Great! Now I'm going to steal your idea and copyright it first, then sue you when you try to release your idea!
While true, this very topic gives him some measure of protection. He has copyright over the idea as soon as it was conceived, and if anybody else does lift it, OP could pursue legal action and would only need to prove he had the idea from before. The thread is one such proof. Development would be another, also any notes and such can be used, assuming there is a trusty timestamp.KeyMaster45 said:I think I might steal it. You really shouldn't proclaim your ideas to random anonymous people on the internet; you've got little to no proof of theft is someone releases a similar game before you.
I saw it the other day and I didn't really like it. It's for...hmm, less ambitious people, perhaps. It's more like if you have an idea and don't want to make it yourself, give it to them and maybe you'll get it launched, in which case you'll get a whooping 15% of the revenue. Or you could actually go and do work on some project and get AT MOST 10%. However, you'll likely be sharing it with others.Meatrod05 said:If you're really serious about your idea, I would recommend checking out this website. It may be of some use to you. I wish you luck!
http://www.gamesprout.com/about
Well not really because in general you don't want to be reinventing water on your first game, unless you already have a system that trumps all the others this will end in tears, especially when you are doing 20 other things on top.James Joseph Emerald said:I'm just wondering, does any of that change your mind about the idea of first person platforming?
Since you're planning on working on this yourself though, I think you can safely disregard that last requirement.Ken Levine said:A lot of people tell me: "I've got a great idea for a game." Frankly, who gives a crap? A great idea is meaningless. A great idea that leverages your existing technology, gets the team excited, is feasible to do on time and budget, is commericially competitive, and, last but not least, floats the boat of a major publisher... Now you have something.
Surely that's assuming that the plan is to make some money off the game? If he just wants to create a game in his spare time and then put it on the internet for free then I say go for it.Arnoxthe1 said:Honestly? I don't think you're going to finish this.
And about your ideas, well, I'll just quote someone who is much better in this field than I.
Since you're planning on working on this yourself though, I think you can safely disregard that last requirement.Ken Levine said:A lot of people tell me: "I've got a great idea for a game." Frankly, who gives a crap? A great idea is meaningless. A great idea that leverages your existing technology, gets the team excited, is feasible to do on time and budget, is commericially competitive, and, last but not least, floats the boat of a major publisher... Now you have something.
Really that would apply to triple A games, but for an Indie game that doesn't entirely apply here. Look at minecraft, it is a huge hit and it doesn't look great, doesn't boast a huge group of developers, and was started as a beta that expanded into a full game. Even if he doesn't finish this, his heart is in the right spot, and needs encouragement rather than someone telling him "who gives a crap". There is quite a lot of work ahead, and if the OP plans on finishing then better make time and become very dedicated. As for the major publisher, that would only matter if the OP takes it in that direction. We are in a time that indie games are popular for their creative approach.Arnoxthe1 said:Honestly? I don't think you're going to finish this.
And about your ideas, well, I'll just quote someone who is much better in this field than I.
Since you're planning on working on this yourself though, I think you can safely disregard that last requirement.Ken Levine said:A lot of people tell me: "I've got a great idea for a game." Frankly, who gives a crap? A great idea is meaningless. A great idea that leverages your existing technology, gets the team excited, is feasible to do on time and budget, is commericially competitive, and, last but not least, floats the boat of a major publisher... Now you have something.
By the sound of it, this is really cool. Buuuut, I'd like to mention two things. First, random stranger on the internet, I don't know your skills, but I have a certain feeling that they're not good enough to pull off the 1st person Mirror's Edge thing, sorry. Making this work, look and feel well is freakingly hard.James Joseph Emerald said:shnip