Poll: If the Citadel DLC was the actual ending of ME3

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IronMit

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Frostbite3789 said:
w9496 said:
Like being able to beat the reapers conventionally. It's been proven multiple times that the reapers aren't THAT hard to kill with the proper weapons or conditions. But no, we still have to use this giant power box to shoot ultrabeams or whatever into the relays.
Except we've only ever seen one Reaper at a time being taken down in any conventional manner and yes, it was THAT hard to do.
Sovereign class reapers are a small proportion of reapers
reverse engineering of soveriegn weapons happened after ME1. Thianx cannons I think it was
The Turians weren't wiped out in a day in ME3
Shepard had that reaper datapad at the end of ME2...do some research..find a weakness.
A lot of people thought that the 3 years journey from dark space could have weakened them...


ME3 is randomly inconsistent..it takes the entire Quarian fleet to shoot a baby reaper, but a thresher maw kills another baby reaper.
It took a whole fleet to take down Sovereign..yet the Turian's can keep half the Reaper fleet at bay for half the game
 

Doom972

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IronMit said:
ME3 is randomly inconsistent..it takes the entire Quarian fleet to shoot a baby reaper, but a thresher maw kills another baby reaper.
It took a whole fleet to take down Sovereign..yet the Turian's can keep half the Reaper fleet at bay for half the game
They destroyer on Rannoch might've been taken out with less firepower if they had some ground forces, which they didn't. Thresher maws are very powerful creatures as they are, and the mother of all thresher maws should be much stronger than that.

As for the Turians: The Reapers didn't try to kill everyone since they wanted to capture as much they could to make new Reapers. That's why everyone had a fighting chance.
 

BakedZnake

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Gennadios said:
My Shepard died trying to shag Morinth at the end of ME2, whatever endings the rest of you try to come up with to justify something I refuse to acknowledge exists is all gravy.
My Shepard died while saving Pvt Jenkins. Jenkins was the savior of mass effect 1 2 + 3, don't know what you guys are talking about
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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I havnt played it...but from what I hear yeah..I wish that too
redknightalex said:
I think the problem with having the DLC being the ending is that, well, you wouldn't really have an ending. I believe that, regardless of your own personal feelings on the ending to Mass Effect 3, it gave some sort of closure to Shepard
.
but thats the thing...it didn't..thats why people hated it

it was about about as much of an ending as your DVD freezing just as Frodo reaches the fires of mordor

ugghhhh....I have to stop doing this..ignore me

anyway

OT: then again I'd rather if it turned into an adaptation of Le Mis out of nowhere compared to what we originally got

eather way....whats done is done...

*sigh*
 

IronMit

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Doom972 said:
IronMit said:
ME3 is randomly inconsistent..it takes the entire Quarian fleet to shoot a baby reaper, but a thresher maw kills another baby reaper.
It took a whole fleet to take down Sovereign..yet the Turian's can keep half the Reaper fleet at bay for half the game
They destroyer on Rannoch might've been taken out with less firepower if they had some ground forces, which they didn't. Thresher maws are very powerful creatures as they are, and the mother of all thresher maws should be much stronger than that.

As for the Turians: The Reapers didn't try to kill everyone since they wanted to capture as much they could to make new Reapers. That's why everyone had a fighting chance.
Turians aren't being made into a reaper. Only humans this cycle. Harbinger said so. Or are you going to tell me the Reapers wanted the Marauders so bad that they would risk slowing down a battle against the biggest enemy army in the galaxy

You shouldn't eat up every contrived explanation BW threw your way to accommodate the 'take back Earth' theme and the ending.
 

BakedZnake

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IronMit said:
Doom972 said:
IronMit said:
ME3 is randomly inconsistent..it takes the entire Quarian fleet to shoot a baby reaper, but a thresher maw kills another baby reaper.
It took a whole fleet to take down Sovereign..yet the Turian's can keep half the Reaper fleet at bay for half the game
They destroyer on Rannoch might've been taken out with less firepower if they had some ground forces, which they didn't. Thresher maws are very powerful creatures as they are, and the mother of all thresher maws should be much stronger than that.

As for the Turians: The Reapers didn't try to kill everyone since they wanted to capture as much they could to make new Reapers. That's why everyone had a fighting chance.
Turians aren't being made into a reaper. Only humans this cycle. Harbinger said so. Or are you going to tell me the Reapers wanted the Marauders so bad that they would risk slowing down a battle against the biggest enemy army in the galaxy

You shouldn't eat up every contrived explanation BW threw your way to accommodate the 'take back Earth' theme and the ending.
You should cry some more, maybe then Bioware will change the ending again, just for you
 

IronMit

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BakedZnake said:
IronMit said:
Turians aren't being made into a reaper. Only humans this cycle. Harbinger said so. Or are you going to tell me the Reapers wanted the Marauders so bad that they would risk slowing down a battle against the biggest enemy army in the galaxy

You shouldn't eat up every contrived explanation BW threw your way to accommodate the 'take back Earth' theme and the ending.
You should cry some more, maybe then Bioware will change the ending again, just for you
Pointing out or trying to discuss aspects of a story is crying? woh, I will let the internet know for you
 

Arafiro

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Ravinoff said:
The ideal one, by the way, should be pretty obvious. Shepard just spent three 20+ hour games bringing the galaxy together to fight the greatest threat in history. Keep everything the same (except forget the Crucible entirely) until the final assault on Earth starts. All fleets hit the Charon relay, Shepard gives an awesome inspiring speech based on whether your alignment was Paragon or Renegade. Paragon version would be to the effect of "This is where we make our stand! Not for ourselves, but for our children. For the future. For a galaxy united!" while the Renegade would be more focused on revenge ("We've lost friends. Entire worlds wiped out. Now it's our turn. Make them pay, death or glory!").

Commence gigantic battle scene, Reapers vs. allied fleets above Earth. Meanwhile, troops land on Earth, wherever Harbinger happens to be parked (because of course it'll be Harbinger). I'm talking Quarian marines fighting side-by-side with Geth, Turian and Krogan forces bashing Reaper minions united. Hell, even throw in Kirrahe and his STG unit. Shepard and company leading the charge of course, like the ending of 2.

Fast forward, Shepard and his crew are facing off with Harbinger on the ground. They fight through the mass of Reaper infantry to place a bomb large enough in theory to destroy Harbinger. It goes off, but it doesn't kill the Reaper, only damages it. Insert some kind of villain speech here if you like, I'm not sure I would. Shep et. al. are being overrun by Reaper infantry. Just when it seems like you're done for, the Normandy comes roaring in overhead and drops to a hover above the team. Marines cover them as they board. Once they're clear, Shepard gives the order, and Joker cuts loose with the dual Thanix cannons, tearing Harbinger apart.
Damn.
All I can say about this is that I wish you worked for the Bioware writing team.
 

Doom972

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IronMit said:
Doom972 said:
IronMit said:
ME3 is randomly inconsistent..it takes the entire Quarian fleet to shoot a baby reaper, but a thresher maw kills another baby reaper.
It took a whole fleet to take down Sovereign..yet the Turian's can keep half the Reaper fleet at bay for half the game
They destroyer on Rannoch might've been taken out with less firepower if they had some ground forces, which they didn't. Thresher maws are very powerful creatures as they are, and the mother of all thresher maws should be much stronger than that.

As for the Turians: The Reapers didn't try to kill everyone since they wanted to capture as much they could to make new Reapers. That's why everyone had a fighting chance.
Turians aren't being made into a reaper. Only humans this cycle. Harbinger said so. Or are you going to tell me the Reapers wanted the Marauders so bad that they would risk slowing down a battle against the biggest enemy army in the galaxy

You shouldn't eat up every contrived explanation BW threw your way to accommodate the 'take back Earth' theme and the ending.
It doesn't seem contrived to me. According to the codex, if I recall correctly, in each cycle one species becomes a Sovereign-class Reaper, while the other space-traveling species become the destroyers, like the one you see at Rannoch and the one at Tuchanka.

Don't get me wrong, there are enough holes in the plot (like any fictional story), but I don't think that this is one of them.
 

Sniper Team 4

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I have it installed, but haven't sat down to play it yet--been tearing through Dead Space 3. However, just based on the launch trailer I can tell that this DLC would be amazingly better than the actual endings. As such, this will now be my ending for Mass Effect 3. Do everything up to attacking the Illusive Man's base, go play this DLC, and pretend that the Reapers and Cerberus are already dealt with.
 

Goofguy

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I've gotten through the serious part of the Citadel DLC and am now about to start the faffing about with your friends part. From what I've seen thus far, it's a fantastic nod to what made the series so memorable - the characters and your interactions with them. However, it really has no place as a quasi-replacement to the real endings, no matter how shitty they are. The difference in tone and at times, lack of seriousness, make it so.
 

Eclectic Dreck

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Frostbite3789 said:
w9496 said:
Like being able to beat the reapers conventionally. It's been proven multiple times that the reapers aren't THAT hard to kill with the proper weapons or conditions. But no, we still have to use this giant power box to shoot ultrabeams or whatever into the relays.
Except we've only ever seen one Reaper at a time being taken down in any conventional manner and yes, it was THAT hard to do.
Actually the battle for Palavain began with Turian defense forces jumping into the middle of the reaper fleet and opening fire at point blank range causing the loss of dozens of Soverign class Reapers. Sure, you don't see that happen but it's certainly mentioned in the codex.

That said, I don't think the conventional win would work. Simply put, without some picture of numbers the Reapers can field, or how quickly they can deploy replacements, it isn't possible to determine if they can win a battle of attrition.
 

Ravinoff

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Pandalink said:
Damn.
All I can say about this is that I wish you worked for the Bioware writing team.
Hell, even better idea. One of the dreadnoughts in orbit gets heavily damaged, crash-lands. Shep and crew fight their way to it, find that the crew are dead but the main systems are still barely online. Split up a la ME2 finale, sending your best techs to the reactor started to charge the main cannon. Everyone else holds off the Reaper forces and uses the ship's auxiliary thrusters to make some fine adjustments to aim the gun, since it's not in a turret.

Meanwhile, of course, Harbinger is approaching. And utterly huge, of course. Just as menacing as the ones you saw walking around during Priority: Palaven, but bigger. Anyways, after a whole lot of fighting, your engineer(s) get the reactor running. Everyone heads to the bridge, where Shepard takes a seat at the gunnery controls. Ship's close-defence systems keep Harbinger busy long enough to prime the gun and line up the shot. Pull the trigger, and the final cutscene starts. The dreadnought's spinal mass driver puts a 20-kilo ferrous tungsten slug dead straight through Harbinger's "eye" at close to 1% of lightspeed, annihilating it. Parting shot is Shepard and co. standing on the bridge of a wrecked dreadnought, watching the sun rise over London as allied forces swarm over Harbinger's smouldering hull.
 

Adam Jensen_v1legacy

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Sep 8, 2011
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The DLC pissed me off because it provided a glimpse of what a satisfying closure should have been like in the first place. I am one of the people who thought that the party should be the final mission after you destroy the Reapers. That's how easy it was to write a good fuckin' ending. Let us do what we've been working on for 3 games. Let our choices matter like they mattered in Mass Effect 2 where depending on how we played some characters die or maybe everyone gets to live. And then when we finally defeat the Reapers let us throw that awesome party and have those awesome moments before cutting to credits. That's it. Simple and satisfying. Instead they gave us the ending that didn't satisfy the large majority of ME fanbase and personally it left me in a state of trans for 3 days.
 

cricketer15

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Citadel Dlc was awesome because they were hilarious conversation related to the multiplayer aspect of the game. and as a fan of the mulitplayer and the BSN, you would understand some of the easter egg in citadel dlc, if this were the proper ending then yes it would be happier and less people will be butthurt.
 

Eddie the head

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I would be less pissed, it almost makes up for it. I loved the N7 Fury there bitching about RNG. "Your the reason we are losing this war!"
 

soren7550

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Dec 18, 2008
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Ehh... on its own, I don't think it would make for a good ending. The conclusion of the war with the Reapers needs to be the end of the series.

Maybe have the clone bit happen sometime before the end, then the ending happens (let's just pretend that the ending was good and made sense), than after the Reapers are destroyed, fun times with everyone, then party! (maybe it would be an after credits thing, set 6 months to a year after the defeat of the Reapers or something like that)
 

King Billi

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I haven't played the Citadel DLC yet but when I do it will be my final experience with Mass Effect 3 and the entire trilogy as a whole so... sounds to me like it pretty much is THE ending.

Actually based off its description the entire point of this DLC sounds like a kind of reunion special like you'd get for a popular televisons show a few years after its finale... It certainly looks ike fun in any case, an awesome send off for a truly awesome game.
 

putowtin

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TheCommanders said:
In my head cannon, the Citadel DLC (the stuff after the combat missions) is the end of the game. Aside from one or two little bits of dialogue it actually works pretty seamlessly. I always pick the Destroy ending (as it's the only one that even remotely makes sense). I assume (in my head cannon) that the catalyst was a last reaper trick to try and prevent you from destroying them, and that to pick either of the other options would just kill Shepard. Shepard limps, barely alive, back to the beam transport thingy and then teleports back to earth just before the citadel explodes, landing unconscious in the rubble back in London. I also assume that after the breath ending scene, Shepard's LI comes and finds him/her. After s/he recovers s/he holds the party to celebrate the victory. I explain the melancholy tone at the end as the sadness of Shepard's crew drifting apart after the war. That's an ending I'm ok with. It also means that EDI doesn't die in my head cannon. Yay.

Your version would work if you feel the need to cut out the crucible entirely, but that's hard to justify within the actual confines of the current game, which is my goal whenever I have to create head cannon.
wow, get out of my head!
That's exactly how I see the end of the game!
 

teebeeohh

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the end should be a big battle, not the party but i think the party should come immediately before the assault on earth(you have done everything, the normandy got damaged the mission before and you are stuck on the citadel till the final assault) and the whole point behind the clone thing and the party is that you remember who you are fighting for.
in my head the final battle also consists of the fleets trying to force harbinger to land and the point of the ground assault being to get in that thing and either broadcast a self destruct signal to all reapers or to take control of them (and the knowledge to do that and resist indoctrination inside a reaper is what the crucible is for).
in my head the illusive man also had a backup plan because he knew he was gonna be indoctrinated and i hate that he is basically just a pawn of the reapers the entire time.