I've been toying with Unity3D for over a year now, and worked on a few projects as programmer. I've found the biggest stumbling block always seems to be getting art assets. So I've been thinking about ways to make a modern game that is good, yet requires minimal graphics. One game that heavily inspired me in this regard is Thomas Was Alone (there's a demo here [http://www.thomaswasalone.com], if you're interested), which managed to be fun, engaging and even touching despite being merely a bunch of rectangles.
So, the idea I've come up with is thus:
Setting: 3D Cyberspace. Specifically, you're a "cowboy" from a William Gibson-style cyberpunk world, running around hacking into mega-corporation databanks and getting chased by viruses. The graphics consist mostly of colourful abstract shapes (similar to this [http://www.youtube.com/watch?v=vySfT1zVseg]).
Core Gameplay: Mirror's Edge-style first-person platforming, but with a twist: at any moment you can go into "hacking mode", which takes you into an isometric view, from which you can 'hack' your surroundings. It'd be like The Matrix, where you're being chased by agents/viruses and hit a dead-end, so you create a door for yourself to escape through (I'm thinking the actual mechanics would be similar to Minecraft, where the world is made up of blocks that can be created/deleted/altered, but there's a delay while the hacking is in progress, so you need to plan it out strategically). The emphasis would be on emergent gameplay, and finding creative solutions to obstacles (like a real hacker).
Ancillary Gameplay: In addition to being a platformer/strategy hybrid, there would be RPG elements (such as buying new software and upgrading it so it runs faster), open-world hub environments that randomly shift and change in real-time (like the Internet), and an emphasis on stealth/deception/infiltration (not so much "hiding in the shadows", but finding ways to thwart security, like taking control of another user's avatar and waltzing past security checks Hitman-style).
Story: I want the gameplay to be fun, but what really excites me about games are the story-telling possibilities. There's so many interesting things you could do that you couldn't with any other medium. I want to make characters whose attitudes are directly influenced by the things you do in-game (not just during scripted "choose A or B" events), and who argue and converse with each other and seem like real people. I'm a firm believer in the principle that a story is only ever as good as its characters.
That's pretty much the gist of it.
I'm just wondering -- assuming I can actually do all (or most) of that -- is this a game you would be interested in?
What about it sounds the most appealing (or appalling)?
I realise it's hard to form an opinion based on a short description, but any comments, feedback or suggestions are very welcome.
So, the idea I've come up with is thus:
Setting: 3D Cyberspace. Specifically, you're a "cowboy" from a William Gibson-style cyberpunk world, running around hacking into mega-corporation databanks and getting chased by viruses. The graphics consist mostly of colourful abstract shapes (similar to this [http://www.youtube.com/watch?v=vySfT1zVseg]).
Core Gameplay: Mirror's Edge-style first-person platforming, but with a twist: at any moment you can go into "hacking mode", which takes you into an isometric view, from which you can 'hack' your surroundings. It'd be like The Matrix, where you're being chased by agents/viruses and hit a dead-end, so you create a door for yourself to escape through (I'm thinking the actual mechanics would be similar to Minecraft, where the world is made up of blocks that can be created/deleted/altered, but there's a delay while the hacking is in progress, so you need to plan it out strategically). The emphasis would be on emergent gameplay, and finding creative solutions to obstacles (like a real hacker).
Ancillary Gameplay: In addition to being a platformer/strategy hybrid, there would be RPG elements (such as buying new software and upgrading it so it runs faster), open-world hub environments that randomly shift and change in real-time (like the Internet), and an emphasis on stealth/deception/infiltration (not so much "hiding in the shadows", but finding ways to thwart security, like taking control of another user's avatar and waltzing past security checks Hitman-style).
Story: I want the gameplay to be fun, but what really excites me about games are the story-telling possibilities. There's so many interesting things you could do that you couldn't with any other medium. I want to make characters whose attitudes are directly influenced by the things you do in-game (not just during scripted "choose A or B" events), and who argue and converse with each other and seem like real people. I'm a firm believer in the principle that a story is only ever as good as its characters.
That's pretty much the gist of it.
I'm just wondering -- assuming I can actually do all (or most) of that -- is this a game you would be interested in?
What about it sounds the most appealing (or appalling)?
I realise it's hard to form an opinion based on a short description, but any comments, feedback or suggestions are very welcome.