Jesus, people use inverted to play FPSs? I thought that was only used for flight sims and the like.
This.gmer412 said:I prefer inverted. Maybe I played flight sims when I was a kid and it stuck? I dunno why. Just feels more natural to me.
Someone playing mainly with inverted X axis would definitely be interesting.Onyx Oblivion said:If I have to choose between them, like Dynasty Warriors Gundam, its more important that the Y axis is inverted to me. I can cope with an inverted X axis...
Well, DW:Gundam allows for 2 settings...Esades said:Someone playing mainly with inverted X axis would definitely be interesting.Onyx Oblivion said:If I have to choose between them, like Dynasty Warriors Gundam, its more important that the Y axis is inverted to me. I can cope with an inverted X axis...
I can't play FPSs inverted or flight sims non-inverted.
Same here! Started out playing flying games (Air Combat) and other games that (I believe) forced inversion when I was little... So I grew into it, and can't play most games any other way...Skruff said:I've been gaming for so long, I don't remember what game it was that first forced me to do the Push Up = Look Down thing. It very well could have been a flight sim of some sort, even though I don't remember playing it much as a kid. Did the original Everquest or Asheron's Call force you to play inverted? Maybe that was it...
Anyway, since then, though, I can't play FPS games or any other game with a camera any other way. It has to be inverted for me. I guess I mentally view it as the way my own head would go naturally if it were attached to marionette strings... Pushing forward would let the head fall forward. Pulling back would force the head to look upwards.
It feels completely natural to me now, and I'm grateful that the majority of console games give me the opportunity to change the orientation of the y-axis.