While appreciate that list you made, I'm not going to indulge you the checklist of gameplay elements. Instead I'm going to try to paint a picture for you with words.JonnoStrife said:View:
[]Top View
[]3rd person
[]1st person
[]Changeable with either L3/R3 or menu
Style:
[]Ultra-Violent
[]Realistic
[]Steam punk
[]Anime
[]Cartoon
Gameplay:
[]Free Roam/Open World
[]Warcraft 3/ Age of Empires
[]Other... Please specify because I can't think of any
Encounters:
[]Random Battle
[]Visible Enemies
----Quick Time Events
[]No
[]Yes
----Frequency:
[]All the time
[]A decent amount
[]Just enough to break up the endless running
[]Hardly ever
----Looting
[]Cash
[]Realistic (fur and pelts from animals, gear from humans)
[]Final Fantasy-esque
Firstly, I'd like it to be played largely in third person. Between the 'actiony' combat and the amount of puzzle solving that would be required of you, I simply don't think first person gameplay would be advisable. There of course would be an option to momentarily enter first person mode to get a better look around, but the majority of the game you'll be gifted with a stunning view of the character's backside.
Regarding the realism, I was looking toward somewhat low. There would be times when things got a little gruesome, but those would be few and far between and would only be used to show things being really bad. I'm looking for roughly a Teen rating for this, so imagine something like that. Most of the game, will be bright and light hearted, with somewhat cartoony stylization on most of the characters and environments. I'm drawing somewhat heavily on Fable as far as the style, but I think I'll add in a few touches of JRPG elements. Before I get a resounding 'Bawwww' from that last statement, know that I strive for balance in all things and that the main character will NOT look like a girl.
Also, I'm looking for a semblance of a free roaming world. I'd like this to be story driven (once I get around to what that story is anyway) so it's going to be somewhat linear at times. Of course there will be a wealth of side quests, mini dungeons, and exploring for you to do once you gain access to new abilities. I don't like the idea of having to complete story elements to go somewhere first (Outside of the beginning sequences maybe) but if there's a reasonable explanation to keep you there until you do something first, I don't see why not.
Battles will take place not unlike Zelda Twilight Princess. If you have a sharp eye, you'll be able to spot a small scouting party of enemies down the way. If you have sharper wits, you'll be able to promptly have a giant flaming boulder crash their dinner party. The enemies won't be that dim, however. If they have a small scout party waiting somewhere, odds are they're scouting for you; and if you happen to find a stronghold of theirs and pick off a few sentrymen they're bound to notice the accompanying explosions.
Looting I hadn't really gotten into much. I can't see any real need to buy very much in this game. Everything is magic based, and you're supposed to be one of a few people that can use magic, so I think it would be somewhat out of place to go into a store and buy new spells. On the other hand, having everything you need fall into your lap doesn't sound any better, so I was thinking on some sort of Alchemy/Synthesizing system. New robes could be crafted out of a number of pelts with a sprinkle of a bit more magical pieces of loot. Health restoratives could be brewed out of certain herbs. Whatever physical weapon I finally cave in and give you people could be made out of ores or gems. Anything that couldn't be 'made' by the local alchemist would likely be traded for. The concept of money in RPG's tends to be so convoluted that at the beginning of the game you're scrounging to buy a handful of potions, but by the end of the game you have 99 of everything and still a few million gold pieces burning a hole in your pocket (Not to mention that in games like this, the best equipment is likely found in some secret mini dungeon or forged by you anyway, so I'm just skipping a step) I'm looking to not have that kind of thing, so that you single handedly don't ruin the entire economy of a whole continent because you can kill most of the creatures that cross your path.
In a bit or two, I'm going to compile my new set of ideas and edit the first post so all the damned 1 voters will stop down voting me because of a poorly conceived (and at the time, only momentarily thought of) idea.