Jingle Fett said:
You do realize that the ONLY reason they were able to have that much detail was specifically because they DID cut out female characters? If they're going to include females then they may as well make an alien character because it would be the same amount of work. Unfortunate but there you have it. Oh and unless the boobs bounce, no skeleton changes are required...
So if you're going to have men that are distinctly manly and females that are distinctly feminine, different skeletons are required.
I don't mean to come off like a jerk or anything like that but this whole issue isn't black and white, you need to see things from the developer's side as well...
In reverse order: None taken. I thought I said that? And that - kinda.
What you're basically telling me, is that the character loadout screen is 60-75% of the game, and that to show off like that, no corners were cut - except the one that had the female characters on it.
[I still think cutting out females was short-sighted, but I've said that, so I'll move on.]
Now I do rather understand the core problem. The skeleton model is comprised of springs and weights and someone has to sit down and work out all those numbers. It's no small task.
But what you're really saying is that they figured out how long it took to compile the code for all the male characters, considered doubling that for female characters, and said: "Yeaaaah, that's not going to happen." TF2 doesn't have any females, so we can probably get away without any females.
In the long run, it won't matter. Brink's character loadout screen is aparently 75% of the game (since NPC models are that easy), and it shows in the gameplay. Character dress-up is what, 20% of TF2, if that? Maybe 25% now? And most of that is from post-release patches! That shows in the gameplay too. And yes, its probably unfair to compare Brink to TF2.
Now I'm much more certain that the Brink devs sacrificed some pre-production planning time - or simply made interesting choices - that will limit the life-cycle of the game. Thank you for the education.
Edit: See, I'm the sorta crazy guy who'll work nights and weekends to get something done the way I wanted it to be done - but in this case, that would make me an Indy developer, or someone who just isn't getting paid.