So, I was playing Vampire the Masquerade: Bloodlines, recently as Malkavian and found that there was a really great mind-fuck moment, when my expectations of the game masked the preposterousness of a situation which I later on learned was brought on by my character's crippling insanity (a trademark of Malkavians).
This got me to thinking, I really would like to make an adventure or game or something that handled insanity in a new and interesting way. Instead of having a one-dimensional insanity meter, I was thinking I could have a number of them, one for each flavor of insanity I would like to implement. Actions could influence a single meter, or multiple ones, and differing degrees of insanity in each meter would color the descriptive text for each successive page.
I have to admit, this seems like it would be EXTREMELY labor intensive, and while I would get a kick out of it, I'm not sure if anyone else would, or, really, how to implement it WELL. So, I'd like to hear any ideas or suggestions, and learn how much the community would support such a game, and any critiques one would have for my idea or any form of implementation of my idea.
This got me to thinking, I really would like to make an adventure or game or something that handled insanity in a new and interesting way. Instead of having a one-dimensional insanity meter, I was thinking I could have a number of them, one for each flavor of insanity I would like to implement. Actions could influence a single meter, or multiple ones, and differing degrees of insanity in each meter would color the descriptive text for each successive page.
I have to admit, this seems like it would be EXTREMELY labor intensive, and while I would get a kick out of it, I'm not sure if anyone else would, or, really, how to implement it WELL. So, I'd like to hear any ideas or suggestions, and learn how much the community would support such a game, and any critiques one would have for my idea or any form of implementation of my idea.