achieved a decent life for herself, and used her powers to try and improve the situation of her family. Unfortunately for her she had a rather large and gregarious family, so there was always another cousin or uncle or friend she had to try and rescue from a life of stricken poverty and destitution. It was beyond her capabilities to help everyone though, and unique amongst the Magi she actually felt concern for those below her station. This uncharacteristic compassion drove her to turn her back on the mage kingdoms, and she left her life of luxury for one of exile, taking her extended family northward with her, to dwell in the lands of Steel. It was there she would meet and marry the man who would turn the Kingdom of Steel into an Empire.

Amongst the people of Steel, Daedalus was well respected and famed long before his journey to the throne. Powerfully built and sharp of mind, he was a skilled warrior, and a craftsman famed for his smith work. Most importantly however he was an inventor, one who observed the natural world around him and sought to understand it to better the lives of his fellow men. How exactly he and Danae met is lost to the sands of time, but what is known that when she arrived in his homelands Daedalus was instantly fascinated with the process of magic, which was incredibly rare in his land due to a lack of necessary component resources. It is said he studied what magic Danae could teach him night and day, eventually reaching an epiphany. With his knowledge of mathematics, engineering, and astrology, when set against the arcane teachings and words, he began to notice patterns. He began to see repeating symbols, equations, numbers within the spells and gestures. He distilled the forces of chaos and change into a science by using the most basic of all languages- shapes and mathematics. He took Danae as his wife, and became the world's first Rune-Smith, striking symbols of power into earth and sky to submit magic to mortal will. What was once only truly controlled by the Creator was delivered into mortal hands, and the ripples from this event would change the world.

To the south, a climate of despair gripped the land. For whatever reason, the magic had begun to fade from the world. The ruling mages found it harder and harder to work their spells, and they began to clash with each other over increasingly limited resources. It seemed as if all the world would consume itself in war, and in one last desperate bid to save themselves the Magi-Kings convened and beseeched the spirits from beyond the nether that they considered gods for guidance. These spirits imparted unto them the birth of Rune-Magic, and told the mage kings that due to the inherent chaos of sorcery, this new orderly method of its use was anathema to the spirits that fed their powers. As Rune-Magic spread, the Magi would continue to weaken until they had no more power left. Their only hope to save themselves and their power was to destroy this knowledge, by grinding the kingdom of Steel and all who dwelt in it to dust. Theorists and historians debate to this day whether what these spirits told the Magi were true- some claim they were not gods at all, but malevolent creatures known as demons seeking to turn man against man. Other's claim that they were jealous of mans presumption and ability to forge order out of chaos, a power previously known only to gods. Whatever the case, the Magi believed this, and all of their kingdoms united towards what they thought to be their common enemy- The North men of Steel.

Back to the North, ignorant of the growing danger from the Magi, political change was shaping the land. The king of the tribes had died with no heir, and for the first time in a century they were left without a unified leader. Sensing the dangerous possibility of civil war, the individual chieftains of each tribe decreed that each tribe would, by popular election of the people, put forward their greatest representative and champion to be King. Each of these would then be judged by the chieftains, and by secret vote elected to be King. Daedalus, whose runic arts had brought great prosperity and honor to his tribe was selected by his people, and sent before the tribal council. Though he was usually a man of few words, the sharp mind of his wife Danae was behind him, and it is said inspired by her he delivered a speech of unparalleled greatness, vowing to lead the people of Steel to great prosperity and security. The chieftains were moved, and Daedalus became king. He would rule peacefully for two years, becoming the greatest Rune-Smith to live as his wife with her history of magic becoming the greatest Rune-Mistress, and they did share this knowledge with all the people of Steel, and a great many other advancements made possible by this mastery. It was these arts that would save them, when the southern Magi came.

There was little warning when the combined armies of the Magi came over the mountains and began relentlessly exterminating all in their path. Their spirit guides had told them that the secrets of Rune-Magic had to die, and the only way to ensure that was to kill every man, woman, and child north of the mountain wall. Poorly prepared but vast armies of slaves marched with trained battle-magi at their backs, quickly overwhelming the first unprepared villages of Steel. When word reached of the invasion reached Daedalus, he girded himself for war and lead the combined armies of his people south towards the bulk of the Magi's armies. Recognizing that the battle magi were the true threat on the field, troops of fast moving Rune-Warriors trained in the arts by Daedalus himself were set against them, harassing and killing the unprepared Magi whenever possible and confounding their great spells of destruction with runes of protection and their organized mobility. There were far more slaves then Magi, and though every battle was hard fought, the southern army gave ground as it's commanders were slain and men deserted en-mass once they were free of their mage's yolk.. The Magi has miscalculated grossly, expecting their superior numbers and destructive power to allow them to easily crush what they perceived to be barbaric north-men. They were forced to flee in fear and humiliation back over the great mountain range that always separated their two lands, abandoning many slaves in the process. The Northmen gathered up these slaves, and a great cry for blood and vengeance went up amongst the men of Steel. Daedalus' wife Danae, out of compassion, prevailed upon him to spare these men, and so convinced by her he decreed these men could be freely welcomed as free-men amongst them after an oath of loyalty, reasoning the knowledge these men had of the Magi and their homelands would be invaluable. At first, Daedalus was content to have defended his land and driven out the invaders, having no desire to wage a war on southern soil. However once again Danae prevailed upon him, speaking of the sorrow and despair that men lived in under the Magi's callous rule. He could not find it in his heart to deny his wife, and furthermore he began to realize that the Magi had come for the express purpose of exterminating his people. They were now locked in an eternal battle, and the war would not end until one side was destroyed utterly. Thus spoke Daedalus to his people, and he lead them to prepare for invasion into the southern lands. All hands were set to toil to prepare for struggle, and less than a year after the Magi had fled from the battle lines back to their own lands, the men of Steel marched south to conquer and destroy the Magi-Kings.

War was long and arduous. At first great progress was made into the southern lands, as confusion and disarray following their defeat in the northlands had shaken the Magi controlled cities. Soon, blocks began to mire their progress however. First, the Magi began employing their battle-magi mounted to prevent assassination by the on foot Rune-Warriors. Thus, Daedalus forged runes of speed and hammered them into the horseshoes of his own skirmishers, and built crossbows of metal and wood marked with runes of accuracy so that their bolts would not err, and hunted the commanders thusly. Following this, the Magi began to blight the land, scorching it of life so the north-men could not forage, and harried his supply lines at every turn. In response, Daedalus built great armored wagons, drawn by oxen branded with runes of strength so that their skin would turn a bolt as if it were iron and so they could pull ten times their own weight. Then they began to encounter great walls of stone, fortifications built in great haste by an army of slaves patterned after the north-men's own city walls. Unable to assail these with men or cavalry, Daedalus invented great siege engines- armored ladders that could carry dozens of men to the top of a wall at once, and rams of steel shod with runes of smiting that could break any gate, and great runed catapults that could fling boulders the size of mountains. Cities were broken before them, and it is said many surrendered without a fight after their populace revolted against their Magi overseers, sensing their coming salvation in the Northmen. In a last act of desperation, the Magi convened in their remaining stronghold and attempted to summon a mighty spell of destruction, one with the potential of destroying almost all living things of the land, north or south. Warned of this by fleeing slaved, Daedalus departed personally, Danae by his side, and infiltrated the Magi stronghold using runes of invisibility and silence, and there it is said they slew the last remaining Magi-Kings, forever freeing the southern lands from their rule.

On that day, Daedalus was crowned Emperor of a unified continent, and he decreed that all men were henceforth free and to be judged by the merits of their craft, not the powers allocated to them at birth. Furthermore he decreed that as he attained power by election, so would every Emperor after, and so too would the chieftans who elected the Emperor. Thus the people would elect their chiefs as well the candidates for Emperor, and the Chiefs so elevated in turn elected the Emperor. Thus it was, thus it has been, and the Empire of Steel was born. Daedalus and Danae ruled in peace following that, rebuilding what war and centuries of unrestrained magic had corrupted. Emperor Daedalus lived to be 150 years of age, powered it is said by a secret rune which granted he and his life eternal youth and vitality that he shared with no others. Then it is said, word came to them of one final hold of Magi, an island far over the horizon where the last of the Magi-Kings were said to have fled and rebuild, and Daedalus departed himself with a fleet of his finest warriors at his back, and his wife and children by his side. None were ever seen or heard from again. Common folklore holds that he shall return one day to rescue the Empire of Steel during its blackest night.

History has marched on for almost eight hundred years since then. The Empire has suffered and put down two rebellions, withstood a plague, and weathered an earthquake that ruined crops for three years. It has continued to survive because of its constant dedication to innovation, and the power of its runes. Despite this, fear of magic, even controlled magic run's strong amongst the commoners. People strong in the ways of the Magi are still born, with more apparent regularity then in the times of Magi-Kings, and secret cabals of Magi are always hunted lest they reclaim their power once again. The Empire is stable, but far from at peace. Such is the life of one who wields the runes.
 

Earthbound Engineer

New member
Jun 9, 2008
538
0
0
Well, it's very creative. It just seems like it would be an obscure subject to base an entire RPG off of. It's like basing an RPG set in the Middle Ages on how to take care of horses. The reason that it's called an RPG is because you're supposed to give the player endless possibilities as to what to do. Think of it this way though, if Popcap can make millions of bucks just from shooting balls at jewels, I think your idea will do okay.
 

TsunamiWombat

New member
Sep 6, 2008
5,870
0
0
More ideas

Classes

Rune-Master
Armor: Cloth to leather
Weapons: Daggers, shortswords, bows, staves, mace, light hammer, sickle

Rune-Masters dedicate themselves wholly to the art of crafting the most complex and intricate runes. Complete balance and manual dexterity is necessary to execute these runes, necessitating a lack of excess weight that could disrupt the dexterity or concentration of the rune master. As a result, light armor and weapons are a necessity. Because of this, he has fewer slots for weapon or armor runes, but can cast the most powerful striking runes, giving him great offensive and debuff powers, as well as the possibility for stealth via invisibility runes.

Role: Primary Caster, Ranged DPS, DoT, Stealth, Debuff

Rune-Warrior
Armor: Studded Leather to Breastplates to Brigandine, etc medium
Weapon: Swords, Hammers, Maces, Axes, 1 and 2 handed

Rune Warriors combine the melee presence of a rune-smith with lighter armor to grant them a flexibility for casting striking runes. Though they cannot manage the most complex of armor enchantment runes because they lack the surface slots that heavy armor provides, and their heavier gear restricts their access to striking runes, but the balance they present allows them to utilize intermediate striking runes and complex weapon runes with basic armor runes, presenting a well rounded force.

Role: Melee DPS, Jack of All Trades.

Rune-Smith
Armor: Brigandine to Fullplate, etc heavy
Weapon: Swords, Hammers, Axes, Shields

Rune-Smiths are defensive power houses, able to utilize the best of equipment buffs for powerful defensive and counter attacking purposes. The weight of their equipment allows them to only use the most basic striking runes, so a Rune Smith is mostly dependent on the perminant or temporary rune buffs he slots into his equipment to return damage to enemies that attack him, soak, and regenerate damage.

Role: Tank, Healer, Aura's, Thorns
 

TsunamiWombat

New member
Sep 6, 2008
5,870
0
0
Runes

Types of Runes

Striking Runes: Runes tapped for an immediate power, draws on mana. Striking a Rune is equivilant to casting a spell, cool down varies

Temporary Scribed: A rune scribed on a peice of equipment to achieve a particular effect, fades after a period of time. Can only be used once until it wears off. Used a rune slot till it wears off.

Perminant Scribed: A rune perminantly scribed to a piece of equipment, using up a rune slot perminantly.

About Rune Slots: Every peice of equipment has a number of rune slots, dependent on the amount of flat surface area an item has for scribing a rune onto. A dagger would have one, a longsword 3, etc. Temporary Scribed runes take one or more slots temporary, Perminant Scribed runes take up one or more slots perminantly.

Rune List

Force Out
symbol- A circle with two opposing arrows pointing outwards ()
Tap Effect: Summons a burst of force to push objects and people away from you 360 degrees
Combine Effect: Expels force outwards. Ex: Combine with Fire to release a burst of flame from your body. Combine with wind and line to summon a tornado.

Force In
symbol- A circle with four lines converging inwards (+)
Tap Effect: Pulls nearby objects and people towards you with a burst of force
Combine Effect: Combine with any element to absorb that element for mana.

Line
symbol- an arrow inside a circle (->)
tap effect:allows you to grab ontoitems or people infront of you to push or pull them
Combine Effect: Combine with any element to create a 'thrower'spell. Ex. Fire + Line = Flame thrower, channeling. Line + Ice = Cone of Cold. Line + Wind = Gale

Absorb
symbol- an X inside a circle (X)
tap/scribe effect: partially absorbs the damage from all magical attacks, lowers physical resistance
Combine Effect: Combine with any element to absorb that element for health

Resist
symbol- two lines inside a circle (||)
tap/scribe effect: Greatly reduces physical damage, lowers magical resistance
combine effect: combine with any element to reflect that element back. Combine with Force Out for a thorns spell.

These are just some idea's.
 

Wing0fSilver

New member
Oct 12, 2009
63
0
0
o.o; Tsunami, I think you might be my hero. But seriously, I'm both impressed that you came up with all of this (and so quickly) and flattered that my idea inspired you so. I like your ideas a lot, and I plan to use quite a few of them (and credit you as a concept creator and a plot author or something). You've given me a few new ideas that augment what I'd like to do and allow me to do what half a dozen people have been nagging me about. Specifically, melee.

Now, since your introduction of both Runic and Natural sorcery, I've decided to differentiate the two by having the same 'Spell' have two different modes. The Runic form of the spell would have a longer, sustainable effect that could be permanent or at the least long lasting. These spells would be your defensive buffs, your offensive debuffs, your damage over time spells and (wait for it...) your melee weapons. Yes, my aforementioned [Slash] rune would now manifest as a slashing weapon (probably a sword, but it might change between each hit of the combo). I might also add a [Pierce] and a with similar effects.

The other form would naturally be...uh Natural magic. This would be the same raw energy harnessed by the Magi of yore (you're right, what kind of word is that?). These would be big, flashy, damaging, expensive, and often explosive spells. Even the most gentle of Runic spells would have volatile effects in this form. The passive [Shield] spell as a rune would deflect enemy attacks and reduce the damage taken from them, the {Shield} natural spell would last for a much shorter time and repel (or reflect) enemy attacks as well as knock enemies back should they come into contact with you. And the differences only begin there.

I've decided to drop the Boolean modifiers as well (Maybe when I do the Scripts game, it just doesn't fit as well with the magical fantasy setting) and refine the magic casting system. I'm gonna borrow a little bit from the Zelda series, but I was thinking that you'd hotkey three runes at a time. Pressing two spells at a time would activate their combined effect, but you could only combine them in the Rune form (the natural magic is too unpredictable to be controlled like that). To activate the natural form of the magic, you'd hold down another key (Like Shift on the PC or L1 on the console) and hit the spell you were trying to cast. Simple.

Also, this new system allows for the Equipping of two runes in a passive state. Passively equipping them allows for a permanent, albeit lessened, effect. These could increase your resistance to certain effects, in the case of passively equipping the [Fire] rune, or simply have the invoked effect always on, like the [Speed] or [Shield] runes. I think this would allow a lot of strategy and customization, hopefully enough to not have to resort to other equipment or differed character classes. One of the points I had originally is not having a carefully defined class to choose from. If you want to be a slow moving, powerful, melee combatant with a lot of defense; equip the [Armor] and [Power] runes, Hotkey [Slash] [Shield] and maybe an elemental rune to add to your Slash. There's no need to have that as a class.
 

Pifflestick

New member
Jun 10, 2008
312
0
0
Just an idea, but maybe make it so that there are side quests that shape the game world itself. Like if you use the [bloom] rune on a certain area the next time you come back the whole place has basically become a forest. Or if you use a fire rune in an icy area, when you come back its become a swamp. Hell, you could go so far as making it so that the use of a rune in one place could wipe out an entire town thru a sort of butterfly effect.

For example:
You use a water rune to fill up the well of a town that was in the midst of a drought. Theres a small fault running underneath the town and it connect with the well causing water to go into this fault. the water slowly works its way into all the nooks and crannies of the fault and start to cause new cracks and erosion. Eventually the ground basically splits open and swallows the town leaving a large lake where it once was.
 

AnarchistAbe

The Original RageQuit Rebel
Sep 10, 2009
389
0
0
I gave it a 4. This is an interesting gameplay mechaninc, but that is all it is. There is no story, no concept, jts the gameplay mechanic. However, seeing as how it has potential to be a damn good mechanic, I hope this all pans out for you. Nice job, mate!