I want less innovation and more of the things I like in a game.
A game gets great reviews, everybody likes it, and the developers get the idea to push the envelope with bigger enemies and better graphics and new menu systems. The game comes out, and it's a crock of crap. It's pretty but it lacks good features or depth. I think that if game makers make a game so diverse from the original, it ceases to be very good.
Take the splinter cell series. I love the splinter cell series. But the fourth one worried me somewhat with the appearance of more day missions and strange "sidequests". The next one that comes out will consist of nearly all day missions with none of the traditional Sam Fisher gear and this easy copy of Assassin's creed's "eagle vision". And what's more, Sam looks like a hobo in a hoodie that fights melee with cops in a city park.
This series is moving away from the pitch-black sneaky stabby action that attracted me to the original. I don't care if the sun looks incredibly realistic and Sam can pick up and throw any object around him and use it fluidly and it took eight months to get him to throw a chair "right", I want to get back to basics!
Of course that isn't the only series doing it, but it's my best example. There are games that, thankfully, have stayed true to their founding ideas and still never ceased to disappoint. In my opinion, Half Life is a great example.
Rainbow Six Vegas 2 is an example as well. I loved R6:vegas and it's 4 player online co-op and big servers and sizable singleplayer. It was SOLID. Now its back after just one year with in-game co-op joining and ways for people without Xbox live to raise their in-game rank. It's going to be solid too, because they just fixed what needed fixing. It'll be released and be great.
----------------------Nutshell!
Tell us about some of your favorite game series that strayed from what you played the game for in the first place. Agreeing that this stopping is a good thing is also acceptable.
Discuss!
A game gets great reviews, everybody likes it, and the developers get the idea to push the envelope with bigger enemies and better graphics and new menu systems. The game comes out, and it's a crock of crap. It's pretty but it lacks good features or depth. I think that if game makers make a game so diverse from the original, it ceases to be very good.
Take the splinter cell series. I love the splinter cell series. But the fourth one worried me somewhat with the appearance of more day missions and strange "sidequests". The next one that comes out will consist of nearly all day missions with none of the traditional Sam Fisher gear and this easy copy of Assassin's creed's "eagle vision". And what's more, Sam looks like a hobo in a hoodie that fights melee with cops in a city park.
This series is moving away from the pitch-black sneaky stabby action that attracted me to the original. I don't care if the sun looks incredibly realistic and Sam can pick up and throw any object around him and use it fluidly and it took eight months to get him to throw a chair "right", I want to get back to basics!
Of course that isn't the only series doing it, but it's my best example. There are games that, thankfully, have stayed true to their founding ideas and still never ceased to disappoint. In my opinion, Half Life is a great example.
Rainbow Six Vegas 2 is an example as well. I loved R6:vegas and it's 4 player online co-op and big servers and sizable singleplayer. It was SOLID. Now its back after just one year with in-game co-op joining and ways for people without Xbox live to raise their in-game rank. It's going to be solid too, because they just fixed what needed fixing. It'll be released and be great.
----------------------Nutshell!
Tell us about some of your favorite game series that strayed from what you played the game for in the first place. Agreeing that this stopping is a good thing is also acceptable.
Discuss!