only if the story calls for it, rape is a touchy subject and should only be handled by mature writers and producers in ANY media form.
um....you seem to be very familiar with the subject. If you don't mind me asking, do you have a personal interest in the "subject"?Therumancer said:snip
yep, rape can be used to add quite a bit to a story, ala gran torino.teh_Canape said:I played rapelay, it was waaay overblown
and I think rape can be in a game, if handled properly
it could be used as a plot device, like say, murder or treason
it just needs to be handled properly
lmao, I was thinking the same thing when I read that article.bigbananadave said:I just want to straighten things out first.
Japan + Rape = Meh...no big deal.
Japan + Giant purple dildo sword from Saints row 3 = No F**king Way!!!!!
WTF Japanese people!
ok, thats my bit said and done.
Your typing about the victims being women, but I think it's important to keep in mind that heterosexual and homosexual(and any other sexual orientation)are/have been victims of rape as well. Just something that I think should be pointed out.ResonanceGames said:It's a poorly framed question. Rapelay glorifies the rape of women, which is incredibly sexist and misogynistic. There's no such thing as simulated sexism, just regular sexism, and this piece of shit has it in spades. There IS such a thing as simulated violence that hurts and degrades no one, so you can't really make a direct comparison between the two.
Is it possible for a game to deal with rape in a mature and thoughtful way? Yes. Rapelay is the opposite of that.
ok I added that option. Sorry I didn't think about that possible answer.Psycho Goose said:I want an "it depends" option. Because having rape in a game may not be going too far, but allowing the player to rape would definitely too much. The reason I don't draw the line at mass murder is that it is possible to think of situations in which killing may be justifiable. But rape? No. Not really.
I never said games encourage or create behavior. Hell, it might even discourage it. But still, can you honestly tell me that rape is something you would want a player character to engage in? It just doesn't seem right to me. I'm okay with it as a story device, as an event in the game. It does happen after all; no one can act blind to its existence. But I just can't get behind allowing the player character to rape another. Even if it is "just a game".KaizokuouHasu said:I'm against rape (which should go without saying). I am also against war, famine, murder, theft, discrimination, bullying and many other things.zenoaugustus said:Agreed 100%. I don't think it is in any way acceptable to let the player rape someone. That's just breeding all kinds of bad mojo.Ordinaryundone said:Rape as a plot point? Sure.
Rape as a gameplay feature? HELL NO.
That said; I play Just Cause, Assassin's Creed, Oblivion, Deus Ex, Thief, Mirror's Edge and some others. In all of these games certain elements of the things I'm against are features available in the game.
->In the game Thief the whole set-up of the game is to sneak around a steal property, and in some instances assassinate. There is also the option to go on a killing spree (which I would do on every level just to get an idea of what I'm up against).
->In Assassin's Creed the whole set-up is based around pre-meditated murder or select few individuals, plus all other murder and damage committed on the way (many lepers and beggars in my case).
->In Just Cause 2 the whole set-up revolves around sabotage and chaos on a nation-wide scale. The purpose being to start war and civil unrest within a nation itself to thwart an oppressionist government by causing collateral damage and in the process kill loads of soldiers, and if you're unlucky (or bored) civilians too.
These last 3 games I mentioned were based around theft, murder and war. I like all 3 games, but I don't have the urge to steal, kill or join a military, or special ops any time soon.
Now, I've not played any games with rape as an actual in-game feature - but I doubt playing one of them would put me in a risk zone of committing a crime any more than the afore mentioned games. Games themselves do not encourage behaviour; conditioning in games does. Propaganda in games does.
Why is murdering as a feature in games a-ok, but rape is over the line? Both are digital depictions of almost equally atrocious crimes.
Notice how I specifically referred to Rapelay to avoid exactly this red herring that I knew someone would throw out.Volf99 said:Your typing about the victims being women, but I think it's important to keep in mind that heterosexual and homosexual(and any other sexual orientation)are/have been victims of rape as well. Just something that I think should be pointed out.ResonanceGames said:It's a poorly framed question. Rapelay glorifies the rape of women, which is incredibly sexist and misogynistic. There's no such thing as simulated sexism, just regular sexism, and this piece of shit has it in spades. There IS such a thing as simulated violence that hurts and degrades no one, so you can't really make a direct comparison between the two.
Is it possible for a game to deal with rape in a mature and thoughtful way? Yes. Rapelay is the opposite of that.
I bet that'll go down well when the absent player gets back:Freeze_L said:In our dnd game this week a large part of the conflict centered around the near rape of one of the characters (who's player was absent).
Not specifically, I'm simply a long time defender of free speech and crusader against political correctness in the media. I believe in unfettered expression in fantasy so to speak. Having been around the issue a lot I have a lot of solid information from which to base arguements.Volf99 said:um....you seem to be very familiar with the subject. If you don't mind me asking, do you have a personal interest in the "subject"?Therumancer said:snip